Optimize dropdown overlay painting.

This commit is contained in:
John Preston 2022-01-07 18:24:20 +03:00
parent c2c7a25487
commit 58f4884deb
2 changed files with 231 additions and 89 deletions

View file

@ -21,6 +21,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
namespace HistoryView::Reactions {
namespace {
constexpr auto kDivider = 4;
constexpr auto kToggleDuration = crl::time(120);
constexpr auto kActivateDuration = crl::time(150);
constexpr auto kExpandDuration = crl::time(300);
@ -28,8 +29,10 @@ constexpr auto kCollapseDuration = crl::time(250);
constexpr auto kBgCacheIndex = 0;
constexpr auto kShadowCacheIndex = 0;
constexpr auto kEmojiCacheIndex = 1;
constexpr auto kMaskCacheIndex = 2;
constexpr auto kCacheColumsCount = 3;
constexpr auto kCacheColumsCount = 2;
constexpr auto kOverlayMaskCacheIndex = 0;
constexpr auto kOverlayShadowCacheIndex = 1;
constexpr auto kOverlayCacheColumsCount = 2;
constexpr auto kButtonShowDelay = crl::time(300);
constexpr auto kButtonExpandDelay = crl::time(25);
constexpr auto kButtonHideDelay = crl::time(300);
@ -331,23 +334,42 @@ Manager::Manager(
Fn<void(QRect)> buttonUpdate)
: _outer(CountOuterSize())
, _inner(QRect({}, st::reactionCornerSize))
, _overlayFull(
QRect(0, 0, _inner.width(), _inner.width()).marginsAdded(
st::reactionCornerShadow
).size())
, _buttonShowTimer([=] { showButtonDelayed(); })
, _buttonUpdate(std::move(buttonUpdate)) {
static_assert(!(kFramesCount % kDivider));
_inner.translate(QRect({}, _outer).center() - _inner.center());
const auto ratio = style::DevicePixelRatio();
_cacheBg = QImage(
_outer.width() * ratio,
_outer.height() * kFramesCount * ratio,
_outer.width() * kDivider * ratio,
_outer.height() * kFramesCount / kDivider * ratio,
QImage::Format_ARGB32_Premultiplied);
_cacheBg.setDevicePixelRatio(ratio);
_cacheBg.fill(Qt::transparent);
_cacheParts = QImage(
_outer.width() * kCacheColumsCount * ratio,
_outer.height() * kFramesCount * ratio,
_outer.width() * kDivider * kCacheColumsCount * ratio,
_outer.height() * kFramesCount / kDivider * ratio,
QImage::Format_ARGB32_Premultiplied);
_cacheParts.setDevicePixelRatio(ratio);
_cacheParts.fill(Qt::transparent);
_overlayCacheParts = QImage(
_overlayFull.width() * kDivider * kOverlayCacheColumsCount * ratio,
_overlayFull.height() * kFramesCount / kDivider * ratio,
QImage::Format_ARGB32_Premultiplied);
_overlayCacheParts.setDevicePixelRatio(ratio);
_overlayMaskScaled = QImage(
_overlayFull * ratio,
QImage::Format_ARGB32_Premultiplied);
_overlayMaskScaled.setDevicePixelRatio(ratio);
_overlayShadowScaled = QImage(
_overlayFull * ratio,
QImage::Format_ARGB32_Premultiplied);
_overlayShadowScaled.setDevicePixelRatio(ratio);
_shadowBuffer = QImage(
_outer * ratio,
QImage::Format_ARGB32_Premultiplied);
@ -453,7 +475,7 @@ void Manager::applyList(std::vector<Data::Reaction> list) {
_icons.clear();
return;
}
const auto main = _list.front().selectAnimation;
const auto main = _list.front().appearAnimation;
if (_mainReactionMedia
&& _mainReactionMedia->owner() == main) {
if (!_mainReactionLifetime) {
@ -741,7 +763,8 @@ void Manager::paintButton(
const auto q = expanded ? &layeredPainter.emplace(&_expandedBuffer) : &p;
const auto shadow = context.st->shadowFg()->c;
const auto background = context.st->windowBg()->c;
setBackground(background);
setShadowColor(shadow);
setBackgroundColor(background);
if (expanded) {
q->fillRect(QRect(QPoint(), size), context.st->windowBg());
} else {
@ -828,13 +851,11 @@ void Manager::paintInnerGradients(
if (!gradient.isNull()) {
return;
}
const auto ratio = style::DevicePixelRatio();
