gcc/libgo/go/runtime/select.go
Ian Lance Taylor 5d8c099ede runtime: copy channel code from Go 1.7 runtime
Change the compiler to use the new routines. Drop the separation of
    small and large values when sending on a channel. Allocate the select
    struct on the stack. Remove the old C implementation of channels. Adjust
    the garbage collector for the new data structure.
    
    Bring in part of the tracing code, enough for the channel code to call.
    
    Bump the permitted number of allocations in one of the tests in
    context_test.go. The difference is that now receiving from a channel
    allocates a sudog, which the C code used to simply put on the
    stack. This will be somewhat better when we port proc.go.
    
    Reviewed-on: https://go-review.googlesource.com/30714

From-SVN: r240941
2016-10-10 16:52:09 +00:00

697 lines
17 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
// This file contains the implementation of Go select statements.
import (
"runtime/internal/sys"
"unsafe"
)
// For gccgo, use go:linkname to rename compiler-called functions to
// themselves, so that the compiler will export them.
//
//go:linkname newselect runtime.newselect
//go:linkname selectdefault runtime.selectdefault
//go:linkname selectsend runtime.selectsend
//go:linkname selectrecv runtime.selectrecv
//go:linkname selectrecv2 runtime.selectrecv2
//go:linkname selectgo runtime.selectgo
const (
debugSelect = false
// scase.kind
caseRecv = iota
caseSend
caseDefault
)
// Select statement header.
// Known to compiler.
// Changes here must also be made in src/cmd/internal/gc/select.go's selecttype.
type hselect struct {
tcase uint16 // total count of scase[]
ncase uint16 // currently filled scase[]
pollorder *uint16 // case poll order
lockorder *uint16 // channel lock order
scase [1]scase // one per case (in order of appearance)
}
// Select case descriptor.
// Known to compiler.
// Changes here must also be made in src/cmd/internal/gc/select.go's selecttype.
type scase struct {
elem unsafe.Pointer // data element
c *hchan // chan
pc uintptr // return pc
kind uint16
index uint16 // case index
receivedp *bool // pointer to received bool (recv2)
releasetime int64
}
var (
chansendpc = funcPC(chansend)
chanrecvpc = funcPC(chanrecv)
)
func selectsize(size uintptr) uintptr {
selsize := unsafe.Sizeof(hselect{}) +
(size-1)*unsafe.Sizeof(hselect{}.scase[0]) +
size*unsafe.Sizeof(*hselect{}.lockorder) +
size*unsafe.Sizeof(*hselect{}.pollorder)
return round(selsize, sys.Int64Align)
}
func newselect(sel *hselect, selsize int64, size int32) {
if selsize != int64(selectsize(uintptr(size))) {
print("runtime: bad select size ", selsize, ", want ", selectsize(uintptr(size)), "\n")
throw("bad select size")
}
if size != int32(uint16(size)) {
throw("select size too large")
}
sel.tcase = uint16(size)
sel.ncase = 0
sel.lockorder = (*uint16)(add(unsafe.Pointer(&sel.scase), uintptr(size)*unsafe.Sizeof(hselect{}.scase[0])))
sel.pollorder = (*uint16)(add(unsafe.Pointer(sel.lockorder), uintptr(size)*unsafe.Sizeof(*hselect{}.lockorder)))
// For gccgo the temporary variable will not have been zeroed.
