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app: migrate gimpmybrushsurface to new iterator api
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parent
46e9036578
commit
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1 changed files with 11 additions and 11 deletions
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@ -16,7 +16,7 @@
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*/
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*/
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#include "config.h"
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#include "config.h"
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#define GEGL_ITERATOR2_API
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#include <gegl.h>
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#include <gegl.h>
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#include <mypaint-surface.h>
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#include <mypaint-surface.h>
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@ -266,7 +266,7 @@ gimp_mypaint_surface_get_color (MyPaintSurface *base_surface,
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GeglBufferIterator *iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
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GeglBufferIterator *iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
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babl_format ("R'aG'aB'aA float"),
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babl_format ("R'aG'aB'aA float"),
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GEGL_BUFFER_READ,
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GEGL_BUFFER_READ,
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GEGL_ABYSS_CLAMP);
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GEGL_ABYSS_CLAMP, 2);
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if (surface->paint_mask)
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if (surface->paint_mask)
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{
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{
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GeglRectangle mask_roi = dabRect;
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GeglRectangle mask_roi = dabRect;
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@ -279,19 +279,19 @@ gimp_mypaint_surface_get_color (MyPaintSurface *base_surface,
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while (gegl_buffer_iterator_next (iter))
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while (gegl_buffer_iterator_next (iter))
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{
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{
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float *pixel = (float *)iter->data[0];
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float *pixel = (float *)iter->items[0].data;
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float *mask;
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float *mask;
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int iy, ix;
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int iy, ix;
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if (surface->paint_mask)
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if (surface->paint_mask)
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mask = iter->data[1];
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mask = iter->items[1].data;
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else
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else
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mask = NULL;
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mask = NULL;
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for (iy = iter->roi[0].y; iy < iter->roi[0].y + iter->roi[0].height; iy++)
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for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++)
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{
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{
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float yy = (iy + 0.5f - y);
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float yy = (iy + 0.5f - y);
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for (ix = iter->roi[0].x; ix < iter->roi[0].x + iter->roi[0].width; ix++)
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for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x + iter->items[0].roi.width; ix++)
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{
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{
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/* pixel_weight == a standard dab with hardness = 0.5, aspect_ratio = 1.0, and angle = 0.0 */
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/* pixel_weight == a standard dab with hardness = 0.5, aspect_ratio = 1.0, and angle = 0.0 */
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float xx = (ix + 0.5f - x);
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float xx = (ix + 0.5f - x);
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@ -390,7 +390,7 @@ gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface,
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iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
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iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
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babl_format ("R'G'B'A float"),
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babl_format ("R'G'B'A float"),
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GEGL_BUFFER_READWRITE,
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GEGL_BUFFER_READWRITE,
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GEGL_ABYSS_NONE);
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GEGL_ABYSS_NONE, 2);
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if (surface->paint_mask)
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if (surface->paint_mask)
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{
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{
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GeglRectangle mask_roi = dabRect;
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GeglRectangle mask_roi = dabRect;
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@ -403,18 +403,18 @@ gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface,
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while (gegl_buffer_iterator_next (iter))
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while (gegl_buffer_iterator_next (iter))
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{
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{
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float *pixel = (float *)iter->data[0];
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float *pixel = (float *)iter->items[0].data;
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float *mask;
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float *mask;
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int iy, ix;
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int iy, ix;
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if (surface->paint_mask)
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if (surface->paint_mask)
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mask = iter->data[1];
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mask = iter->items[1].data;
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else
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else
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mask = NULL;
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mask = NULL;
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for (iy = iter->roi[0].y; iy < iter->roi[0].y + iter->roi[0].height; iy++)
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for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++)
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{
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{
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for (ix = iter->roi[0].x; ix < iter->roi[0].x + iter->roi[0].width; ix++)
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for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x + iter->items[0].roi.width; ix++)
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{
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{
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float rr, base_alpha, alpha, dst_alpha, r, g, b, a;
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float rr, base_alpha, alpha, dst_alpha, r, g, b, a;
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if (radius < 3.0f)
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if (radius < 3.0f)
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