gradient = Images::GenerateShadow(
size * ratio,
size,
top ? 255 : 0,
top ? 0 : 255,
background);
gradient.setDevicePixelRatio(ratio);
};
ensureGradient(_topGradient, true);
ensureGradient(_bottomGradient, false);
@ -858,80 +879,163 @@ void Manager::paintInnerGradients(
p.setOpacity(1.);
}
Manager::OverlayImage Manager::validateOverlayMask(
int frameIndex,
QSize innerSize,
float64 radius,
float64 scale) {
const auto ratio = style::DevicePixelRatio();
const auto cached = (scale == 1.);
const auto full = cached
? overlayCacheRect(frameIndex, kOverlayMaskCacheIndex)
: QRect(QPoint(), _overlayFull * ratio);
const auto maskSize = QSize(
_overlayFull.width(),
_overlayFull.height() + innerSize.height() - innerSize.width());
const auto result = OverlayImage{
.cache = cached ? &_overlayCacheParts : &_overlayMaskScaled,
.source = QRect(full.topLeft(), maskSize * ratio),
};
if (cached && _validOverlayMask[frameIndex]) {
return result;
}
auto p = QPainter(result.cache.get());
const auto position = full.topLeft() / ratio;
p.setCompositionMode(QPainter::CompositionMode_Source);
p.fillRect(QRect(position, maskSize), Qt::transparent);
auto hq = PainterHighQualityEnabler(p);
const auto inner = QRect(position + _inner.topLeft(), innerSize);
p.setPen(Qt::NoPen);
p.setBrush(Qt::white);
if (scale != 1.) {
const auto center = inner.center();
p.save();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(inner, radius, radius);
if (scale != 1.) {
p.restore();
}
if (cached) {
_validOverlayMask[frameIndex] = true;
}
return result;
}
Manager::OverlayImage Manager::validateOverlayShadow(
int frameIndex,
QSize innerSize,
float64 radius,
float64 scale,
const QColor &shadow,
const OverlayImage &mask) {
const auto ratio = style::DevicePixelRatio();
const auto cached = (scale == 1.);
const auto full = cached
? overlayCacheRect(frameIndex, kOverlayShadowCacheIndex)
: QRect(QPoint(), _overlayFull * ratio);
const auto maskSize = QSize(
_overlayFull.width(),
_overlayFull.height() + innerSize.height() - innerSize.width());
const auto result = OverlayImage{
.cache = cached ? &_overlayCacheParts : &_overlayShadowScaled,
.source = QRect(full.topLeft(), maskSize * ratio),
};
if (cached && _validOverlayShadow[frameIndex]) {
return result;
}
const auto position = full.topLeft() / ratio;
_overlayShadowScaled.fill(Qt::transparent);
const auto inner = QRect(_inner.topLeft(), innerSize);
const auto add = style::ConvertScale(2.5);
const auto shift = style::ConvertScale(0.5);
const auto extended = QRectF(inner).marginsAdded({ add, add, add, add });
{
auto p = QPainter(&_overlayShadowScaled);
p.setCompositionMode(QPainter::CompositionMode_Source);
auto hq = PainterHighQualityEnabler(p);
p.setPen(Qt::NoPen);
p.setBrush(shadow);
if (scale != 1.) {
const auto center = inner.center();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(extended.translated(0, shift), radius, radius);
p.end();
}
_overlayShadowScaled = Images::prepareBlur(
std::move(_overlayShadowScaled));
auto q = Painter(result.cache);
if (result.cache != &_overlayShadowScaled) {
q.setCompositionMode(QPainter::CompositionMode_Source);
q.drawImage(
QRect(position, maskSize),
_overlayShadowScaled,
QRect(QPoint(), maskSize * ratio));
}
q.setCompositionMode(QPainter::CompositionMode_DestinationOut);
q.drawImage(QRect(position, maskSize), *mask.cache, mask.source);
if (cached) {
_validOverlayShadow[frameIndex] = true;
}
return result;
}
void Manager::overlayExpandedBorder(
Painter &p,
QSize size,
float64 expandRatio,
float64 scale,
const QColor &shadow) {
const auto maxSide = _inner.width();
const auto radius = expandRatio * (maxSide / 2.)
