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This is an extension containing a few demo plug-ins. This is good to demonstrate the extension format. It will also allow to disable these plug-ins (if at some point, one doesn't want to show these demo plug-ins anymore). And finally it deals with the fact that our plug-in code is stupid, as it just tries to find the first executable with the same name (minus extension) as the plug-in folder. This doesn't go well on Windows, where the permission system is non-existent. So our code just ends up trying to run the first file with a similar name in a plug-in folder. As the C goat-exercise contains both an exe and the C source (and the system probably returns files in alphabetic order), GIMP under Windows tries to run the C source instead of the executable (this obviously doesn't go well). We could try to do more complex logics, like not aborting if the first file run fails and try the next one in the plug-in folder. Or maybe just rename the C file to another name. But any of these is just in the end the proof that our plug-in discovery right now is just bogus. The extension system is explicit, not based on randomly trying out files. Plug-ins entry points are explicitly listed in the metadata manifest.
178 lines
6.4 KiB
JavaScript
Executable file
178 lines
6.4 KiB
JavaScript
Executable file
#!/usr/bin/gjs
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/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* hello-world.js
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* Copyright (C) Jehan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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const System = imports.system
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imports.gi.versions.Gimp = '3.0';
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const Gimp = imports.gi.Gimp;
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imports.gi.versions.GimpUi = '3.0';
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const GimpUi = imports.gi.GimpUi;
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imports.gi.versions.Gegl = '0.4';
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const Gegl = imports.gi.Gegl;
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imports.gi.versions.Gtk = '3.0';
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const Gtk = imports.gi.Gtk;
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imports.gi.versions.Gdk = '3.0';
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const Gdk = imports.gi.Gdk;
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const GLib = imports.gi.GLib;
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const GObject = imports.gi.GObject;
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const Gio = imports.gi.Gio;
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/* gjs's ARGV is not C-style. We must add the program name as first
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* value.
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*/
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ARGV.unshift(System.programInvocationName);
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let url = "https://gitlab.gnome.org/GNOME/gimp/blob/master/plug-ins/goat-exercises/goat-exercise-gjs.js";
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var Goat = GObject.registerClass({
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GTypeName: 'Goat',
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}, class Goat extends Gimp.PlugIn {
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vfunc_query_procedures() {
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return ["plug-in-goat-exercise-gjs"];
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}
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vfunc_create_procedure(name) {
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let procedure = Gimp.ImageProcedure.new(this, name, Gimp.PDBProcType.PLUGIN, this.run);
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procedure.set_image_types("*");
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procedure.set_menu_label("Exercise a JavaScript goat");
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procedure.set_icon_name(GimpUi.ICON_GEGL);
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procedure.add_menu_path ('<Image>/Filters/Development/Goat exercises/');
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procedure.set_documentation("Exercise a goat in the JavaScript language (GJS)",
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"Takes a goat for a walk in Javascript with the GJS interpreter",
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name);
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procedure.set_attribution("Jehan", "Jehan", "2019");
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return procedure;
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}
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run(procedure, run_mode, image, drawable, args, run_data) {
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/* TODO: localization. */
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if (run_mode == Gimp.RunMode.INTERACTIVE) {
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GimpUi.init("goat-exercise-gjs");
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/* TODO: help function and ID. */
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let dialog = new GimpUi.Dialog({
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title: "Exercise a goat (JavaScript)",
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role: "goat-exercise-JavaScript",
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use_header_bar: true,
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});
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dialog.add_button("_Cancel", Gtk.ResponseType.CANCEL);
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dialog.add_button("_Source", Gtk.ResponseType.APPLY);
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dialog.add_button("_OK", Gtk.ResponseType.OK);
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let geometry = new Gdk.Geometry();
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geometry.min_aspect = 0.5;
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geometry.max_aspect = 1.0;
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dialog.set_geometry_hints (null, geometry, Gdk.WindowHints.ASPECT);
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let box = new Gtk.Box({
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orientation: Gtk.Orientation.VERTICAL,
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spacing: 2
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});
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dialog.get_content_area().add(box);
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box.show();
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let lang = "JavaScript (GJS)";
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/* XXX Can't we have nicer-looking multiline strings and
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* also in printf format like in C for sharing the same
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* string in localization?
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*/
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let head_text = `This plug-in is an exercise in '${lang}' to demo plug-in creation.\n` +
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`Check out the last version of the source code online by clicking the \"Source\" button.`;
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let label = new Gtk.Label({label:head_text});
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box.pack_start(label, false, false, 1);
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label.show();
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let contents = imports.byteArray.toString(GLib.file_get_contents(System.programInvocationName)[1]);
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if (contents) {
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let scrolled = new Gtk.ScrolledWindow();
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scrolled.set_vexpand (true);
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box.pack_start(scrolled, true, true, 1);
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scrolled.show();
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let view = new Gtk.TextView();
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view.set_wrap_mode(Gtk.WrapMode.WORD);
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view.set_editable(false);
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let buffer = view.get_buffer();
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buffer.set_text(contents, -1);
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scrolled.add(view);
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view.show();
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}
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while (true) {
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let response = dialog.run();
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if (response == Gtk.ResponseType.OK) {
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dialog.destroy();
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break;
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}
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else if (response == Gtk.ResponseType.APPLY) {
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Gio.app_info_launch_default_for_uri(url, null);
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continue;
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}
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else { /* CANCEL, CLOSE, DELETE_EVENT */
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dialog.destroy();
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return procedure.new_return_values(Gimp.PDBStatusType.CANCEL, null)
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}
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}
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}
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let [ intersect, x, y, width, height ] = drawable.mask_intersect();
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if (intersect) {
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Gegl.init(null);
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let buffer = drawable.get_buffer();
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let shadow_buffer = drawable.get_shadow_buffer();
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let graph = new Gegl.Node();
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let input = graph.create_child("gegl:buffer-source");
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input.set_property("buffer", buffer);
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let invert = graph.create_child("gegl:invert");
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let output = graph.create_child("gegl:write-buffer");
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output.set_property("buffer", shadow_buffer);
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input.link(invert);
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invert.link(output);
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output.process();
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/* This is extremely important in bindings, since we don't
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* unref buffers. If we don't explicitly flush a buffer, we
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* may left hanging forever. This step is usually done
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* during an unref().
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*/
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shadow_buffer.flush();
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drawable.merge_shadow(true);
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drawable.update(x, y, width, height);
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Gimp.displays_flush();
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}
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return procedure.new_return_values(Gimp.PDBStatusType.SUCCESS, null);
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}
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});
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Gimp.main(Goat.$gtype, ARGV);
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