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Experimental changes to the OAX cgame/game/ui code
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leixperimental
This repository has experimental changes to the OAX code. Changes such as:
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Alternate third-person camera (WIP)
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Stretched spark particles (buggy)
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Support for additional player animations (where supported by the player model)
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Loads MDR players
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Alternate death cameras (including the old Q2 firstperson tilted camera left unused in the game)
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New lightning bolt effect
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The original rail trail discs restored
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New third person mode
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Load sexy models if map calls for it
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Chibi mode
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Supports the renderer's new eye tracking feature
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The ability to view through your model's eyes
Please note that this repository is not currently based on the latest OAX code. This is merely a place where my new changes are made and tracked for merging with OAX at a later time.
TODO
- Experiment with implementing new gametypes (chicken catch, bombing run, environmental lms, invasion, etc)
- Integrate rfactory.org's scripted UI enhancements and features (neverminding the singleplayer stuff)
- Fix sparks
- Perhaps undo leiEnhancement entirely once there's a scripted particle system engine-side