hashtable (hashtable<>::m_find): Remove; update callers.
2006-05-17 Paolo Carlini <pcarlini@suse.de> * include/tr1/hashtable (hashtable<>::m_find): Remove; update callers. * include/tr1/hashtable (map_base<>::operator[]): Move out of line. * include/tr1/hashtable (hashtable<>::m_insert(const value_type&, std::tr1::false_type)): Avoid memory leak risk for new_node. From-SVN: r113868
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2 changed files with 36 additions and 32 deletions
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@ -1,3 +1,12 @@
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2006-05-17 Paolo Carlini <pcarlini@suse.de>
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* include/tr1/hashtable (hashtable<>::m_find): Remove; update callers.
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* include/tr1/hashtable (map_base<>::operator[]): Move out of line.
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* include/tr1/hashtable (hashtable<>::m_insert(const value_type&,
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std::tr1::false_type)): Avoid memory leak risk for new_node.
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2006-05-15 Paolo Carlini <pcarlini@suse.de>
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* include/tr1/hashtable (hashtable<>::m_find, m_insert_bucket): Add.
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@ -677,18 +677,25 @@ namespace Internal
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typedef typename Pair::second_type mapped_type;
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mapped_type&
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operator[](const K& k)
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{
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Hashtable* h = static_cast<Hashtable*>(this);
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typename Hashtable::hash_code_t code = h->m_hash_code(k);
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typename Hashtable::iterator it = h->m_find(k, code);
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if (!it.m_cur_node)
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it = h->m_insert_bucket(std::make_pair(k, mapped_type()),
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it.m_cur_bucket - h->m_buckets, code);
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return it->second;
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}
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operator[](const K& k);
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};
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template<typename K, typename Pair, typename Hashtable>
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typename map_base<K, Pair, extract1st<Pair>, true, Hashtable>::mapped_type&
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map_base<K, Pair, extract1st<Pair>, true, Hashtable>::
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operator[](const K& k)
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{
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Hashtable* h = static_cast<Hashtable*>(this);
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typename Hashtable::hash_code_t code = h->m_hash_code(k);
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std::size_t n = h->bucket_index(k, code, h->bucket_count());
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typename Hashtable::node* p = h->m_find_node(h->m_buckets[n], k, code);
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if (!p)
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return h->m_insert_bucket(std::make_pair(k, mapped_type()),
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n, code)->second;
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return (p->m_v).second;
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}
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// class template rehash_base. Give hashtable the max_load_factor
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// functions iff the rehash policy is prime_rehash_policy.
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template<typename RehashPolicy, typename Hashtable>
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@ -1223,9 +1230,6 @@ _GLIBCXX_BEGIN_NAMESPACE(tr1)
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>::type
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Insert_Conv_Type;
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iterator
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m_find(const key_type&, typename hashtable::hash_code_t) const;
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node*
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m_find_node(node*, const key_type&,
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typename hashtable::hash_code_t) const;
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@ -1535,19 +1539,6 @@ _GLIBCXX_BEGIN_NAMESPACE(tr1)
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m_rehash(n_bkt);
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}
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template<typename K, typename V,
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typename A, typename Ex, typename Eq,
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typename H1, typename H2, typename H, typename RP,
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bool c, bool ci, bool u>
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typename hashtable<K, V, A, Ex, Eq, H1, H2, H, RP, c, ci, u>::iterator
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hashtable<K, V, A, Ex, Eq, H1, H2, H, RP, c, ci, u>::
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m_find(const key_type& k, typename hashtable::hash_code_t code) const
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{
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std::size_t n = this->bucket_index(k, code, this->bucket_count());
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node* p = m_find_node(m_buckets[n], k, code);
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return iterator(p, m_buckets + n);
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}
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template<typename K, typename V,
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typename A, typename Ex, typename Eq,
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typename H1, typename H2, typename H, typename RP,
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@ -1557,10 +1548,11 @@ _GLIBCXX_BEGIN_NAMESPACE(tr1)
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find(const key_type& k)
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{
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typename hashtable::hash_code_t code = this->m_hash_code(k);
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iterator i = m_find(k, code);
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return i.m_cur_node ? i : this->end();
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std::size_t n = this->bucket_index(k, code, this->bucket_count());
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node* p = m_find_node(m_buckets[n], k, code);
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return p ? iterator(p, m_buckets + n) : this->end();
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}
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template<typename K, typename V,
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typename A, typename Ex, typename Eq,
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typename H1, typename H2, typename H, typename RP,
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@ -1570,8 +1562,9 @@ _GLIBCXX_BEGIN_NAMESPACE(tr1)
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find(const key_type& k) const
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{
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typename hashtable::hash_code_t code = this->m_hash_code(k);
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const_iterator i = const_iterator(m_find(k, code));
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return i.m_cur_node ? i : this->end();
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std::size_t n = this->bucket_index(k, code, this->bucket_count());
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node* p = m_find_node(m_buckets[n], k, code);
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return p ? const_iterator(p, m_buckets + n) : this->end();
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}
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template<typename K, typename V,
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@ -1750,8 +1743,10 @@ _GLIBCXX_BEGIN_NAMESPACE(tr1)
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typename hashtable::hash_code_t code = this->m_hash_code(k);
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size_type n = this->bucket_index(k, code, m_bucket_count);
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node* new_node = m_allocate_node(v);
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// First find the node, avoid leaking new_node if compare throws.
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node* prev = m_find_node(m_buckets[n], k, code);
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node* new_node = m_allocate_node(v);
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if (prev)
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{
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new_node->m_next = prev->m_next;
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