gimp/libgimp/gimpcolorspace.c

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2000-01-02 22:30:20 +00:00
/* The GIMP -- an image manipulation program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
* Copyright (C) 1999 Daniel Egger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <glib.h>
#include <libgimp/gimpcolorspace.h>
/*********************************
* color conversion routines *
*********************************/
void
rgb_to_hsv (int *r,
int *g,
int *b)
{
int red, green, blue;
float h, s, v;
int min, max;
int delta;
h = 0.0;
red = *r;
green = *g;
blue = *b;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
v = max;
if (max != 0)
s = ((max - min) * 255) / (float) max;
else
s = 0;
if (s == 0)
h = 0;
else
{
delta = max - min;
if (red == max)
h = (green - blue) / (float) delta;
else if (green == max)
h = 2 + (blue - red) / (float) delta;
else if (blue == max)
h = 4 + (red - green) / (float) delta;
h *= 42.5;
if (h < 0)
h += 255;
if (h > 255)
h -= 255;
}
*r = h;
*g = s;
*b = v;
}
void
hsv_to_rgb (int *h,
int *s,
int *v)
{
float hue, saturation, value;
float f, p, q, t;
if (*s == 0)
{
*h = *v;
*s = *v;
*v = *v;
}
else
{
hue = *h * 6.0 / 255.0;
saturation = *s / 255.0;
value = *v / 255.0;
f = hue - (int) hue;
p = value * (1.0 - saturation);
q = value * (1.0 - (saturation * f));
t = value * (1.0 - (saturation * (1.0 - f)));
switch ((int) hue)
{
case 0:
*h = value * 255;
*s = t * 255;
*v = p * 255;
break;
case 1:
*h = q * 255;
*s = value * 255;
*v = p * 255;
break;
case 2:
*h = p * 255;
*s = value * 255;
*v = t * 255;
break;
case 3:
*h = p * 255;
*s = q * 255;
*v = value * 255;
break;
case 4:
*h = t * 255;
*s = p * 255;
*v = value * 255;
break;
case 5:
*h = value * 255;
*s = p * 255;
*v = q * 255;
break;
}
}
}
void
rgb_to_hls (int *r,
int *g,
int *b)
{
int red, green, blue;
float h, l, s;
int min, max;
int delta;
red = *r;
green = *g;
blue = *b;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
l = (max + min) / 2.0;
if (max == min)
{
s = 0.0;
h = 0.0;
}
else
{
delta = (max - min);
if (l < 128)
s = 255 * (float) delta / (float) (max + min);
else
s = 255 * (float) delta / (float) (511 - max - min);
if (red == max)
h = (green - blue) / (float) delta;
else if (green == max)
h = 2 + (blue - red) / (float) delta;
else
h = 4 + (red - green) / (float) delta;
h = h * 42.5;
if (h < 0)
h += 255;
else if (h > 255)
h -= 255;
}
*r = h;
*g = l;
*b = s;
}
int
rgb_to_l (int red,
int green,
int blue)
{
int min, max;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
return (max + min) / 2.0;
}
int
hls_value (float n1,
float n2,
float hue)
{
float value;
if (hue > 255)
hue -= 255;
else if (hue < 0)
hue += 255;
if (hue < 42.5)
value = n1 + (n2 - n1) * (hue / 42.5);
else if (hue < 127.5)
value = n2;
else if (hue < 170)
value = n1 + (n2 - n1) * ((170 - hue) / 42.5);
else
value = n1;
return (int) (value * 255);
}
void
hls_to_rgb (int *h,
int *l,
int *s)
{
float hue, lightness, saturation;
float m1, m2;
hue = *h;
lightness = *l;
saturation = *s;
