frange: dump hex values when dumping FP numbers.
It has been suggested that if we start bumping numbers by an ULP when calculating open ranges (for example the numbers less than 3.0) that dumping these will become increasingly harder to read, and instead we should opt for the hex representation. I still find the floating point representation easier to read for most numbers, but perhaps we could have both? With this patch this is the representation for [15.0, 20.0]: [frange] float [1.5e+1 (0x0.fp+4), 2.0e+1 (0x0.ap+5)] Would you find this useful, or should we stick to the hex representation only? Tested on x86-64 Linux. gcc/ChangeLog: * value-range-pretty-print.cc (vrange_printer::print_real_value): New. (vrange_printer::visit): Call print_real_value. * value-range-pretty-print.h: New print_real_value.
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0706262498
2 changed files with 16 additions and 4 deletions
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@ -117,6 +117,19 @@ vrange_printer::print_irange_bitmasks (const irange &r) const
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pp_string (pp, buf);
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}
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void
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vrange_printer::print_real_value (tree type, const REAL_VALUE_TYPE &r) const
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{
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char s[100];
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real_to_decimal_for_mode (s, &r, sizeof (s), 0, 1, TYPE_MODE (type));
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pp_string (pp, s);
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if (!DECIMAL_FLOAT_TYPE_P (type))
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{
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real_to_hexadecimal (s, &r, sizeof (s), 0, 1);
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pp_printf (pp, " (%s)", s);
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}
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}
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// Print an frange.
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void
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@ -141,11 +154,9 @@ vrange_printer::visit (const frange &r) const
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bool has_endpoints = !r.known_isnan ();
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if (has_endpoints)
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{
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dump_generic_node (pp,
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build_real (type, r.lower_bound ()), 0, TDF_NONE, false);
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print_real_value (type, r.lower_bound ());
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pp_string (pp, ", ");
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dump_generic_node (pp,
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build_real (type, r.upper_bound ()), 0, TDF_NONE, false);
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print_real_value (type, r.upper_bound ());
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}
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pp_character (pp, ']');
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print_frange_nan (r);
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@ -32,6 +32,7 @@ private:
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void print_irange_bound (const wide_int &w, tree type) const;
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void print_irange_bitmasks (const irange &) const;
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void print_frange_nan (const frange &) const;
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void print_real_value (tree type, const REAL_VALUE_TYPE &r) const;
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pretty_printer *pp;
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};
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