
2006-08-14 Mark Wielaard <mark@klomp.org> Imported GNU Classpath 0.92 * HACKING: Add more importing hints. Update automake version requirement. * configure.ac (gconf-peer): New enable AC argument. Add --disable-gconf-peer and --enable-default-preferences-peer to classpath configure when gconf is disabled. * scripts/makemake.tcl: Set gnu/java/util/prefs/gconf and gnu/java/awt/dnd/peer/gtk to bc. Classify gnu/java/security/Configuration.java as generated source file. * gnu/java/lang/management/VMGarbageCollectorMXBeanImpl.java, gnu/java/lang/management/VMMemoryPoolMXBeanImpl.java, gnu/java/lang/management/VMClassLoadingMXBeanImpl.java, gnu/java/lang/management/VMRuntimeMXBeanImpl.java, gnu/java/lang/management/VMMemoryManagerMXBeanImpl.java, gnu/java/lang/management/VMThreadMXBeanImpl.java, gnu/java/lang/management/VMMemoryMXBeanImpl.java, gnu/java/lang/management/VMCompilationMXBeanImpl.java: New VM stub classes. * java/lang/management/VMManagementFactory.java: Likewise. * java/net/VMURLConnection.java: Likewise. * gnu/java/nio/VMChannel.java: Likewise. * java/lang/Thread.java (getState): Add stub implementation. * java/lang/Class.java (isEnum): Likewise. * java/lang/Class.h (isEnum): Likewise. * gnu/awt/xlib/XToolkit.java (getClasspathTextLayoutPeer): Removed. * javax/naming/spi/NamingManager.java: New override for StackWalker functionality. * configure, sources.am, Makefile.in, gcj/Makefile.in, include/Makefile.in, testsuite/Makefile.in: Regenerated. From-SVN: r116139
861 lines
27 KiB
Java
861 lines
27 KiB
Java
/* RepaintManager.java --
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Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.Component;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.Window;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Set;
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import java.util.WeakHashMap;
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/**
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* <p>The repaint manager holds a set of dirty regions, invalid components,
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* and a double buffer surface. The dirty regions and invalid components
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* are used to coalesce multiple revalidate() and repaint() calls in the
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* component tree into larger groups to be refreshed "all at once"; the
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* double buffer surface is used by root components to paint
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* themselves.</p>
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*
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* <p>See <a
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* href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">this
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* document</a> for more details.</p>
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*
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* @author Roman Kennke (kennke@aicas.com)
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* @author Graydon Hoare (graydon@redhat.com)
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* @author Audrius Meskauskas (audriusa@bioinformatics.org)
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*/
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public class RepaintManager
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{
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/**
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* The current repaint managers, indexed by their ThreadGroups.
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*/
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static WeakHashMap currentRepaintManagers;
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/**
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* A rectangle object to be reused in damaged regions calculation.
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*/
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private static Rectangle rectCache = new Rectangle();
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/**
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* <p>A helper class which is placed into the system event queue at
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* various times in order to facilitate repainting and layout. There is
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* typically only one of these objects active at any time. When the
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* {@link RepaintManager} is told to queue a repaint, it checks to see if
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* a {@link RepaintWorker} is "live" in the system event queue, and if
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* not it inserts one using {@link SwingUtilities#invokeLater}.</p>
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*
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* <p>When the {@link RepaintWorker} comes to the head of the system
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* event queue, its {@link RepaintWorker#run} method is executed by the
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* swing paint thread, which revalidates all invalid components and
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* repaints any damage in the swing scene.</p>
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*/
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private class RepaintWorker
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implements Runnable
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{
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boolean live;
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public RepaintWorker()
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{
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live = false;
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}
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public synchronized void setLive(boolean b)
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{
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live = b;
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}
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public synchronized boolean isLive()
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{
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return live;
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}
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public void run()
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{
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try
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{
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ThreadGroup threadGroup = Thread.currentThread().getThreadGroup();
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RepaintManager rm =
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(RepaintManager) currentRepaintManagers.get(threadGroup);
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rm.validateInvalidComponents();
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rm.paintDirtyRegions();
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}
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finally
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{
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setLive(false);
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}
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}
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}
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/**
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* A table storing the dirty regions of components. The keys of this
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* table are components, the values are rectangles. Each component maps
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* to exactly one rectangle. When more regions are marked as dirty on a
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* component, they are union'ed with the existing rectangle.