memclr(unsafe.Pointer(&sel.scase), uintptr(size)*unsafe.Sizeof(hselect{}.scase[0])+uintptr(size)*unsafe.Sizeof(*hselect{}.lockorder)+uintptr(size)*unsafe.Sizeof(*hselect{}.pollorder))
if debugSelect {
print("newselect s=", sel, " size=", size, "\n")
}
}
func selectsend(sel *hselect, c *hchan, elem unsafe.Pointer, index int32) {
// nil cases do not compete
if c != nil {
selectsendImpl(sel, c, getcallerpc(unsafe.Pointer(&sel)), elem, index)
}
return
}
// cut in half to give stack a chance to split
func selectsendImpl(sel *hselect, c *hchan, pc uintptr, elem unsafe.Pointer, index int32) {
i := sel.ncase
if i >= sel.tcase {
throw("selectsend: too many cases")
}
sel.ncase = i + 1
cas := (*scase)(add(unsafe.Pointer(&sel.scase), uintptr(i)*unsafe.Sizeof(sel.scase[0])))
cas.pc = pc
cas.c = c
cas.index = uint16(index)
cas.kind = caseSend
cas.elem = elem
if debugSelect {
print("selectsend s=", sel, " pc=", hex(cas.pc), " chan=", cas.c, " index=", cas.index, "\n")
}
}
func selectrecv(sel *hselect, c *hchan, elem unsafe.Pointer, index int32) {
// nil cases do not compete
if c != nil {
selectrecvImpl(sel, c, getcallerpc(unsafe.Pointer(&sel)), elem, nil, index)
}
return
}
func selectrecv2(sel *hselect, c *hchan, elem unsafe.Pointer, received *bool, index int32) {
// nil cases do not compete
if c != nil {
selectrecvImpl(sel, c, getcallerpc(unsafe.Pointer(&sel)), elem, received, index)
}
return
}
func selectrecvImpl(sel *hselect, c *hchan, pc uintptr, elem unsafe.Pointer, received *bool, index int32) {
i := sel.ncase
if i >= sel.tcase {
throw("selectrecv: too many cases")
}
sel.ncase = i + 1
cas := (*scase)(add(unsafe.Pointer(&sel.scase), uintptr(i)*unsafe.Sizeof(sel.scase[0])))
cas.pc = pc
cas.c = c
cas.index = uint16(index)
cas.kind = caseRecv
cas.elem = elem
cas.receivedp = received
if debugSelect {
print("selectrecv s=", sel, " pc=", hex(cas.pc), " chan=", cas.c, " index=", cas.index, "\n")
}
}
func selectdefault(sel *hselect, index int32) {
selectdefaultImpl(sel, getcallerpc(unsafe.Pointer(&sel)), index)
return
}
func selectdefaultImpl(sel *hselect, callerpc uintptr, index int32) {
i := sel.ncase
if i >= sel.tcase {
throw("selectdefault: too many cases")
}
sel.ncase = i + 1
cas := (*scase)(add(unsafe.Pointer(&sel.scase), uintptr(i)*unsafe.Sizeof(sel.scase[0])))
cas.pc = callerpc
cas.c = nil
cas.index = uint16(index)
cas.kind = caseDefault
if debugSelect {
print("selectdefault s=", sel, " pc=", hex(cas.pc), " index=", cas.index, "\n")
}
}
func sellock(scases []scase, lockorder []uint16) {
var c *hchan
for _, o := range lockorder {
c0 := scases[o].c
if c0 != nil && c0 != c {
c = c0
lock(&c.lock)
}
}
}
func selunlock(scases []scase, lockorder []uint16) {
// We must be very careful here to not touch sel after we have unlocked
// the last lock, because sel can be freed right after the last unlock.
// Consider the following situation.
// First M calls runtime·park() in runtime·selectgo() passing the sel.
// Once runtime·park() has unlocked the last lock, another M makes
// the G that calls select runnable again and schedules it for execution.
// When the G runs on another M, it locks all the locks and frees sel.
// Now if the first M touches sel, it will access freed memory.
n := len(scases)
r := 0
// skip the default case
if n > 0 && scases[lockorder[0]].c == nil {
r = 1
}
for i := n - 1; i >= r; i-- {
c := scases[lockorder[i]].c
if i > 0 && c == scases[lockorder[i-1]].c {
continue // will unlock it on the next iteration
}
unlock(&c.lock)
}
}
func selparkcommit(gp *g, _ unsafe.Pointer) bool {
// This must not access gp's stack (see gopark). In
// particular, it must not access the *hselect. That's okay,
// because by the time this is called, gp.waiting has all
// channels in lock order.
var lastc *hchan
for sg := gp.waiting; sg != nil; sg = sg.waitlink {
if sg.c != lastc && lastc != nil {
// As soon as we unlock the channel, fields in
// any sudog with that channel may change,
// including c and waitlink. Since multiple
// sudogs may have the same channel, we unlock
// only after we've passed the last instance
// of a channel.
unlock(&lastc.lock)
}
lastc = sg.c
}
if lastc != nil {
unlock(&lastc.lock)
}
return true
}
func block() {
gopark(nil, nil, "select (no cases)", traceEvGoStop, 1) // forever
}
// selectgo implements the select statement.
