emacs/lisp/emacs-lisp/easymenu.el

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;;; easymenu.el --- support the easymenu interface for defining a menu.
;; Copyright (C) 1994, 1996 Free Software Foundation, Inc.
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;; Keywords: emulations
;; Author: rms
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;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
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;;; Commentary:
;; This is compatible with easymenu.el by Per Abrahamsen
;; but it is much simpler as it doesn't try to support other Emacs versions.
;; The code was mostly derived from lmenu.el.
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;;; Code:
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;;;###autoload
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(defmacro easy-menu-define (symbol maps doc menu)
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"Define a menu bar submenu in maps MAPS, according to MENU.
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The menu keymap is stored in symbol SYMBOL, both as its value
and as its function definition. DOC is used as the doc string for SYMBOL.
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The first element of MENU must be a string. It is the menu bar item name.
The rest of the elements are menu items.
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A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
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NAME is a string--the menu item name.
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CALLBACK is a command to run when the item is chosen,
or a list to evaluate when the item is chosen.
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ENABLE is an expression; the item is enabled for selection
whenever this expression's value is non-nil.
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Alternatively, a menu item may have the form:
[ NAME CALLBACK [ KEYWORD ARG ] ... ]
Where KEYWORD is one of the symbol defined below.
:keys KEYS
KEYS is a string; a complex keyboard equivalent to this menu item.
This is normally not needed because keyboard equivalents are usually
computed automatically.
:active ENABLE
ENABLE is an expression; the item is enabled for selection
whenever this expression's value is non-nil.
:suffix NAME
NAME is a string; the name of an argument to CALLBACK.
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:style STYLE
STYLE is a symbol describing the type of menu item. The following are
defined:
toggle: A checkbox.
Prepend the name with '(*) ' or '( ) ' depending on if selected or not.
radio: A radio button.
Prepend the name with '[X] ' or '[ ] ' depending on if selected or not.
nil: An ordinary menu item.
:selected SELECTED
SELECTED is an expression; the checkbox or radio button is selected
whenever this expression's value is non-nil.
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A menu item can be a string. Then that string appears in the menu as
unselectable text. A string consisting solely of hyphens is displayed
as a solid horizontal line.
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A menu item can be a list. It is treated as a submenu.
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The first element should be the submenu name. That's used as the
menu item in the top-level menu. The cdr of the submenu list
is a list of menu items, as above."
(` (progn
(defvar (, symbol) nil (, doc))
(easy-menu-do-define (quote (, symbol)) (, maps) (, doc) (, menu)))))
;;;###autoload
(defun easy-menu-do-define (symbol maps doc menu)
;; We can't do anything that might differ between Emacs dialects in
;; `easy-menu-define' in order to make byte compiled files
;; compatible. Therefore everything interesting is done in this
;; function.
(set symbol (easy-menu-create-keymaps (car menu) (cdr menu)))
(fset symbol (` (lambda (event) (, doc) (interactive "@e")
(x-popup-menu event (, symbol)))))
(mapcar (function (lambda (map)
(define-key map (vector 'menu-bar (intern (car menu)))
(cons (car menu) (symbol-value symbol)))))
(if (keymapp maps) (list maps) maps)))
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(defvar easy-menu-item-count 0)
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;; Return a menu keymap corresponding to a Lucid-style menu list
;; MENU-ITEMS, and with name MENU-NAME.
;;;###autoload
(defun easy-menu-create-keymaps (menu-name menu-items)
(let ((menu (make-sparse-keymap menu-name)) old-items have-buttons)
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;; Process items in reverse order,
;; since the define-key loop reverses them again.