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*
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* This is package private to avoid a synthetic accessor method in inner
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* class.
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*
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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* @see #markCompletelyDirty
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*/
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private HashMap dirtyComponents;
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/**
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* The dirtyComponents which is used in paintDiryRegions to avoid unnecessary
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* locking.
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*/
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private HashMap dirtyComponentsWork;
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/**
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* A single, shared instance of the helper class. Any methods which mark
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* components as invalid or dirty eventually activate this instance. It
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* is added to the event queue if it is not already active, otherwise
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* reused.
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*
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* @see #addDirtyRegion
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* @see #addInvalidComponent
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*/
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private RepaintWorker repaintWorker;
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/**
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* The set of components which need revalidation, in the "layout" sense.
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* There is no additional information about "what kind of layout" they
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* need (as there is with dirty regions), so it is just a vector rather
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* than a table.
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*
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* @see #addInvalidComponent
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* @see #removeInvalidComponent
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* @see #validateInvalidComponents
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*/
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private ArrayList invalidComponents;
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/**
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* Whether or not double buffering is enabled on this repaint
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* manager. This is merely a hint to clients; the RepaintManager will
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* always return an offscreen buffer when one is requested.
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*
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* @see #isDoubleBufferingEnabled
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* @see #setDoubleBufferingEnabled
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*/
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private boolean doubleBufferingEnabled;
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/**
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* The offscreen buffers. This map holds one offscreen buffer per
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* Window/Applet and releases them as soon as the Window/Applet gets garbage
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* collected.
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*/
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private WeakHashMap offscreenBuffers;
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/**
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* Indicates if the RepaintManager is currently repainting an area.
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*/
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private boolean repaintUnderway;
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/**
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* This holds buffer commit requests when the RepaintManager is working.
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* This maps Component objects (the top level components) to Rectangle
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* objects (the area of the corresponding buffer that must be blitted on
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* the component).
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*/
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private HashMap commitRequests;
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/**
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* The maximum width and height to allocate as a double buffer. Requests
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* beyond this size are ignored.
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*
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* @see #paintDirtyRegions
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* @see #getDoubleBufferMaximumSize
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* @see #setDoubleBufferMaximumSize
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*/
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private Dimension doubleBufferMaximumSize;
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/**
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* Create a new RepaintManager object.
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*/
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public RepaintManager()
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{
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dirtyComponents = new HashMap();
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dirtyComponentsWork = new HashMap();
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invalidComponents = new ArrayList();
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repaintWorker = new RepaintWorker();
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doubleBufferMaximumSize = new Dimension(2000,2000);
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doubleBufferingEnabled = true;
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offscreenBuffers = new WeakHashMap();
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repaintUnderway = false;
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commitRequests = new HashMap();
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}
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/**
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* Returns the <code>RepaintManager</code> for the current thread's
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* thread group. The default implementation ignores the
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* <code>component</code> parameter and returns the same repaint manager
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* for all components.
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*
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* @param component a component to look up the manager of
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*
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* @return the current repaint manager for the calling thread's thread group
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* and the specified component
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*
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* @see #setCurrentManager
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*/
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public static RepaintManager currentManager(Component component)
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{
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if (currentRepaintManagers == null)
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currentRepaintManagers = new WeakHashMap();
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ThreadGroup threadGroup = Thread.currentThread().getThreadGroup();
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RepaintManager currentManager =
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(RepaintManager) currentRepaintManagers.get(threadGroup);
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if (currentManager == null)
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{
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currentManager = new RepaintManager();
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currentRepaintManagers.put(threadGroup, currentManager);
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}
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return currentManager;
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}
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/**
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* Returns the <code>RepaintManager</code> for the current thread's
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* thread group. The default implementation ignores the
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* <code>component</code> parameter and returns the same repaint manager
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* for all components.
