This function can be called unprotected, so it should not raise any
kind of errors. (It could raise a memory-allocation error when creating
a message).
Optimize this opcode for the common case. For long names or method
calls after too many constants, operation can be coded as a move
followed by 'gettable'.
'debug.getinfo' can return number of extra arguments added to a call by
a chain of __call metavalues. That information is being used to improve
error messages about errors in these extra arguments.
Any call to 'va_start' must have a corresponding call to 'va_end';
so, functions called between them (luaO_pushvfstring in particular)
cannot raise errors.
That reduces the size of "CallInfo". Moreover, bit CIST_HOOKED from
call status is not needed. When in a hook, 'transferinfo' is always
valid, being zero when the hook is not call/return.
Yielding in a hook must decrease the program counter, because it already
counted an instruction that, in the end, was not executed. However,
that decrement should be done only when about to restart the thread.
Otherwise, inspecting the thread with the debug library shows it one
instruction behind of where it really is.
'getobjname' now broken in two, a basic version that handles locals,
upvalues, and constants, and a full version, which uses the basic
version to handle table accesses (globals and fields).
Because error handling (luaG_errormsg) uses slots from EXTRA_STACK,
and some errors can recur (e.g., string overflow while creating an
error message in 'luaG_runerror', or a C-stack overflow before calling
the message handler), the code should use stack slots with parsimony.
This commit fixes the bug "Lua-stack overflow when C stack overflows
while handling an error".
The flag CIST_FIN does not mark a finalizer, but the function that was
running when the finalizer was called. (So, the function did not call
the finalizer, but it looks that way in the stack.)
The function 'isinstack' tried to work around the undefined behavior
of subtracting two pointers that do not point to the same object,
but the compiler killed to trick. (It optimizes out the safety check,
because in a correct execution it will be always true.)
Some places don't need the "fast path" macro tointegerns, either
because speed is not essential (lcode.c) or because the value is not
supposed to be an integer already (luaV_equalobj and luaG_tointerror).
Moreover, luaV_equalobj should always use F2Ieq, even if Lua is
compiled to "round to floor".
When available, use the calling code to find a suitable name for what
was being called; this is particularly useful for errors of non-callable
metamethods. This commit also improved the debug information for
order metamethods.
The field 'L->oldpc' is not always updated when control returns to a
function; an invalid value can seg. fault when computing 'changedline'.
(One example is an error in a finalizer; control can return to
'luaV_execute' without executing 'luaD_poscall'.) Instead of trying to
fix all possible corner cases, it seems safer to be resilient to invalid
values for 'oldpc'. Valid but wrong values at most cause an extra call
to a line hook.
Instead of an explicit value (field 'b'), true and false use different
tag variants. This avoids reading an extra field and results in more
direct code. (Most code that uses booleans needs to distinguish between
true and false anyway.)
In arithmetic/bitwise operators, the call to metamethods is made
in a separate opcode following the main one. (The main
opcode skips this next one when the operation succeeds.) This
change reduces slightly the size of the binary and the complexity
of the arithmetic/bitwise opcodes. It also simplfies the treatment
of errors and yeld/resume in these operations, as there are much
fewer cases to consider. (Only OP_MMBIN/OP_MMBINI/OP_MMBINK,
instead of all variants of all arithmetic/bitwise operators.)