+ (1. - expandRatio) * (_inner.height() / 2.);
const auto minHeight = int(std::ceil(radius * 2)) + 1;
const auto radiusMin = _inner.height() / 2.;
const auto radiusMax = _inner.width() / 2.;
const auto progress = expandRatio;
const auto frame = int(base::SafeRound(progress * (kFramesCount - 1)));
const auto radius = radiusMin
+ (frame / float64(kFramesCount - 1)) * (radiusMax - radiusMin);
const auto innerSize = QSize(_inner.width(), int(std::ceil(radius * 2)));
const auto maskSize = QRect(0, 0, maxSide, minHeight).marginsAdded(
st::reactionCornerShadow
).size();
const auto ratio = style::DevicePixelRatio();
auto mask = QImage(
maskSize * ratio,
QImage::Format_ARGB32_Premultiplied);
mask.setDevicePixelRatio(ratio);
mask.fill(Qt::transparent);
{
auto q = Painter(&mask);
auto hq = PainterHighQualityEnabler(q);
const auto inner = QRect(_inner.x(), _inner.y(), maxSide, minHeight);
const auto center = inner.center();
q.setPen(Qt::NoPen);
q.setBrush(Qt::white);
q.save();
q.translate(center);
q.scale(scale, scale);
q.translate(-center);
q.drawRoundedRect(inner, radius, radius);
q.restore();
}
auto shadowMask = QImage(
maskSize * ratio,
QImage::Format_ARGB32_Premultiplied);
shadowMask.setDevicePixelRatio(ratio);
shadowMask.fill(Qt::transparent);
{
auto q = Painter(&shadowMask);
auto hq = PainterHighQualityEnabler(q);
const auto inner = QRect(_inner.x(), _inner.y(), maxSide, minHeight);
const auto center = inner.center();
const auto add = style::ConvertScale(2.5);
const auto shift = style::ConvertScale(0.5);
const auto extended = QRectF(inner).marginsAdded({ add, add, add, add });
q.setPen(Qt::NoPen);
q.setBrush(shadow);
q.translate(center);
q.scale(scale, scale);
q.translate(-center);
q.drawRoundedRect(extended.translated(0, shift), radius, radius);
}
shadowMask = Images::prepareBlur(std::move(shadowMask));
{
auto q = Painter(&shadowMask);
q.setCompositionMode(QPainter::CompositionMode_DestinationOut);
q.drawImage(0, 0, mask);
}
const auto overlayMask = validateOverlayMask(
frame,
innerSize,
radius,
scale);
const auto overlayShadow = validateOverlayShadow(
frame,
innerSize,
radius,
scale,
shadow,
overlayMask);
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
paintLongImage(
p,
QRect(QPoint(), size),
mask,
QRect(QPoint(), mask.size()));
*overlayMask.cache,
overlayMask.source);
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
paintLongImage(
p,
QRect(QPoint(), size),
shadowMask,
QRect(QPoint(), shadowMask.size()));
*overlayShadow.cache,
overlayShadow.source);
}
bool Manager::onlyMainEmojiVisible() const {
@ -1110,28 +1214,37 @@ void Manager::clearStateForSelectFinished(ReactionIcons &icon) {
}
}
void Manager::applyPatternedShadow(const QColor &shadow) {
void Manager::setShadowColor(const QColor &shadow) {
if (_shadow == shadow) {
return;
}
_shadow = shadow;
ranges::fill(_validBg, false);
ranges::fill(_validShadow, false);
ranges::fill(_validOverlayShadow, false);
}
QRect Manager::cacheRect(int frameIndex, int columnIndex) const {
const auto ratio = style::DevicePixelRatio();
const auto origin = QPoint(
_outer.width() * columnIndex,
_outer.height() * frameIndex);
_outer.width() * (kDivider * columnIndex + (frameIndex % kDivider)),
_outer.height() * (frameIndex / kDivider));
return QRect(ratio * origin, ratio * _outer);
}
QRect Manager::overlayCacheRect(int frameIndex, int columnIndex) const {
const auto ratio = style::DevicePixelRatio();
const auto size = _overlayFull;
const auto origin = QPoint(
size.width() * (kDivider * columnIndex + (frameIndex % kDivider)),
size.height() * (frameIndex / kDivider));
return QRect(ratio * origin, ratio * size);
}