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*
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* This method is only here for backwards compatibility with older versions
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* of Swing and simply forwards to {@link #currentManager(Component)}.
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*
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* @param component a component to look up the manager of
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*
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* @return the current repaint manager for the calling thread's thread group
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* and the specified component
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*
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* @see #setCurrentManager
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*/
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public static RepaintManager currentManager(JComponent component)
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{
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return currentManager((Component)component);
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}
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/**
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* Sets the repaint manager for the calling thread's thread group.
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*
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* @param manager the repaint manager to set for the current thread's thread
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* group
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*
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* @see #currentManager(Component)
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*/
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public static void setCurrentManager(RepaintManager manager)
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{
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if (currentRepaintManagers == null)
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currentRepaintManagers = new WeakHashMap();
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ThreadGroup threadGroup = Thread.currentThread().getThreadGroup();
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currentRepaintManagers.put(threadGroup, manager);
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}
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/**
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* Add a component to the {@link #invalidComponents} vector. If the
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* {@link #repaintWorker} class is not active, insert it in the system
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* event queue.
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*
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* @param component The component to add
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*
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* @see #removeInvalidComponent
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*/
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public void addInvalidComponent(JComponent component)
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{
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Component validateRoot = null;
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Component c = component;
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while (c != null)
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{
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// Special cases we don't bother validating are when the invalidated
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// component (or any of it's ancestors) is inside a CellRendererPane
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// or if it doesn't have a peer yet (== not displayable).
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if (c instanceof CellRendererPane || ! c.isDisplayable())
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return;
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if (c instanceof JComponent && ((JComponent) c).isValidateRoot())
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{
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validateRoot = c;
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break;
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}
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c = c.getParent();
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}
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// If we didn't find a validate root, then we don't validate.
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if (validateRoot == null)
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return;
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// Make sure the validate root and all of it's ancestors are visible.
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c = validateRoot;
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while (c != null)
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{
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if (! c.isVisible() || ! c.isDisplayable())
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return;
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c = c.getParent();
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}
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if (invalidComponents.contains(validateRoot))
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return;
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//synchronized (invalidComponents)
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// {
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invalidComponents.add(validateRoot);
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// }
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if (! repaintWorker.isLive())
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{
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repaintWorker.setLive(true);
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SwingUtilities.invokeLater(repaintWorker);
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}
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}
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/**
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* Remove a component from the {@link #invalidComponents} vector.
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*
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* @param component The component to remove
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*
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* @see #addInvalidComponent
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*/
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public void removeInvalidComponent(JComponent component)
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{
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synchronized (invalidComponents)
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{
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invalidComponents.remove(component);
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}
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}
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/**
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* Add a region to the set of dirty regions for a specified component.
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* This involves union'ing the new region with any existing dirty region
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* associated with the component. If the {@link #repaintWorker} class
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* is not active, insert it in the system event queue.
