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plug-ins: Import legacy PSD Inner Shadow
This patch adds support for loading and applying active legacy Inner Shadow layer styles in PSD images. It uses gegl:inner-glow with certain preset values to replicate the Photoshop filter.
This commit is contained in:
parent
7262faed16
commit
56c83101e9
2 changed files with 95 additions and 78 deletions
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@ -790,92 +790,53 @@ load_resource_lrfx (const PSDlayerres *res_a,
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return -1;
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}
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}
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else if (memcmp (effectname, "dsdw", 4) == 0)
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else if (memcmp (effectname, "dsdw", 4) == 0 ||
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memcmp (effectname, "isdw", 4) == 0)
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{
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gchar bim[4];
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guint16 temp[8];
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PSDLayerStyleShadow *shadow;
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gchar bim[4];
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guint16 temp[8];
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if (psd_read (input, &ls_a->dsdw.size, 4, error) < 4 ||
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psd_read (input, &ls_a->dsdw.ver, 4, error) < 4 ||
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psd_read (input, &temp, 16, error) < 2 ||
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psd_read (input, &ls_a->dsdw.color[0], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.color[1], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.color[2], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.color[3], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.color[4], 2, error) < 2 ||
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psd_read (input, &bim, 4, error) < 4 ||
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psd_read (input, &ls_a->dsdw.blendsig, 4, error) < 4 ||
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psd_read (input, &ls_a->dsdw.effecton, 1, error) < 1 ||
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psd_read (input, &ls_a->dsdw.anglefx, 1, error) < 1 ||
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psd_read (input, &ls_a->dsdw.opacity, 1, error) < 1)
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if (memcmp (effectname, "dsdw", 4) == 0)
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shadow = &ls_a->dsdw;
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else
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shadow = &ls_a->isdw;
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if (psd_read (input, &shadow->size, 4, error) < 4 ||
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psd_read (input, &shadow->ver, 4, error) < 4 ||
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psd_read (input, &temp, 16, error) < 2 ||
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psd_read (input, &shadow->color[0], 2, error) < 2 ||
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psd_read (input, &shadow->color[1], 2, error) < 2 ||
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psd_read (input, &shadow->color[2], 2, error) < 2 ||
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psd_read (input, &shadow->color[3], 2, error) < 2 ||
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psd_read (input, &shadow->color[4], 2, error) < 2 ||
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psd_read (input, &bim, 4, error) < 4 ||
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psd_read (input, &shadow->blendsig, 4, error) < 4 ||
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psd_read (input, &shadow->effecton, 1, error) < 1 ||
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psd_read (input, &shadow->anglefx, 1, error) < 1 ||
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psd_read (input, &shadow->opacity, 1, error) < 1)
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{
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psd_set_error (error);
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return -1;
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}
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ls_a->dsdw.size = GUINT32_TO_BE (ls_a->dsdw.size);
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ls_a->dsdw.ver = GUINT32_TO_BE (ls_a->dsdw.ver);
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ls_a->dsdw.blur = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[0]),
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GUINT16_TO_BE (temp[1]));
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ls_a->dsdw.intensity = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[2]),
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GUINT16_TO_BE (temp[3]));
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ls_a->dsdw.angle = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[4]),
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GUINT16_TO_BE (temp[5]));
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ls_a->dsdw.distance = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[6]),
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GUINT16_TO_BE (temp[7]));
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shadow->size = GUINT32_TO_BE (shadow->size);
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shadow->ver = GUINT32_TO_BE (shadow->ver);
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shadow->blur = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[0]),
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GUINT16_TO_BE (temp[1]));
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shadow->intensity = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[2]),
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GUINT16_TO_BE (temp[3]));
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shadow->angle = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[4]),
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GUINT16_TO_BE (temp[5]));
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shadow->distance = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[6]),
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GUINT16_TO_BE (temp[7]));
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if (ls_a->dsdw.ver == 2)
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if (shadow->ver == 2)
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{
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if (psd_read (input, &ls_a->dsdw.natcolor[0], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.natcolor[1], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.natcolor[2], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.natcolor[3], 2, error) < 2 ||
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psd_read (input, &ls_a->dsdw.natcolor[4], 2, error) < 2)
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{
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psd_set_error (error);
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return -1;
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}
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}
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}
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else if (memcmp (effectname, "isdw", 4) == 0)
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{
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gchar bim[4];
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guint16 temp[8];