QRect Manager::validateShadow(
int frameIndex,
float64 scale,
const QColor &shadow) {
applyPatternedShadow(shadow);
const auto result = cacheRect(frameIndex, kShadowCacheIndex);
if (_validShadow[frameIndex]) {
return result;
@ -1147,9 +1260,11 @@ QRect Manager::validateShadow(
const auto radius = big.height() / 2.;
p.setPen(Qt::NoPen);
p.setBrush(shadow);
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
if (scale != 1.) {
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(big.translated(0, shift), radius, radius);
p.end();
_shadowBuffer = Images::prepareBlur(std::move(_shadowBuffer));
@ -1192,7 +1307,7 @@ QRect Manager::validateEmoji(int frameIndex, float64 scale) {
return result;
}
void Manager::setBackground(const QColor &background) {
void Manager::setBackgroundColor(const QColor &background) {
if (_background == background) {
return;
}
@ -1207,8 +1322,6 @@ QRect Manager::validateFrame(
float64 scale,
const QColor &background,
const QColor &shadow) {
applyPatternedShadow(shadow);
const auto result = cacheRect(frameIndex, kBgCacheIndex);
if (_validBg[frameIndex]) {
return result;
@ -1224,16 +1337,20 @@ QRect Manager::validateFrame(
auto hq = PainterHighQualityEnabler(p);
const auto inner = _inner.translated(position);
const auto radius = inner.height() / 2.;
const auto center = inner.center();
p.setPen(Qt::NoPen);
p.setBrush(background);
p.save();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
if (scale != 1.) {
const auto center = inner.center();
p.save();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(inner, radius, radius);
p.restore();
p.end();
if (scale != 1.) {
p.restore();
}
_validBg[frameIndex] = true;
return result;
}

View file

@ -161,7 +161,11 @@ private:
mutable bool selected = false;
mutable bool selectAnimated = false;
};
static constexpr auto kFramesCount = 30;
struct OverlayImage {
not_null<QImage*> cache;
QRect source;
};
static constexpr auto kFramesCount = 32;
void showButtonDelayed();
void stealWheelEvents(not_null<QWidget*> target);
@ -205,9 +209,11 @@ private:
QRect source);
void setMainReactionIcon();
void applyPatternedShadow(const QColor &shadow);
void clearAppearAnimations();
[[nodiscard]] QRect cacheRect(int frameIndex, int columnIndex) const;
[[nodiscard]] QRect overlayCacheRect(
int frameIndex,
int columnIndex) const;
QRect validateShadow(
int frameIndex,
float64 scale,
@ -218,7 +224,20 @@ private:
float64 scale,
const QColor &background,
const QColor &shadow);
void setBackground(const QColor &background);
OverlayImage validateOverlayMask(
int frameIndex,
QSize innerSize,
float64 radius,
float64 scale);
OverlayImage validateOverlayShadow(
int frameIndex,
QSize innerSize,
float64 radius,
float64 scale,
const QColor &shadow,
const OverlayImage &mask);
void setBackgroundColor(const QColor &background);
void setShadowColor(const QColor &shadow);
void setSelectedIcon(int index) const;
void clearStateForHidden(ReactionIcons &icon);
@ -243,8 +262,12 @@ private:
mutable std::vector<ClickHandlerPtr> _links;
QSize _outer;
QRect _inner;
QSize _overlayFull;
QImage _cacheBg;
QImage _cacheParts;
QImage _overlayCacheParts;
QImage _overlayMaskScaled;
QImage _overlayShadowScaled;
QImage _shadowBuffer;
QImage _expandedBuffer;
QImage _topGradient;
@ -252,6 +275,8 @@ private:
std::array<bool, kFramesCount> _validBg = { { false } };
std::array<bool, kFramesCount> _validShadow = { { false } };
std::array<bool, kFramesCount> _validEmoji = { { false } };
std::array<bool, kFramesCount> _validOverlayMask = { { false } };
std::array<bool, kFramesCount> _validOverlayShadow = { { false } };
QColor _background;
QColor _gradient;
QColor _shadow;