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*
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* @param component The component to add a dirty region for
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* @param x The left x coordinate of the new dirty region
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* @param y The top y coordinate of the new dirty region
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* @param w The width of the new dirty region
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* @param h The height of the new dirty region
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*
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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* @see #markCompletelyDirty
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*/
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public void addDirtyRegion(JComponent component, int x, int y,
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int w, int h)
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{
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if (w <= 0 || h <= 0 || !component.isShowing())
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return;
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Component parent = component.getParent();
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component.computeVisibleRect(rectCache);
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SwingUtilities.computeIntersection(x, y, w, h, rectCache);
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if (! rectCache.isEmpty())
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{
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if (dirtyComponents.containsKey(component))
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{
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SwingUtilities.computeUnion(rectCache.x, rectCache.y,
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rectCache.width, rectCache.height,
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(Rectangle) dirtyComponents.get(component));
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}
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else
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{
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synchronized (dirtyComponents)
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{
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dirtyComponents.put(component, rectCache.getBounds());
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}
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}
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if (! repaintWorker.isLive())
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{
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repaintWorker.setLive(true);
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SwingUtilities.invokeLater(repaintWorker);
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}
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}
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}
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/**
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* Get the dirty region associated with a component, or <code>null</code>
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* if the component has no dirty region.
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*
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* @param component The component to get the dirty region of
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*
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* @return The dirty region of the component
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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* @see #markCompletelyDirty
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*/
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public Rectangle getDirtyRegion(JComponent component)
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{
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Rectangle dirty = (Rectangle) dirtyComponents.get(component);
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if (dirty == null)
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dirty = new Rectangle();
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return dirty;
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}
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/**
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* Mark a component as dirty over its entire bounds.
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*
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* @param component The component to mark as dirty
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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*/
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public void markCompletelyDirty(JComponent component)
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{
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addDirtyRegion(component, 0, 0, Integer.MAX_VALUE, Integer.MAX_VALUE);
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}
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/**
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* Remove all dirty regions for a specified component
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*
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* @param component The component to mark as clean
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyDirty
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*/
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public void markCompletelyClean(JComponent component)
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{
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synchronized (dirtyComponents)
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{
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dirtyComponents.remove(component);
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}
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}
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/**
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* Return <code>true</code> if the specified component is completely
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* contained within its dirty region, otherwise <code>false</code>
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*
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* @param component The component to check for complete dirtyness
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*
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* @return Whether the component is completely dirty
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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*/
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public boolean isCompletelyDirty(JComponent component)
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{
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boolean dirty = false;
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Rectangle r = getDirtyRegion(component);
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if(r.width == Integer.MAX_VALUE && r.height == Integer.MAX_VALUE)
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dirty = true;
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return dirty;
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}
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/**
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* Validate all components which have been marked invalid in the {@link
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* #invalidComponents} vector.
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*/
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public void validateInvalidComponents()
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{
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// We don't use an iterator here because that would fail when there are
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// components invalidated during the validation of others, which happens
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// quite frequently. Instead we synchronize the access a little more.
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while (invalidComponents.size() > 0)
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{
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Component comp;
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synchronized (invalidComponents)
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{
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comp = (Component) invalidComponents.remove(0);
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}
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// Validate the validate component.
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if (! (comp.isVisible() && comp.isShowing()))
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continue;
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comp.validate();
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}
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}
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/**
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* Repaint all regions of all components which have been marked dirty in the
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* {@link #dirtyComponents} table.
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*/
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|
public void paintDirtyRegions()
|
|
{
|
|
// Short cicuit if there is nothing to paint.
|
|
if (dirtyComponents.size() == 0)
|
|
return;
|
|
|
|
// Swap dirtyRegions with dirtyRegionsWork to avoid locking.
|
|
synchronized (dirtyComponents)
|
|
{
|
|
HashMap swap = dirtyComponents;
|
|
dirtyComponents = dirtyComponentsWork;
|
|
dirtyComponentsWork = swap;
|
|
}
|
|
|
|
// Compile a set of repaint roots.
