re PR c++/56381 (ICE: cc1plus: internal compiler error: in gimplify_expr, at gimplify.c:7842)
PR tree-optimization/56381 * tree-ssa-pre.c (create_expression_by_pieces): Fix up last argument to fold_build3. * g++.dg/opt/pr56381.C: New test. From-SVN: r196133
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5 changed files with 170 additions and 3 deletions
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@ -1,4 +1,10 @@
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2013-02-15 Aldy Hernandez <aldyh@redhat.com>
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2013-02-19 Jakub Jelinek <jakub@redhat.com>
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PR tree-optimization/56381
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* tree-ssa-pre.c (create_expression_by_pieces): Fix up last argument
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to fold_build3.
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2013-02-18 Aldy Hernandez <aldyh@redhat.com>
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Jakub Jelinek <jakub@redhat.com>
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PR target/52555
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@ -1,4 +1,4 @@
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2013-02-11 Aldy Hernandez <aldyh@redhat.com>
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2013-02-18 Aldy Hernandez <aldyh@redhat.com>
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PR target/52555
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* c-common.c (handle_optimize_attribute): Call
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@ -1,3 +1,8 @@
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2013-02-19 Jakub Jelinek <jakub@redhat.com>
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PR tree-optimization/56381
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* g++.dg/opt/pr56381.C: New test.
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2013-02-18 Jakub Jelinek <jakub@redhat.com>
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PR pch/54117
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156
gcc/testsuite/g++.dg/opt/pr56381.C
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156
gcc/testsuite/g++.dg/opt/pr56381.C
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// PR tree-optimization/56381
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// { dg-do compile }
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// { dg-options "-std=c++11 -O2 -w" }
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template <class>
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class intrusive_ptr {};
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class BasicReferenceCounted
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{
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};
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template <class T>
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class ReferenceCountingPointer : intrusive_ptr <T>
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{
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};
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typedef BasicReferenceCounted ReferenceCountedInConditions;
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class PointTag;
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template <typename T, typename>
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struct PreciseFloatType
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{
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typedef T Type;
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};
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template <typename T, int N>
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struct ExtVecTraits
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{
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typedef T __attribute__ ((vector_size (N * sizeof (T)))) type;
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};
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template <typename T, int N>
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using ExtVec = typename ExtVecTraits <T, N>::type;
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template <typename T> using Vec4 = ExtVec <T, 4>;
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template <typename Vec>
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Vec cross3 (Vec x, Vec y)
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{
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Vec x1200 = (Vec) { x[2], x[0] };
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Vec y2010 { y[2], y[0], y[1], y[0] };
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Vec x2010 = (Vec) { x[2], x[0], x[1], x[0] };
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Vec y1200 = (Vec) { y[1], y[0] };
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return x1200 * y2010 - x2010 * y1200;
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}
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template <typename T>
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struct Rot3
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{
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typedef Vec4 <T> Vec;
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Vec axis[3];
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};
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class Basic2DVector
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{
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};
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template <typename T>
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struct Basic3DVector
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{
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typedef Vec4 <T> MathVector;
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Basic3DVector (MathVector iv) : v { (iv[0]), (iv[1]), (iv[2]), (iv[3]) } {}
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T mag2 () {}
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Basic3DVector unit ()
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{
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T my_mag = mag2 ();
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return (my_mag) ? (*this) * (T () / (my_mag)) : *this;
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}
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Basic3DVector
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cross (Basic3DVector lh) { return cross3 (v, lh.v); }
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Vec4 <T> v;
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};
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template <class T>
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Basic3DVector <T> operator * (Basic3DVector <T>, T);
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template <class T, class, class>
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struct PV3DBase
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{
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typedef Basic3DVector <T> BasicVectorType;
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template <class U>
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PV3DBase (Basic3DVector <U> v) : theVector (v) {}
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BasicVectorType basicVector () { return theVector; }
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T x ();
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T y ();
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BasicVectorType theVector;
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};
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class VectorTag;
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template <class T, class FrameTag>
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struct Vector3DBase:public PV3DBase <T, VectorTag, FrameTag>
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{
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typedef PV3DBase <T, VectorTag, FrameTag> BaseClass;
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template <class U>
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Vector3DBase (Basic3DVector <U> v) : BaseClass (v) {}
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Vector3DBase unit () { return (this->basicVector ().unit ()); }
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template <class U>
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Vector3DBase <typename PreciseFloatType <T, U>::Type, FrameTag> cross (Vector3DBase <U, FrameTag> v)
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{
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return (this->theVector.cross (v.basicVector ()));
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}
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};
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template <class T, class FrameTag>
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class Point3DBase : public PV3DBase <T, PointTag, FrameTag>
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{
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};
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template <typename T, typename U, class Frame>
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Vector3DBase <typename PreciseFloatType <T, U>::Type, Frame> operator - (Point3DBase <T, Frame>, Point3DBase <U, Frame>);
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class GlobalTag;
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template <class T>
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struct TkRotation
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{
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typedef Vector3DBase <T, GlobalTag> GlobalVector;
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TkRotation (GlobalVector aX, GlobalVector aY)
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{
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GlobalVector uX = aX.unit ();
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GlobalVector uY = aY.unit ();
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GlobalVector uZ (uX.cross (uY));
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rot.axis[2] = uZ.basicVector ().v;
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}
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Basic3DVector <T> z ();
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Rot3 <T> rot;
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};
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template <class T>
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struct GloballyPositioned
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{
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typedef Point3DBase <T, GlobalTag> PositionType;
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typedef TkRotation <T> RotationType;
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typedef Point3DBase <T, GlobalTag> GlobalPoint;
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typedef Vector3DBase <T, GlobalTag> GlobalVector;
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T iniPhi () { return 999.9978; }
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GloballyPositioned (PositionType pos, RotationType rot) : thePos (pos), theRot (rot) { resetCache (); }
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PositionType position () const;
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RotationType rotation () const;
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PositionType thePos;
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RotationType theRot;
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void resetCache ()
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{
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if ((thePos.x () == 0.) && (thePos.y () == 0.))
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thePhi = 0.;
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else
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thePhi = iniPhi ();
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}
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T thePhi;
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};
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class Plane;
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using TangentPlane = Plane;
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struct Surface : public GloballyPositioned <float>, ReferenceCountedInConditions
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{
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typedef GloballyPositioned <float> Base;
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Surface (PositionType pos, RotationType rot):
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Base (pos, rot) {}
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};
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struct Plane : Surface
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{
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template <typename ... Args>
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Plane (Args ... args):
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Surface ((args) ...) {}
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};
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class Cylinder : Surface
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{
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void tangentPlane (const GlobalPoint &) const;
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};
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void
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Cylinder::tangentPlane (const GlobalPoint & aPoint) const
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{
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GlobalVector yPlane (rotation ().z ());
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GlobalVector xPlane (yPlane.cross (aPoint - position ()));
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new TangentPlane (aPoint, RotationType (xPlane, yPlane));
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}
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@ -2923,7 +2923,7 @@ create_expression_by_pieces (basic_block block, pre_expr expr,
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break;
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case 3:
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folded = fold_build3 (nary->opcode, nary->type,
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genop[0], genop[1], genop[3]);
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genop[0], genop[1], genop[2]);
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break;
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default:
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gcc_unreachable ();
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