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libjava/classpath/java/awt/Point.java
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libjava/classpath/java/awt/Point.java
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/* Point.java -- represents a point in 2-D space
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Copyright (C) 1999, 2002 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.Point2D;
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import java.io.Serializable;
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/**
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* This class represents a point on the screen using cartesian coordinates.
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* Remember that in screen coordinates, increasing x values go from left to
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* right, and increasing y values go from top to bottom.
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*
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* <p>There are some public fields; if you mess with them in an inconsistent
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* manner, it is your own fault when you get invalid results. Also, this
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* class is not threadsafe.
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*
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* @author Per Bothner (bothner@cygnus.com)
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* @author Aaron M. Renn (arenn@urbanophile.com)
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* @author Eric Blake (ebb9@email.byu.edu)
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* @since 1.0
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* @status updated to 1.4
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*/
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public class Point extends Point2D implements Serializable
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{
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/**
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* Compatible with JDK 1.0+.
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*/
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private static final long serialVersionUID = -5276940640259749850L;
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/**
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* The x coordinate.
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*
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* @see #getLocation()
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* @see #move(int, int)
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* @serial the X coordinate of the point
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*/
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public int x;
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/**
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* The y coordinate.
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*
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* @see #getLocation()
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* @see #move(int, int)
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* @serial The Y coordinate of the point
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*/
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public int y;
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/**
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* Initializes a new instance of <code>Point</code> representing the
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* coordiates (0,0).
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*
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* @since 1.1
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*/
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public Point()
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{
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}
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/**
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* Initializes a new instance of <code>Point</code> with coordinates
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* identical to the coordinates of the specified points.
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*
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* @param p the point to copy the coordinates from
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* @throws NullPointerException if p is null
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*/
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public Point(Point p)
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{
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x = p.x;
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y = p.y;
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}
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/**
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* Initializes a new instance of <code>Point</code> with the specified
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* coordinates.
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*
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* @param x the X coordinate
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* @param y the Y coordinate
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*/
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public Point(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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/**
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* Get the x coordinate.
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*
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* @return the value of x, as a double
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*/
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public double getX()
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{
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return x;
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}
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/**
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* Get the y coordinate.
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*
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* @return the value of y, as a double
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*/
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public double getY()
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{
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return y;
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}
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/**
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* Returns the location of this point. A pretty useless method, as this
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* is already a point.
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*
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* @return a copy of this point
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* @see #setLocation(Point)
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* @since 1.1
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*/
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public Point getLocation()
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{
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return new Point(x, y);
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}
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/**
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* Sets this object's coordinates to match those of the specified point.
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*
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* @param p the point to copy the coordinates from
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* @throws NullPointerException if p is null
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* @since 1.1
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*/
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public void setLocation(Point p)
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{
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x = p.x;
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y = p.y;
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}
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/**
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* Sets this object's coordinates to the specified values. This method
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* is identical to the <code>move()</code> method.
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*
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* @param x the new X coordinate
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* @param y the new Y coordinate
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*/
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public void setLocation(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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/**
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* Sets this object's coordinates to the specified values. This method
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* performs normal casting from double to int, so you may lose precision.
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*
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* @param x the new X coordinate
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* @param y the new Y coordinate
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*/
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public void setLocation(double x, double y)
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{
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this.x = (int) x;
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this.y = (int) y;
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}
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/**
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* Sets this object's coordinates to the specified values. This method
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* is identical to the <code>setLocation(int, int)</code> method.
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*
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* @param x the new X coordinate
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* @param y the new Y coordinate
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*/
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public void move(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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/**
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* Changes the coordinates of this point such that the specified
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* <code>dx</code> parameter is added to the existing X coordinate and
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* <code>dy</code> is added to the existing Y coordinate.
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*
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* @param dx the amount to add to the X coordinate
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* @param dy the amount to add to the Y coordinate
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*/
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public void translate(int dx, int dy)
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{
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x += dx;
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y += dy;
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}
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/**
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* Tests whether or not this object is equal to the specified object.
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* This will be true if and only if the specified object is an instance
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* of Point2D and has the same X and Y coordinates.
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*
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* @param obj the object to test against for equality
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* @return true if the specified object is equal
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*/
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public boolean equals(Object obj)
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{
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if (! (obj instanceof Point2D))
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return false;
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Point2D p = (Point2D) obj;
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return x == p.getX() && y == p.getY();
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}
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/**
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* Returns a string representation of this object. The format is:
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* <code>getClass().getName() + "[x=" + x + ",y=" + y + ']'</code>.
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*
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* @return a string representation of this object
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*/
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public String toString()
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{
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return getClass().getName() + "[x=" + x + ",y=" + y + ']';
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}
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} // class Point
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