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2008-08-11 Michael Natterer <mitch@gimp.org> * plug-ins/bmp/* * plug-ins/faxg3/* * plug-ins/fits/* * plug-ins/fli/* * plug-ins/ico/* * plug-ins/jpeg/* * plug-ins/psd/* * plug-ins/sgi/* * plug-ins/uri/* * plug-ins/xjt/*: removed these... * plug-ins/file-bmp/* * plug-ins/file-faxg3/* * plug-ins/file-fits/* * plug-ins/file-fli/* * plug-ins/file-ico/* * plug-ins/file-jpeg/* * plug-ins/file-psd/* * plug-ins/file-sgi/* * plug-ins/file-uri/* * plug-ins/file-xjt/*: and moved them here. Changed executable names to "file-foo". * plug-ins/Makefile.am: changed accordingly. * plug-ins/common/*: rename all file plug-ins to file-foo.c. Get rid of the names "poppler" and "postscript" and call them "file-pdf" and "file-ps" because the conflict with standard autofoo targets is gone. * plug-ins/common/plugin-defs.pl: changed accordingly. * plug-ins/common/mkgen.pl: make sure cflags variables are named "PLUG_IN_NAME_CFLAGS" and not "PLUG-IN-NAME_CFLAGS" * plug-ins/common/Makefile.am: regenerated. * configure.in: change folders and variable names to match above changes. svn path=/trunk/; revision=26494
55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
/* #ident "@(#)g3.h 3.1 95/08/30 Copyright (c) Gert Doering" */
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#ifndef NULL
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#define NULL 0L
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#endif
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/* nr_bits is set to ( bit_length MOD FBITS ) by build_g3_tree,
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* nr_pels is the number of pixels to write for that code,
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* bit_code is the code itself (msb2lsb), and bit_length its length
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*/
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struct g3code { int nr_bits, nr_pels, bit_code, bit_length; };
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/* tables for makeup / terminal codes white / black, extended m_codes */
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extern struct g3code t_white[], m_white[], t_black[], m_black[], m_ext[];
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/* The number of bits looked up simultaneously determines the amount
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* of memory used by the program - some values:
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* 10 bits : 87 Kbytes, 8 bits : 20 Kbytes
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* 5 bits : 6 Kbytes, 1 bit : 4 Kbytes
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* - naturally, using less bits is also slower...
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*/
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/*
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#define FBITS 5
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#define BITM 0x1f
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*/
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#define FBITS 8
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#define BITM 0xff
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/*
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#define FBITS 12
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#define BITM 0xfff
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*/
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#define BITN 1<<FBITS
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struct g3_tree { int nr_bits;
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struct g3_tree * nextb[ BITN ];
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};
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#define g3_leaf g3code
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extern void tree_add_node ( struct g3_tree *p, struct g3code * g3c,
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int bit_code, int bit_length );
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extern void build_tree ( struct g3_tree ** p, struct g3code * c );
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#ifdef DEBUG
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extern void print_g3_tree ( char * t, struct g3_tree * p );
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#endif
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extern void init_byte_tab ( int reverse, int byte_tab[] );
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