//
// *sel is on the current goroutine's stack (regardless of any
// escaping in selectgo).
//
// selectgo does not return. Instead, it overwrites its return PC and
// returns directly to the triggered select case. Because of this, it
// cannot appear at the top of a split stack.
func selectgo(sel *hselect) int32 {
_, index := selectgoImpl(sel)
return int32(index)
}
// selectgoImpl returns scase.pc and scase.so for the select
// case which fired.
func selectgoImpl(sel *hselect) (uintptr, uint16) {
if debugSelect {
print("select: sel=", sel, "\n")
}
scaseslice := slice{unsafe.Pointer(&sel.scase), int(sel.ncase), int(sel.ncase)}
scases := *(*[]scase)(unsafe.Pointer(&scaseslice))
var t0 int64
if blockprofilerate > 0 {
t0 = cputicks()
for i := 0; i < int(sel.ncase); i++ {
scases[i].releasetime = -1
}
}
// The compiler rewrites selects that statically have
// only 0 or 1 cases plus default into simpler constructs.
// The only way we can end up with such small sel.ncase
// values here is for a larger select in which most channels
// have been nilled out. The general code handles those
// cases correctly, and they are rare enough not to bother
// optimizing (and needing to test).
// generate permuted order
pollslice := slice{unsafe.Pointer(sel.pollorder), int(sel.ncase), int(sel.ncase)}
pollorder := *(*[]uint16)(unsafe.Pointer(&pollslice))
for i := 1; i < int(sel.ncase); i++ {
j := int(fastrand1()) % (i + 1)
pollorder[i] = pollorder[j]
pollorder[j] = uint16(i)
}
// sort the cases by Hchan address to get the locking order.
// simple heap sort, to guarantee n log n time and constant stack footprint.
lockslice := slice{unsafe.Pointer(sel.lockorder), int(sel.ncase), int(sel.ncase)}
lockorder := *(*[]uint16)(unsafe.Pointer(&lockslice))
for i := 0; i < int(sel.ncase); i++ {
j := i
// Start with the pollorder to permute cases on the same channel.
c := scases[pollorder[i]].c
for j > 0 && scases[lockorder[(j-1)/2]].c.sortkey() < c.sortkey() {
k := (j - 1) / 2
lockorder[j] = lockorder[k]
j = k
}
lockorder[j] = pollorder[i]
}
for i := int(sel.ncase) - 1; i >= 0; i-- {
o := lockorder[i]
c := scases[o].c
lockorder[i] = lockorder[0]
j := 0
for {
k := j*2 + 1
if k >= i {
break
}
if k+1 < i && scases[lockorder[k]].c.sortkey() < scases[lockorder[k+1]].c.sortkey() {
k++
}
if c.sortkey() < scases[lockorder[k]].c.sortkey() {
lockorder[j] = lockorder[k]
j = k
continue
}
break
}
lockorder[j] = o
}
/*
for i := 0; i+1 < int(sel.ncase); i++ {
if scases[lockorder[i]].c.sortkey() > scases[lockorder[i+1]].c.sortkey() {
print("i=", i, " x=", lockorder[i], " y=", lockorder[i+1], "\n")
throw("select: broken sort")
}
}
*/
// lock all the channels involved in the select
sellock(scases, lockorder)
var (
gp *g
done uint32
sg *sudog
c *hchan
k *scase
sglist *sudog
sgnext *sudog
qp unsafe.Pointer
nextp **sudog
)
loop:
// pass 1 - look for something already waiting
var dfl *scase
var cas *scase
for i := 0; i < int(sel.ncase); i++ {
cas = &scases[pollorder[i]]
c = cas.c
switch cas.kind {
case caseRecv:
sg = c.sendq.dequeue()
if sg != nil {
goto recv
}
if c.qcount > 0 {
goto bufrecv
}
if c.closed != 0 {
goto rclose
}
case caseSend:
if raceenabled {
racereadpc(unsafe.Pointer(c), cas.pc, chansendpc)
}
if c.closed != 0 {
goto sclose
}
sg = c.recvq.dequeue()
if sg != nil {
goto send
}
if c.qcount < c.dataqsiz {
goto bufsend
}
case caseDefault:
dfl = cas
}
}
if dfl != nil {
selunlock(scases, lockorder)
cas = dfl
goto retc
}
// pass 2 - enqueue on all chans
gp = getg()
done = 0
if gp.waiting != nil {
throw("gp.waiting != nil")
}
nextp = &gp.waiting
for _, casei := range lockorder {
cas = &scases[casei]
c = cas.c
sg := acquireSudog()
sg.g = gp
// Note: selectdone is adjusted for stack copies in stack1.go:adjustsudogs
sg.selectdone = (*uint32)(noescape(unsafe.Pointer(&done)))
// No stack splits between assigning elem and enqueuing
// sg on gp.waiting where copystack can find it.
sg.elem = cas.elem
sg.releasetime = 0
if t0 != 0 {
sg.releasetime = -1
}
sg.c = c
// Construct waiting list in lock order.
*nextp = sg
nextp = &sg.waitlink
switch cas.kind {
case caseRecv:
c.recvq.enqueue(sg)
case caseSend:
c.sendq.enqueue(sg)
}
}
// wait for someone to wake us up
gp.param = nil
gopark(selparkcommit, nil, "select", traceEvGoBlockSelect, 2)
// someone woke us up
sellock(scases, lockorder)
sg = (*sudog)(gp.param)
gp.param = nil
// pass 3 - dequeue from unsuccessful chans
// otherwise they stack up on quiet channels
// record the successful case, if any.
// We singly-linked up the SudoGs in lock order.
cas = nil
sglist = gp.waiting
// Clear all elem before unlinking from gp.waiting.
for sg1 := gp.waiting; sg1 != nil; sg1 = sg1.waitlink {
sg1.selectdone = nil
sg1.elem = nil
sg1.c = nil
}
gp.waiting = nil
for _, casei := range lockorder {
k = &scases[casei]
if sglist.releasetime > 0 {
k.releasetime = sglist.releasetime
}
if sg == sglist {
// sg has already been dequeued by the G that woke us up.
cas = k
} else {
c = k.c
if k.kind == caseSend {
c.sendq.dequeueSudoG(sglist)
} else {
c.recvq.dequeueSudoG(sglist)
}
}
sgnext = sglist.waitlink
sglist.waitlink = nil
releaseSudog(sglist)
sglist = sgnext
}
if cas == nil {
// This can happen if we were woken up by a close().
// TODO: figure that out explicitly so we don't need this loop.
goto loop
}
c = cas.c
if debugSelect {
print("wait-return: sel=", sel, " c=", c, " cas=", cas, " kind=", cas.kind, "\n")
}
if cas.kind == caseRecv {
if cas.receivedp != nil {
*cas.receivedp = true
}
}
if raceenabled {
if cas.kind == caseRecv && cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, cas.pc, chanrecvpc)
} else if cas.kind == caseSend {
raceReadObjectPC(c.elemtype, cas.elem, cas.pc, chansendpc)
}
}
if msanenabled {
if cas.kind == caseRecv && cas.elem != nil {
msanwrite(cas.elem, c.elemtype.size)
} else if cas.kind == caseSend {
msanread(cas.elem, c.elemtype.size)
}
}
selunlock(scases, lockorder)
goto retc
bufrecv:
// can receive from buffer
if raceenabled {
if cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, cas.pc, chanrecvpc)
}
raceacquire(chanbuf(c, c.recvx))
racerelease(chanbuf(c, c.recvx))
}
if msanenabled && cas.elem != nil {
msanwrite(cas.elem, c.elemtype.size)
}
if cas.receivedp != nil {
*cas.receivedp = true
}
qp = chanbuf(c, c.recvx)
if cas.elem != nil {
typedmemmove(c.elemtype, cas.elem, qp)
}
memclr(qp, uintptr(c.elemsize))
c.recvx++
if c.recvx == c.dataqsiz {
c.recvx = 0
}
c.qcount--
selunlock(scases, lockorder)
goto retc
bufsend:
// can send to buffer
if raceenabled {
raceacquire(chanbuf(c, c.sendx))
racerelease(chanbuf(c, c.sendx))
raceReadObjectPC(c.elemtype, cas.elem, cas.pc, chansendpc)
}
if msanenabled {
msanread(cas.elem, c.elemtype.size)
}
typedmemmove(c.elemtype, chanbuf(c, c.sendx), cas.elem)
c.sendx++
if c.sendx == c.dataqsiz {
c.sendx = 0
}
c.qcount++
selunlock(scases, lockorder)
goto retc
recv:
// can receive from sleeping sender (sg)
recv(c, sg, cas.elem, func() { selunlock(scases, lockorder) })
if debugSelect {
print("syncrecv: sel=", sel, " c=", c, "\n")
}
if cas.receivedp != nil {
*cas.receivedp = true
}
goto retc
rclose:
// read at end of closed channel
selunlock(scases, lockorder)
if cas.receivedp != nil {
*cas.receivedp = false
}
if cas.elem != nil {
memclr(cas.elem, uintptr(c.elemsize))
}
if raceenabled {
raceacquire(unsafe.Pointer(c))
}
goto retc
send:
// can send to a sleeping receiver (sg)
if raceenabled {
raceReadObjectPC(c.elemtype, cas.elem, cas.pc, chansendpc)
}
if msanenabled {
msanread(cas.elem, c.elemtype.size)
}
send(c, sg, cas.elem, func() { selunlock(scases, lockorder) })
if debugSelect {
print("syncsend: sel=", sel, " c=", c, "\n")
}
goto retc
retc:
if cas.releasetime > 0 {
blockevent(cas.releasetime-t0, 2)
}
return cas.pc, cas.index
sclose:
// send on closed channel
selunlock(scases, lockorder)
panic(plainError("send on closed channel"))
}
func (c *hchan) sortkey() uintptr {
// TODO(khr): if we have a moving garbage collector, we'll need to
// change this function.
return uintptr(unsafe.Pointer(c))
}
// A runtimeSelect is a single case passed to rselect.
// This must match ../reflect/value.go:/runtimeSelect
type runtimeSelect struct {
dir selectDir
typ unsafe.Pointer // channel type (not used here)
ch *hchan // channel
val unsafe.Pointer // ptr to data (SendDir) or ptr to receive buffer (RecvDir)
}
// These values must match ../reflect/value.go:/SelectDir.
type selectDir int
const (
_ selectDir = iota
selectSend // case Chan <- Send
selectRecv // case <-Chan:
selectDefault // default
)
//go:linkname reflect_rselect reflect.rselect
func reflect_rselect(cases []runtimeSelect) (chosen int, recvOK bool) {
// flagNoScan is safe here, because all objects are also referenced from cases.
size := selectsize(uintptr(len(cases)))
sel := (*hselect)(mallocgc(size, nil, true))
newselect(sel, int64(size), int32(len(cases)))
r := new(bool)
for i := range cases {
rc := &cases[i]
switch rc.dir {
case selectDefault:
selectdefaultImpl(sel, uintptr(i), 0)
case selectSend:
if rc.ch == nil {
break
}
selectsendImpl(sel, rc.ch, uintptr(i), rc.val, 0)
case selectRecv:
if rc.ch == nil {
break
}
selectrecvImpl(sel, rc.ch, uintptr(i), rc.val, r, 0)
}
}
pc, _ := selectgoImpl(sel)
chosen = int(pc)
recvOK = *r
return
}
func (q *waitq) dequeueSudoG(sgp *sudog) {
x := sgp.prev
y := sgp.next
if x != nil {
if y != nil {
// middle of queue
x.next = y
y.prev = x
sgp.next = nil
sgp.prev = nil
return
}
// end of queue
x.next = nil
q.last = x
sgp.prev = nil
return
}
if y != nil {
// start of queue
y.prev = nil
q.first = y
sgp.next = nil
return
}
// x==y==nil. Either sgp is the only element in the queue,
// or it has already been removed. Use q.first to disambiguate.
if q.first == sgp {
q.first = nil
q.last = nil
}
}