if (saturation == 0)
{
/* achromatic case */
*h = lightness;
*l = lightness;
*s = lightness;
}
else
{
if (lightness < 128)
m2 = (lightness * (255 + saturation)) / 65025.0;
else
m2 = (lightness + saturation - (lightness * saturation)/255.0) / 255.0;
m1 = (lightness / 127.5) - m2;
/* chromatic case */
*h = hls_value (m1, m2, hue + 85);
*l = hls_value (m1, m2, hue);
*s = hls_value (m1, m2, hue - 85);
}
}
void
rgb_to_hsv_double (double *r,
double *g,
double *b)
{
double red, green, blue;
double h, s, v;
double min, max;
double delta;
red = *r;
green = *g;
blue = *b;
h = 0.0; /* Shut up -Wall */
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
v = max;
if (max != 0.0)
s = (max - min) / max;
else
s = 0.0;
if (s == 0.0)
{
h = 0.0;
}
else
{
delta = max - min;
if (red == max)
h = (green - blue) / delta;
else if (green == max)
h = 2 + (blue - red) / delta;
else if (blue == max)
h = 4 + (red - green) / delta;
h /= 6.0;
if (h < 0.0)
h += 1.0;
else if (h > 1.0)
h -= 1.0;
}
*r = h;
*g = s;
*b = v;
}
void
hsv_to_rgb_double (double *h,
double *s,
double *v)
{
double hue, saturation, value;
double f, p, q, t;
if (*s == 0.0)
{
*h = *v;
*s = *v;
*v = *v; /* heh */
}
else
{
hue = *h * 6.0;
saturation = *s;
value = *v;
if (hue == 6.0)
hue = 0.0;
f = hue - (int) hue;
p = value * (1.0 - saturation);
q = value * (1.0 - saturation * f);
t = value * (1.0 - saturation * (1.0 - f));
switch ((int) hue)
{
case 0:
*h = value;
*s = t;
*v = p;
break;
case 1:
*h = q;
*s = value;
*v = p;
break;
case 2:
*h = p;
*s = value;
*v = t;
break;
case 3:
*h = p;
*s = q;
*v = value;
break;
case 4:
*h = t;
*s = p;
*v = value;
break;
case 5:
*h = value;
*s = p;
*v = q;
break;
}
}
}
void
rgb_to_hsv4 (guchar *rgb,
double *hue,
double *sat,
double *val)
{
double red, green, blue;
double h, s, v;
double min, max;
double delta;
red = rgb[0] / 255.0;
green = rgb[1] / 255.0;
blue = rgb[2] / 255.0;
h = 0.0; /* Shut up -Wall */
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
v = max;
if (max != 0.0)
s = (max - min) / max;
else
s = 0.0;
if (s == 0.0)
h = 0.0;
else
{
delta = max - min;
if (red == max)
h = (green - blue) / delta;
else if (green == max)
h = 2 + (blue - red) / delta;
else if (blue == max)
h = 4 + (red - green) / delta;
h /= 6.0;
if (h < 0.0)
h += 1.0;
else if (h > 1.0)
h -= 1.0;
}
*hue = h;
*sat = s;
*val = v;
}
void
hsv_to_rgb4 (guchar *rgb,
double h,
double s,
double v)
{
double hue, saturation, value;
double f, p, q, t;
if (s == 0.0)
{
h = v;
s = v;
v = v; /* heh */
}
else
{
hue = h * 6.0;
saturation = s;
value = v;
if (hue == 6.0)
hue = 0.0;
f = hue - (int) hue;
p = value * (1.0 - saturation);
q = value * (1.0 - saturation * f);
t = value * (1.0 - saturation * (1.0 - f));
switch ((int) hue)
{
case 0:
h = value;
s = t;
v = p;
break;
case 1:
h = q;
s = value;
v = p;
break;
case 2:
h = p;
s = value;
v = t;
break;
case 3:
h = p;
s = q;
v = value;
break;
case 4:
h = t;
s = p;
v = value;
break;
case 5:
h = value;
s = p;
v = q;
break;
}
}
rgb[0] = h*255;
rgb[1] = s*255;
rgb[2] = v*255;
}