|
|
HashSet repaintRoots = new HashSet();
|
|
Set components = dirtyComponentsWork.keySet();
|
|
for (Iterator i = components.iterator(); i.hasNext();)
|
|
{
|
|
JComponent dirty = (JComponent) i.next();
|
|
compileRepaintRoots(dirtyComponentsWork, dirty, repaintRoots);
|
|
}
|
|
|
|
repaintUnderway = true;
|
|
for (Iterator i = repaintRoots.iterator(); i.hasNext();)
|
|
{
|
|
JComponent comp = (JComponent) i.next();
|
|
Rectangle damaged = (Rectangle) dirtyComponentsWork.remove(comp);
|
|
if (damaged == null || damaged.isEmpty())
|
|
continue;
|
|
comp.paintImmediately(damaged);
|
|
}
|
|
dirtyComponentsWork.clear();
|
|
repaintUnderway = false;
|
|
commitRemainingBuffers();
|
|
}
|
|
|
|
/**
|
|
* Compiles a list of components that really get repainted. This is called
|
|
* once for each component in the dirtyComponents HashMap, each time with
|
|
* another <code>dirty</code> parameter. This searches up the component
|
|
* hierarchy of <code>dirty</code> to find the highest parent that is also
|
|
* marked dirty and merges the dirty regions.
|
|
*
|
|
* @param dirtyRegions the dirty regions
|
|
* @param dirty the component for which to find the repaint root
|
|
* @param roots the list to which new repaint roots get appended
|
|
*/
|
|
private void compileRepaintRoots(HashMap dirtyRegions, JComponent dirty,
|
|
HashSet roots)
|
|
{
|
|
Component current = dirty;
|
|
Component root = dirty;
|
|
|
|
// Search the highest component that is also marked dirty.
|
|
Component parent;
|
|
while (true)
|
|
{
|
|
parent = current.getParent();
|
|
if (parent == null || !(parent instanceof JComponent))
|
|
break;
|
|
|
|
current = parent;
|
|
// We can skip to the next up when this parent is not dirty.
|
|
if (dirtyRegions.containsKey(parent))
|
|
{
|
|
root = current;
|
|
}
|
|
}
|
|
|
|
// Merge the rectangles of the root and the requested component if
|
|
// the are different.
|
|
if (root != dirty)
|
|
{
|
|
Rectangle dirtyRect = (Rectangle) dirtyRegions.get(dirty);
|
|
dirtyRect = SwingUtilities.convertRectangle(dirty, dirtyRect, root);
|
|
Rectangle rootRect = (Rectangle) dirtyRegions.get(root);
|
|
SwingUtilities.computeUnion(dirtyRect.x, dirtyRect.y, dirtyRect.width,
|
|
dirtyRect.height, rootRect);
|
|
}
|
|
|
|
// Adds the root to the roots set.
|
|
roots.add(root);
|
|
}
|
|
|
|
/**
|
|
* Get an offscreen buffer for painting a component's image. This image
|
|
* may be smaller than the proposed dimensions, depending on the value of
|
|
* the {@link #doubleBufferMaximumSize} property.
|
|
*
|
|
* @param component The component to return an offscreen buffer for
|
|
* @param proposedWidth The proposed width of the offscreen buffer
|
|
* @param proposedHeight The proposed height of the offscreen buffer
|
|
*
|
|
* @return A shared offscreen buffer for painting
|
|
*/
|
|
public Image getOffscreenBuffer(Component component, int proposedWidth,
|
|
int proposedHeight)
|
|
{
|
|
Component root = SwingUtilities.getWindowAncestor(component);
|
|
Image buffer = (Image) offscreenBuffers.get(root);
|
|
if (buffer == null
|
|
|| buffer.getWidth(null) < proposedWidth
|
|
|| buffer.getHeight(null) < proposedHeight)
|
|
{
|
|
int width = Math.max(proposedWidth, root.getWidth());
|
|
width = Math.min(doubleBufferMaximumSize.width, width);
|
|
int height = Math.max(proposedHeight, root.getHeight());
|
|
height = Math.min(doubleBufferMaximumSize.height, height);
|
|
buffer = root.createImage(width, height);
|
|
offscreenBuffers.put(root, buffer);
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
/**
|
|
* Blits the back buffer of the specified root component to the screen. If
|
|
* the RepaintManager is currently working on a paint request, the commit
|
|
* requests are queued up and committed at once when the paint request is
|
|
* done (by {@link #commitRemainingBuffers}). This is package private because
|
|
* it must get called by JComponent.
