Fix some NS drawing issues (bug#32932)
* src/nsterm.m (ns_clip_to_rect): (ns_reset_clipping): Remove gsaved variable and associated code. (ns_flush_display): Remove function. (ns_copy_bits): use translateRectsNeedingDisplayInRect:by: to copy any pending drawing actions along with the image. ([EmacsView windowWillResize:toSize:]): Remove unneeded call. ([EmacsView drawRect:]): Remove redundant call to ns_clear_frame_area, and optimize the exposed rectangles. (ns_draw_window_cursor): Remove unneeded disabling of screen updates.
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1 changed files with 37 additions and 43 deletions
80
src/nsterm.m
80
src/nsterm.m
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@ -277,7 +277,6 @@ - (NSColor *)colorUsingDefaultColorSpace
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/* display update */
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static int ns_window_num = 0;
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static BOOL gsaved = NO;
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static BOOL ns_fake_keydown = NO;
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#ifdef NS_IMPL_COCOA
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static BOOL ns_menu_bar_is_hidden = NO;
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@ -1180,7 +1179,6 @@ static NSRect constrain_frame_rect(NSRect frameRect, bool isFullscreen)
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NSRectClipList (r, 2);
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else
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NSRectClip (*r);
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gsaved = YES;
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return YES;
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}
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@ -1204,11 +1202,7 @@ static NSRect constrain_frame_rect(NSRect frameRect, bool isFullscreen)
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{
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NSTRACE_WHEN (NSTRACE_GROUP_FOCUS, "ns_reset_clipping");
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if (gsaved)
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{
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[[NSGraphicsContext currentContext] restoreGraphicsState];
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gsaved = NO;
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}
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[[NSGraphicsContext currentContext] restoreGraphicsState];
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}
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@ -1234,19 +1228,6 @@ static NSRect constrain_frame_rect(NSRect frameRect, bool isFullscreen)
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return ns_clip_to_rect (f, &clip_rect, 1);
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}
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static void
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ns_flush_display (struct frame *f)
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/* Force the frame to redisplay. If areas have previously been marked
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dirty by setNeedsDisplayInRect (in ns_clip_to_rect), then this will call
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draw_rect: which will "expose" those areas. */
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{
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block_input ();
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[FRAME_NS_VIEW (f) displayIfNeeded];
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unblock_input ();
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}
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/* ==========================================================================
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Visible bell and beep.
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@ -2710,6 +2691,8 @@ so some key presses (TAB) are swallowed by the system. */
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static void
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ns_copy_bits (struct frame *f, NSRect src, NSRect dest)
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{
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NSSize delta = NSMakeSize (dest.origin.x - src.origin.x,
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dest.origin.y - src.origin.y)
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NSTRACE ("ns_copy_bits");
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if (FRAME_NS_VIEW (f))
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@ -2718,10 +2701,21 @@ so some key presses (TAB) are swallowed by the system. */
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/* FIXME: scrollRect:by: is deprecated in macOS 10.14. There is
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no obvious replacement so we may have to come up with our own. */
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[FRAME_NS_VIEW (f) scrollRect: src
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by: NSMakeSize (dest.origin.x - src.origin.x,
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dest.origin.y - src.origin.y)];
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[FRAME_NS_VIEW (f) setNeedsDisplay:YES];
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[FRAME_NS_VIEW (f) scrollRect: src by: delta];
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#ifdef NS_IMPL_COCOA
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/* As far as I can tell from the documentation, scrollRect:by:,
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above, should copy the dirty rectangles from our source
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rectangle to our destination, however it appears it clips the
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operation to src. As a result we need to use
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translateRectsNeedingDisplayInRect:by: below, and we have to
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union src and dest so it can pick up the dirty rectangles,
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and place them, as it also clips to the rectangle.
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FIXME: We need a GNUstep equivalent. */
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[FRAME_NS_VIEW (f) translateRectsNeedingDisplayInRect:NSUnionRect (src, dest)
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by:delta];
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#endif
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}
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}
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@ -3106,15 +3100,6 @@ Note that CURSOR_WIDTH is meaningful only for (h)bar cursors.
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else
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[FRAME_CURSOR_COLOR (f) set];
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#ifdef NS_IMPL_COCOA
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/* TODO: This makes drawing of cursor plus that of phys_cursor_glyph
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atomic. Cleaner ways of doing this should be investigated.
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One way would be to set a global variable DRAWING_CURSOR
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when making the call to draw_phys..(), don't focus in that
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case, then move the ns_reset_clipping() here after that call. */
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NSDisableScreenUpdates ();
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#endif
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switch (cursor_type)
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{
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case DEFAULT_CURSOR:
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@ -3148,10 +3133,6 @@ Note that CURSOR_WIDTH is meaningful only for (h)bar cursors.
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/* draw the character under the cursor */
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if (cursor_type != NO_CURSOR)
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draw_phys_cursor_glyph (w, glyph_row, DRAW_CURSOR);
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#ifdef NS_IMPL_COCOA
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NSEnableScreenUpdates ();
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#endif
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}
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}
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@ -4977,7 +4958,7 @@ static Lisp_Object ns_string_to_lispmod (const char *s)
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ns_after_update_window_line,
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ns_update_window_begin,
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ns_update_window_end,
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ns_flush_display, /* flush_display */
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0, /* flush_display */
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x_clear_window_mouse_face,
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x_get_glyph_overhangs,
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x_fix_overlapping_area,
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@ -7046,7 +7027,6 @@ - (NSSize)windowWillResize: (NSWindow *)sender toSize: (NSSize)frameSize
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size_title = xmalloc (strlen (old_title) + 40);
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esprintf (size_title, "%s — (%d x %d)", old_title, cols, rows);
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[window setTitle: [NSString stringWithUTF8String: size_title]];
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[window display];
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xfree (size_title);
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}
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}
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@ -8095,8 +8075,8 @@ - (instancetype)toggleToolbar: (id)sender
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- (void)drawRect: (NSRect)rect
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{
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int x = NSMinX (rect), y = NSMinY (rect);
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int width = NSWidth (rect), height = NSHeight (rect);
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const NSRect *rectList;
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NSInteger numRects;
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NSTRACE ("[EmacsView drawRect:" NSTRACE_FMT_RECT "]",
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NSTRACE_ARG_RECT(rect));
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@ -8104,9 +8084,23 @@ - (void)drawRect: (NSRect)rect
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if (!emacsframe || !emacsframe->output_data.ns)
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return;
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ns_clear_frame_area (emacsframe, x, y, width, height);
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block_input ();
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expose_frame (emacsframe, x, y, width, height);
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/* Get only the precise dirty rectangles to avoid redrawing
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potentially large areas of the frame that haven't changed.
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I'm not sure this actually provides much of a performance benefit
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as it's hard to benchmark, but it certainly doesn't seem to
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hurt. */
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[self getRectsBeingDrawn:&rectList count:&numRects];
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for (int i = 0 ; i < numRects ; i++)
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{
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NSRect r = rectList[i];
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expose_frame (emacsframe,
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NSMinX (r), NSMinY (r),
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NSWidth (r), NSHeight (r));
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}
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unblock_input ();
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/*
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