Normalize signal connections

This commit is contained in:
Ilya Fedin 2023-12-22 03:51:05 +04:00 committed by John Preston
parent 29646707a1
commit 0d72d47318

View file

@ -537,16 +537,16 @@ Mixer::Mixer(not_null<Audio::Instance*> instance)
});
}, _lifetime);
connect(this, SIGNAL(loaderOnStart(const AudioMsgId&, qint64)), _loader, SLOT(onStart(const AudioMsgId&, qint64)));
connect(this, SIGNAL(loaderOnCancel(const AudioMsgId&)), _loader, SLOT(onCancel(const AudioMsgId&)), Qt::QueuedConnection);
connect(this, SIGNAL(loaderOnStart(AudioMsgId,qint64)), _loader, SLOT(onStart(AudioMsgId,qint64)));
connect(this, SIGNAL(loaderOnCancel(AudioMsgId)), _loader, SLOT(onCancel(AudioMsgId)), Qt::QueuedConnection);
connect(_loader, SIGNAL(needToCheck()), _fader, SLOT(onTimer()));
connect(_loader, SIGNAL(error(const AudioMsgId&)), this, SLOT(onError(const AudioMsgId&)));
connect(_fader, SIGNAL(needToPreload(const AudioMsgId&)), _loader, SLOT(onLoad(const AudioMsgId&)));
connect(_fader, SIGNAL(playPositionUpdated(const AudioMsgId&)), this, SIGNAL(updated(const AudioMsgId&)));
connect(_fader, SIGNAL(audioStopped(const AudioMsgId&)), this, SLOT(onStopped(const AudioMsgId&)));
connect(_fader, SIGNAL(error(const AudioMsgId&)), this, SLOT(onError(const AudioMsgId&)));
connect(this, SIGNAL(stoppedOnError(const AudioMsgId&)), this, SIGNAL(updated(const AudioMsgId&)), Qt::QueuedConnection);
connect(this, SIGNAL(updated(const AudioMsgId&)), this, SLOT(onUpdated(const AudioMsgId&)));
connect(_loader, SIGNAL(error(AudioMsgId)), this, SLOT(onError(AudioMsgId)));
connect(_fader, SIGNAL(needToPreload(AudioMsgId)), _loader, SLOT(onLoad(AudioMsgId)));
connect(_fader, SIGNAL(playPositionUpdated(AudioMsgId)), this, SIGNAL(updated(AudioMsgId)));
connect(_fader, SIGNAL(audioStopped(AudioMsgId)), this, SLOT(onStopped(AudioMsgId)));
connect(_fader, SIGNAL(error(AudioMsgId)), this, SLOT(onError(AudioMsgId)));
connect(this, SIGNAL(stoppedOnError(AudioMsgId)), this, SIGNAL(updated(AudioMsgId)), Qt::QueuedConnection);
connect(this, SIGNAL(updated(AudioMsgId)), this, SLOT(onUpdated(AudioMsgId)));
_loaderThread.start();
_faderThread.start();