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lisp/emacs-lisp/easymenu.el
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lisp/emacs-lisp/easymenu.el
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;;; easymenu.el --- support the easymenu interface for defining a menu.
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;; Keywords: emulations
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;; Copyright (C) 1994 Free Software Foundation, Inc.
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; This is compatible with easymenu.el by Per Abrahamsen
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;;; but it is much simpler as it doesn't try to support other Emacs versions.
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;;; The code was mostly derived from lmenu.el.
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;;; Code:
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;;;###autoload.
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(defun easy-menu-define (symbol maps doc menu)
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"Define a menu bar submenu in maps MAPS, according to MENU.
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The arguments SYMBOL and DOC are ignored; they are present for
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compatibility only.
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The first element of MENU must be a string. It is the menu bar item name.
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The rest of the elements are menu items.
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A menu item is a vector of three elements:
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- the name of the menu item (a string);
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- the `callback' of that item;
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- t.
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If the `callback' of a menu item is a symbol, then it must name a
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command. It will be invoked with `call-interactively'. If it is a
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list, then it is evaluated with `eval'.
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If an element of a menu is a string, then that string appears in the
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menu as unselectable text.
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If an element of a menu is a string consisting solely of hyphens, then that
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item is displayed as a solid horizontal line.
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If an element of a menu is a list, it is treated as a submenu.
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The first element should be the submenu name. That's used as the
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menu item in the top-level menu. The cdr of the submenu list
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is a list of menu items, as above."
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(let ((keymap (easy-menu-keymap (car menu) (cdr menu))))
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(mapcar (function (lambda (map)
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(define-key map (vector 'menu-bar (intern (car menu)))
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(cons (car menu) keymap))))
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(if (keymapp maps) (list maps) maps))))
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;; Return a menu keymap corresponding to a Lucid-style menu list
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;; MENU-ITEMS, and with name MENU-NAME.
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(defun easy-menu-keymap (menu-name menu-items)
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(let ((menu (make-sparse-keymap menu-name)))
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;; Process items in reverse order,
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;; since the define-key loop reverses them again.
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(setq menu-items (reverse menu-items))
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(while menu-items
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(let* ((item (car menu-items))
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(callback (if (vectorp item) (aref item 1)))
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command enabler name)
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(cond ((stringp item)
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(setq command nil)
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(setq name (if (string-match "^-+$" item) "" item)))
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((consp item)
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(setq command (make-lucid-menu-keymap (car item) (cdr item)))
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(setq name (car item)))
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((vectorp item)
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(setq command (make-symbol (format "menu-function-%d"
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add-menu-item-count)))
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(setq enabler (make-symbol (format "menu-function-%d-enabler"
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add-menu-item-count)))
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(setq add-menu-item-count (1+ add-menu-item-count))
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(put command 'menu-enable enabler)
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(set enabler (aref item 2))
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(setq name (aref item 0))
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(if (symbolp callback)
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(fset command callback)
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(fset command (list 'lambda () '(interactive) callback)))))
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(if (null command)
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;; Handle inactive strings specially--allow any number
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;; of identical ones.
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(setcdr menu (cons (list nil name) (cdr menu)))
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(if name
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(define-key menu (vector (intern name)) (cons name command)))))
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(setq menu-items (cdr menu-items)))
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menu))
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(provide 'easymenu)
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;;; easymenu.el ends here
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