|
|
*
|
|
* @param comp the component to be painted
|
|
* @param area the area to paint on screen, in comp coordinates
|
|
*/
|
|
void commitBuffer(Component comp, Rectangle area)
|
|
{
|
|
// Determine the component that we finally paint the buffer upon.
|
|
// We need to paint on the nearest heavyweight component, so that Swing
|
|
// hierarchies inside (non-window) heavyweights get painted correctly.
|
|
// Otherwise we would end up blitting the backbuffer behind the heavyweight
|
|
// which is wrong.
|
|
Component root = getHeavyweightParent(comp);
|
|
// FIXME: Optimize this.
|
|
Rectangle rootRect = SwingUtilities.convertRectangle(comp, area, root);
|
|
|
|
// We synchronize on dirtyComponents here because that is what
|
|
// paintDirtyRegions also synchronizes on while painting.
|
|
synchronized (dirtyComponents)
|
|
{
|
|
// If the RepaintManager is not currently painting, then directly
|
|
// blit the requested buffer on the screen.
|
|
if (true || ! repaintUnderway)
|
|
{
|
|
blitBuffer(root, rootRect);
|
|
}
|
|
|
|
// Otherwise queue this request up, until all the RepaintManager work
|
|
// is done.
|
|
else
|
|
{
|
|
if (commitRequests.containsKey(root))
|
|
SwingUtilities.computeUnion(rootRect.x, rootRect.y,
|
|
rootRect.width, rootRect.height,
|
|
(Rectangle) commitRequests.get(root));
|
|
else
|
|
commitRequests.put(root, rootRect);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Copies the buffer to the screen. Note that the root component here is
|
|
* not necessarily the component with which the offscreen buffer is
|
|
* associated. The offscreen buffers are always allocated for the toplevel
|
|
* windows. However, painted is performed on lower-level heavyweight
|
|
* components too, if they contain Swing components.
|
|
*
|
|
* @param root the heavyweight component to blit upon
|
|
* @param rootRect the rectangle in the root component's coordinate space
|
|
*/
|
|
private void blitBuffer(Component root, Rectangle rootRect)
|
|
{
|
|
if (! root.isShowing())
|
|
return;
|
|
|
|
// Find the Window from which we use the backbuffer.
|
|
Component bufferRoot = root;
|
|
Rectangle bufferRect = rootRect.getBounds();
|
|
if (!(bufferRoot instanceof Window))
|
|
{
|
|
bufferRoot = SwingUtilities.getWindowAncestor(bufferRoot);
|
|
SwingUtilities.convertRectangleToAncestor(root, rootRect, bufferRoot);
|
|
}
|
|
|
|
Graphics g = root.getGraphics();
|
|
Image buffer = (Image) offscreenBuffers.get(bufferRoot);
|
|
|
|
// Make sure we have a sane clip at this point.
|
|
g.clipRect(rootRect.x, rootRect.y, rootRect.width, rootRect.height);
|
|
g.drawImage(buffer, rootRect.x - bufferRect.x, rootRect.y - bufferRect.y,
|
|
root);
|
|
g.dispose();
|
|
|
|
}
|
|
|
|
/**
|
|
* Finds and returns the nearest heavyweight parent for the specified
|
|
* component. If the component isn't contained inside a heavyweight parent,
|
|
* this returns null.
|
|
*
|
|
* @param comp the component
|
|
*
|
|
* @return the nearest heavyweight parent for the specified component or
|
|
* null if the component has no heavyweight ancestor
|
|
*/
|
|
private Component getHeavyweightParent(Component comp)
|
|
{
|
|
while (comp != null && comp.isLightweight())
|
|
comp = comp.getParent();
|
|
return comp;
|
|
}
|
|
|
|
/**
|
|
* Commits the queued up back buffers to screen all at once.