(setq menu-items (reverse menu-items))
(while menu-items
(let* ((item (car menu-items))
(callback (if (vectorp item) (aref item 1)))
(not-button t)
command enabler item-string name)
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(cond ((stringp item)
(setq command nil)
(setq item-string (if (string-match "^-+$" item) "" item)))
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((consp item)
(setq command (easy-menu-create-keymaps (car item) (cdr item)))
(setq name (setq item-string (car item))))
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((vectorp item)
(setq command (make-symbol (format "menu-function-%d"
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easy-menu-item-count)))
(setq easy-menu-item-count (1+ easy-menu-item-count))
(setq name (setq item-string (aref item 0)))
(let ((keyword (aref item 2)))
(if (and (symbolp keyword)
(= ?: (aref (symbol-name keyword) 0)))
(let ((count 2)
style selected active keys active-specified
arg)
(while (> (length item) count)
(setq keyword (aref item count))
(setq arg (aref item (1+ count)))
(setq count (+ 2 count))
(cond ((eq keyword ':keys)
(setq keys arg))
((eq keyword ':active)
(setq active (or arg ''nil)
active-specified t))
((eq keyword ':suffix)
(setq item-string
(concat item-string " " arg)))
((eq keyword ':style)
(setq style arg))
((eq keyword ':selected)
(setq selected arg))))
(if keys
(setq item-string
(concat item-string " (" keys ")")))
(if (and selected
(or (eq style 'radio) (eq style 'toggle)))
;; Simulate checkboxes and radio buttons.
(progn
(setq item-string
(concat
(if (eval selected)
(if (eq style 'radio) "(*) " "[X] ")
(if (eq style 'radio) "( ) " "[ ] "))
item-string))
(put command 'menu-enable
(list 'easy-menu-update-button
item-string
(if (eq style 'radio) ?* ?X)
selected
(or active t)))
(setq not-button nil
active nil
have-buttons t)
(while old-items ; Fix items aleady defined.
(setcar (car old-items)
(concat " " (car (car old-items))))
(setq old-items (cdr old-items)))))
(if active-specified (put command 'menu-enable active)))
;; If the third element is nil,
;; make this command always disabled.
(put command 'menu-enable (or keyword ''nil))))
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(if (symbolp callback)
(fset command callback)
(fset command (list 'lambda () '(interactive) callback)))
(put command 'menu-alias t)))
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(if (null command)
;; Handle inactive strings specially--allow any number
;; of identical ones.
(setcdr menu (cons (list nil item-string) (cdr menu)))
(if (and not-button have-buttons)
(setq item-string (concat " " item-string)))
(setq command (cons item-string command))
(if (not have-buttons) ; Save all items so that we can fix
(setq old-items (cons command old-items))) ; if we have buttons.
(when name
(let ((key (vector (intern name))))
(if (lookup-key menu key)
(setq key (vector (intern (concat name "*")))))
(define-key menu key command)))))
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(setq menu-items (cdr menu-items)))
menu))
(defun easy-menu-update-button (item ch selected active)
"Used as menu-enable property to update buttons.
A call to this function is used as the menu-enable property for buttons.
ITEM is the item-string into wich CH or ` ' is inserted depending on if
SELECTED is true or not. The menu entry in enabled iff ACTIVE is true."
(let ((new (if selected ch ? ))
(old (aref item 1)))
(if (eq new old)
;; No change, just use the active value.
active
;; It has changed. Update the entry.
(aset item 1 new)
;; If the entry is active, make sure the menu gets updated by
;; returning a different value than last time to cheat the cache.
(and active
(random)))))
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(defun easy-menu-change (path name items)
"Change menu found at PATH as item NAME to contain ITEMS.
PATH is a list of strings for locating the menu containing NAME in the
menu bar. ITEMS is a list of menu items, as in `easy-menu-define'.
These items entirely replace the previous items in that map.
Call this from `menu-bar-update-hook' to implement dynamic menus."
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(let ((map (key-binding (apply 'vector
'menu-bar
(mapcar 'intern (append path (list name)))))))
(if (keymapp map)
(setcdr map (cdr (easy-menu-create-keymaps name items)))
(error "Malformed menu in `easy-menu-change'"))))
(defun easy-menu-remove (menu))
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(defun easy-menu-add (menu &optional map))
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(provide 'easymenu)
;;; easymenu.el ends here