speed-square-pc/speed_square_pc_source/display_time.gd

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GDScript3
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2024-01-31 14:27:37 +00:00
extends Label
# Called when the node enters the scene tree for the first time.
func _ready():
#text = GameState.time_taken
text = "%.2f" % GameState.time_taken
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass