// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package flate // This encoding algorithm, which prioritizes speed over output size, is // based on Snappy's LZ77-style encoder: github.com/golang/snappy const ( tableBits = 14 // Bits used in the table. tableSize = 1 << tableBits // Size of the table. tableMask = tableSize - 1 // Mask for table indices. Redundant, but can eliminate bounds checks. tableShift = 32 - tableBits // Right-shift to get the tableBits most significant bits of a uint32. ) func load32(b []byte, i int) uint32 { b = b[i : i+4 : len(b)] // Help the compiler eliminate bounds checks on the next line. return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24 } func load64(b []byte, i int) uint64 { b = b[i : i+8 : len(b)] // Help the compiler eliminate bounds checks on the next line. return uint64(b[0]) | uint64(b[1])<<8 | uint64(b[2])<<16 | uint64(b[3])<<24 | uint64(b[4])<<32 | uint64(b[5])<<40 | uint64(b[6])<<48 | uint64(b[7])<<56 } func hash(u uint32) uint32 { return (u * 0x1e35a7bd) >> tableShift } // These constants are defined by the Snappy implementation so that its // assembly implementation can fast-path some 16-bytes-at-a-time copies. They // aren't necessary in the pure Go implementation, as we don't use those same // optimizations, but using the same thresholds doesn't really hurt. const ( inputMargin = 16 - 1 minNonLiteralBlockSize = 1 + 1 + inputMargin ) func encodeBestSpeed(dst []token, src []byte) []token { // This check isn't in the Snappy implementation, but there, the caller // instead of the callee handles this case. if len(src) < minNonLiteralBlockSize { return emitLiteral(dst, src) } // Initialize the hash table. // // The table element type is uint16, as s < sLimit and sLimit < len(src) // and len(src) <= maxStoreBlockSize and maxStoreBlockSize == 65535. var table [tableSize]uint16 // sLimit is when to stop looking for offset/length copies. The inputMargin // lets us use a fast path for emitLiteral in the main loop, while we are // looking for copies. sLimit := len(src) - inputMargin // nextEmit is where in src the next emitLiteral should start from. nextEmit := 0 // The encoded form must start with a literal, as there are no previous // bytes to copy, so we start looking for hash matches at s == 1. s := 1 nextHash := hash(load32(src, s)) for { // Copied from the C++ snappy implementation: // // Heuristic match skipping: If 32 bytes are scanned with no matches // found, start looking only at every other byte. If 32 more bytes are // scanned (or skipped), look at every third byte, etc.. When a match // is found, immediately go back to looking at every byte. This is a // small loss (~5% performance, ~0.1% density) for compressible data // due to more bookkeeping, but for non-compressible data (such as // JPEG) it's a huge win since the compressor quickly "realizes" the // data is incompressible and doesn't bother looking for matches // everywhere. // // The "skip" variable keeps track of how many bytes there are since // the last match; dividing it by 32 (ie. right-shifting by five) gives // the number of bytes to move ahead for each iteration. skip := 32 nextS := s candidate := 0 for { s = nextS bytesBetweenHashLookups := skip >> 5 nextS = s + bytesBetweenHashLookups skip += bytesBetweenHashLookups if nextS > sLimit { goto emitRemainder } candidate = int(table[nextHash&tableMask]) table[nextHash&tableMask] = uint16(s) nextHash = hash(load32(src, nextS)) // TODO: < should be <=, and add a test for that. if s-candidate < maxMatchOffset && load32(src, s) == load32(src, candidate) { break } } // A 4-byte match has been found. We'll later see if more than 4 bytes // match. But, prior to the match, src[nextEmit:s] are unmatched. Emit // them as literal bytes. dst = emitLiteral(dst, src[nextEmit:s]) // Call emitCopy, and then see if another emitCopy could be our next // move. Repeat until we find no match for the input immediately after // what was consumed by the last emitCopy call. // // If we exit this loop normally then we need to call emitLiteral next, // though we don't yet know how big the literal will be. We handle that // by proceeding to the next iteration of the main loop. We also can // exit this loop via goto if we get close to exhausting the input. for { // Invariant: we have a 4-byte match at s, and no need to emit any // literal bytes prior to s. base := s // Extend the 4-byte match as long as possible. // // This is an inlined version of Snappy's: // s = extendMatch(src, candidate+4, s+4) s += 4 s1 := base + maxMatchLength if s1 > len(src) { s1 = len(src) } for i := candidate + 4; s < s1 && src[i] == src[s]; i, s = i+1, s+1 { } // matchToken is flate's equivalent of Snappy's emitCopy. dst = append(dst, matchToken(uint32(s-base-baseMatchLength), uint32(base-candidate-baseMatchOffset))) nextEmit = s if s >= sLimit { goto emitRemainder } // We could immediately start working at s now, but to improve // compression we first update the hash table at s-1 and at s. If // another emitCopy is not our next move, also calculate nextHash // at s+1. At least on GOARCH=amd64, these three hash calculations // are faster as one load64 call (with some shifts) instead of // three load32 calls. x := load64(src, s-1) prevHash := hash(uint32(x >> 0)) table[prevHash&tableMask] = uint16(s - 1) currHash := hash(uint32(x >> 8)) candidate = int(table[currHash&tableMask]) table[currHash&tableMask] = uint16(s) // TODO: >= should be >, and add a test for that. if s-candidate >= maxMatchOffset || uint32(x>>8) != load32(src, candidate) { nextHash = hash(uint32(x >> 16)) s++ break } } } emitRemainder: if nextEmit < len(src) { dst = emitLiteral(dst, src[nextEmit:]) } return dst } func emitLiteral(dst []token, lit []byte) []token { for _, v := range lit { dst = append(dst, token(v)) } return dst }