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if (psd_read (input, &ls_a->isdw.size, 4, error) < 4 ||
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psd_read (input, &ls_a->isdw.ver, 4, error) < 4 ||
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psd_read (input, &temp, 16, error) < 2 ||
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psd_read (input, &ls_a->isdw.color[0], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.color[1], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.color[2], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.color[3], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.color[4], 2, error) < 2 ||
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psd_read (input, &bim, 4, error) < 4 ||
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psd_read (input, &ls_a->isdw.blendsig, 4, error) < 4 ||
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psd_read (input, &ls_a->isdw.effecton, 1, error) < 1 ||
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psd_read (input, &ls_a->isdw.anglefx, 1, error) < 1 ||
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psd_read (input, &ls_a->isdw.opacity, 1, error) < 1)
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{
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psd_set_error (error);
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return -1;
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}
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ls_a->isdw.size = GUINT32_TO_BE (ls_a->isdw.size);
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ls_a->isdw.ver = GUINT32_TO_BE (ls_a->isdw.ver);
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ls_a->isdw.blur = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[0]),
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GUINT16_TO_BE (temp[1]));
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ls_a->isdw.intensity = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[2]),
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GUINT16_TO_BE (temp[3]));
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ls_a->isdw.angle = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[4]),
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GUINT16_TO_BE (temp[5]));
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ls_a->isdw.distance = FIXED_TO_FLOAT (GUINT16_TO_BE (temp[6]),
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GUINT16_TO_BE (temp[7]));
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if (ls_a->isdw.ver == 2)
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{
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if (psd_read (input, &ls_a->isdw.natcolor[0], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.natcolor[1], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.natcolor[2], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.natcolor[3], 2, error) < 2 ||
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psd_read (input, &ls_a->isdw.natcolor[4], 2, error) < 2)
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if (psd_read (input, &shadow->natcolor[0], 2, error) < 2 ||
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psd_read (input, &shadow->natcolor[1], 2, error) < 2 ||
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psd_read (input, &shadow->natcolor[2], 2, error) < 2 ||
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psd_read (input, &shadow->natcolor[3], 2, error) < 2 ||
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psd_read (input, &shadow->natcolor[4], 2, error) < 2)
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{
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psd_set_error (error);
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return -1;
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@ -2796,6 +2796,62 @@ add_legacy_layer_effects (GimpLayer *layer,
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g_object_unref (color);
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}
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if (lyr_a->layer_styles->isdw.effecton == 1)
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{
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PSDLayerStyleShadow isdw;
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GimpLayerMode mode;
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GimpDrawableFilter *filter;
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GeglColor *color = gegl_color_new ("none");
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gchar *filter_name;
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gdouble x;
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gdouble y;
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gdouble blur;
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gdouble radians;
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isdw = lyr_a->layer_styles->isdw;
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filter_name = g_strdup_printf ("%s (%s)", _("Inner Shadow"),
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_("imported"));
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radians = (M_PI / 180) * isdw.angle;
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x = isdw.distance * cos (radians);
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y = isdw.distance * sin (radians);
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if (isdw.angle >= 0xFF00)
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isdw.angle = (isdw.angle - 0xFF00) * -1;
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if (isdw.angle > 90 && isdw.angle < 180)
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y *= -1;
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else if (isdw.angle < -90 && isdw.angle > -180)
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x *= -1;
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blur = (isdw.blur / 250.0) * 50.0;
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if (isdw.ver == 0)
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convert_legacy_psd_color (color, isdw.color, space, ibm_pc_format);
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else if (isdw.ver == 2)
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convert_legacy_psd_color (color, isdw.natcolor, space, ibm_pc_format);
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convert_psd_mode (isdw.blendsig, &mode);
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filter = gimp_drawable_append_new_filter (GIMP_DRAWABLE (layer),
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"gegl:inner-glow",
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filter_name,
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mode,
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1.0,
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"x", x,
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"y", y,
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"grow-radius", 1.0,
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"radius", blur,
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"value", color,
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"opacity", isdw.opacity / 255.0,
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NULL);
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g_free (filter_name);
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g_object_unref (filter);
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g_object_unref (color);
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}
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if (lyr_a->layer_styles->dsdw.effecton == 1)
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{
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PSDLayerStyleShadow dsdw;
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