|
|
*/
|
|
private void commitRemainingBuffers()
|
|
{
|
|
// We synchronize on dirtyComponents here because that is what
|
|
// paintDirtyRegions also synchronizes on while painting.
|
|
synchronized (dirtyComponents)
|
|
{
|
|
Set entrySet = commitRequests.entrySet();
|
|
Iterator i = entrySet.iterator();
|
|
while (i.hasNext())
|
|
{
|
|
Map.Entry entry = (Map.Entry) i.next();
|
|
Component root = (Component) entry.getKey();
|
|
Rectangle area = (Rectangle) entry.getValue();
|
|
blitBuffer(root, area);
|
|
i.remove();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates and returns a volatile offscreen buffer for the specified
|
|
* component that can be used as a double buffer. The returned image
|
|
* is a {@link VolatileImage}. Its size will be <code>(proposedWidth,
|
|
* proposedHeight)</code> except when the maximum double buffer size
|
|
* has been set in this RepaintManager.
|
|
*
|
|
* @param comp the Component for which to create a volatile buffer
|
|
* @param proposedWidth the proposed width of the buffer
|
|
* @param proposedHeight the proposed height of the buffer
|
|
*
|
|
* @since 1.4
|
|
*
|
|
* @see VolatileImage
|
|
*/
|
|
public Image getVolatileOffscreenBuffer(Component comp, int proposedWidth,
|
|
int proposedHeight)
|
|
{
|
|
Component root = SwingUtilities.getWindowAncestor(comp);
|
|
Image buffer = (Image) offscreenBuffers.get(root);
|
|
if (buffer == null
|
|
|| buffer.getWidth(null) < proposedWidth
|
|
|| buffer.getHeight(null) < proposedHeight
|
|
|| !(buffer instanceof VolatileImage))
|
|
{
|
|
int width = Math.max(proposedWidth, root.getWidth());
|
|
width = Math.min(doubleBufferMaximumSize.width, width);
|
|
int height = Math.max(proposedHeight, root.getHeight());
|
|
height = Math.min(doubleBufferMaximumSize.height, height);
|
|
buffer = root.createVolatileImage(width, height);
|
|
if (buffer != null)
|
|
offscreenBuffers.put(root, buffer);
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the value of the {@link #doubleBufferMaximumSize} property.
|
|
*
|
|
* @return The current value of the property
|
|
*
|
|
* @see #setDoubleBufferMaximumSize
|
|
*/
|
|
public Dimension getDoubleBufferMaximumSize()
|
|
{
|
|
return doubleBufferMaximumSize;
|
|
}
|
|
|
|
/**
|
|
* Set the value of the {@link #doubleBufferMaximumSize} property.
|
|
*
|
|
* @param size The new value of the property
|
|
*
|
|
* @see #getDoubleBufferMaximumSize
|
|
*/
|
|
public void setDoubleBufferMaximumSize(Dimension size)
|
|
{
|
|
doubleBufferMaximumSize = size;
|
|
}
|
|
|
|
/**
|
|
* Set the value of the {@link #doubleBufferingEnabled} property.
|
|
*
|
|
* @param buffer The new value of the property
|
|
*
|
|
* @see #isDoubleBufferingEnabled
|
|
*/
|
|
public void setDoubleBufferingEnabled(boolean buffer)
|
|
{
|
|
doubleBufferingEnabled = buffer;
|
|
}
|
|
|
|
/**
|
|
* Get the value of the {@link #doubleBufferingEnabled} property.
|
|
*
|
|
* @return The current value of the property
|
|
*
|
|
* @see #setDoubleBufferingEnabled
|
|
*/
|
|
public boolean isDoubleBufferingEnabled()
|
|
{
|
|
return doubleBufferingEnabled;
|
|
}
|
|
|
|
public String toString()
|
|
{
|
|
return "RepaintManager";
|
|
}
|
|
}
|