![]() It has been suggested that if we start bumping numbers by an ULP when calculating open ranges (for example the numbers less than 3.0) that dumping these will become increasingly harder to read, and instead we should opt for the hex representation. I still find the floating point representation easier to read for most numbers, but perhaps we could have both? With this patch this is the representation for [15.0, 20.0]: [frange] float [1.5e+1 (0x0.fp+4), 2.0e+1 (0x0.ap+5)] Would you find this useful, or should we stick to the hex representation only? Tested on x86-64 Linux. gcc/ChangeLog: * value-range-pretty-print.cc (vrange_printer::print_real_value): New. (vrange_printer::visit): Call print_real_value. * value-range-pretty-print.h: New print_real_value. |
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c++tools | ||
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contrib | ||
fixincludes | ||
gcc | ||
gnattools | ||
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libcody | ||
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