RoundRectangle2D.java (getPathIterator): Wrote.

* java/awt/geom/RoundRectangle2D.java (getPathIterator): Wrote.
	* java/awt/geom/PathIterator.java: Documentation fixes.

From-SVN: r71820
This commit is contained in:
Tom Tromey 2003-09-26 15:14:21 +00:00 committed by Tom Tromey
parent 9f5e2e1108
commit a366f4aa32
3 changed files with 167 additions and 7 deletions

View file

@ -1,5 +1,5 @@
/* PathIterator.java -- describes a shape by iterating over its vertices
Copyright (C) 2000, 2002 Free Software Foundation
Copyright (C) 2000, 2002, 2003 Free Software Foundation
This file is part of GNU Classpath.
@ -125,7 +125,7 @@ public interface PathIterator
int getWindingRule();
/**
* Tests if the iterator is exhausted. If this returns false, currentSegment
* Tests if the iterator is exhausted. If this returns true, currentSegment
* and next may throw a NoSuchElementException (although this is not
* required).
*
@ -135,7 +135,7 @@ public interface PathIterator
/**
* Advance to the next segment in the iteration. It is not specified what
* this does if called when isDone() returns false.
* this does if called when isDone() returns true.
*
* @throws java.util.NoSuchElementException optional when isDone() is true
*/

View file

@ -1,5 +1,5 @@
/* RoundRectangle2D.java -- represents a rectangle with rounded corners
Copyright (C) 2000, 2002 Free Software Foundation
Copyright (C) 2000, 2002, 2003 Free Software Foundation
This file is part of GNU Classpath.
@ -37,6 +37,8 @@ exception statement from your version. */
package java.awt.geom;
import java.util.NoSuchElementException;
/** This class implements a rectangle with rounded corners.
* @author Tom Tromey <tromey@cygnus.com>
* @date December 3, 2000
@ -117,10 +119,163 @@ public abstract class RoundRectangle2D extends RectangularShape
/** Return a new path iterator which iterates over this rectangle.
* @param at An affine transform to apply to the object
*/
public PathIterator getPathIterator(AffineTransform at)
public PathIterator getPathIterator(final AffineTransform at)
{
// FIXME.
return null;
final double minx = getX();
final double miny = getY();
final double maxx = minx + getWidth();
final double maxy = miny + getHeight();
final double arcwidth = getArcWidth();
final double archeight = getArcHeight();
return new PathIterator()
{
/** We iterate clockwise around the rectangle, starting in the
* upper left. This variable tracks our current point, which
* can be on either side of a given corner. */
private int current = 0;
/** Child path iterator, used for corners. */
private PathIterator corner;
/** This is used when rendering the corners. We re-use the arc
* for each corner. */
private Arc2D arc = new Arc2D.Double();
/** Temporary array used by getPoint. */
private double[] temp = new double[2];
public int getWindingRule()
{
return WIND_NON_ZERO;
}
public boolean isDone()
{
return current > 9;
}
private void getPoint(int val)
{
switch (val)
{
case 0:
case 8:
temp[0] = minx;
temp[1] = miny + archeight;
break;
case 1:
temp[0] = minx + arcwidth;
temp[1] = miny;
break;
case 2:
temp[0] = maxx - arcwidth;
temp[1] = maxy;
break;
case 3:
temp[0] = maxx;
temp[1] = miny + archeight;
break;
case 4:
temp[0] = maxx;
temp[1] = maxy - archeight;
break;
case 5:
temp[0] = maxx - arcwidth;
temp[1] = maxy;
break;
case 6:
temp[0] = minx + arcwidth;
temp[1] = maxy;
break;
case 7:
temp[0] = minx;
temp[1] = maxy - archeight;
break;
}
}
public void next()
{
if (current >= 8)
++current;
else if (corner != null)
{
// We're iterating through the corner. Work on the child
// iterator; if it finishes, reset and move to the next
// point along the rectangle.
corner.next();
if (corner.isDone())
{
corner = null;
++current;
}
}
else
{
// Make an arc between this point on the rectangle and
// the next one, and then iterate over this arc.
getPoint(current);
double x1 = temp[0];
double y1 = temp[1];
getPoint(current + 1);
arc.setFrameFromDiagonal(x1, y1, temp[0], temp[1]);
arc.setAngles(x1, y1, temp[0], temp[1]);
corner = arc.getPathIterator(at);
}
}
public int currentSegment(float[] coords)
{
if (corner != null)
{
int r = corner.currentSegment(coords);
if (r == SEG_MOVETO)
r = SEG_LINETO;
return r;
}
if (current < 9)
{
getPoint(current);
coords[0] = (float) temp[0];
coords[1] = (float) temp[1];
}
else if (current == 9)
return SEG_CLOSE;
else
throw new NoSuchElementException("rect iterator out of bounds");
if (at != null)
at.transform(coords, 0, coords, 0, 1);
return current == 0 ? SEG_MOVETO : SEG_LINETO;
}
public int currentSegment(double[] coords)
{
if (corner != null)
{
int r = corner.currentSegment(coords);
if (r == SEG_MOVETO)
r = SEG_LINETO;
return r;
}
if (current < 9)
{
getPoint(current);
coords[0] = temp[0];
coords[1] = temp[1];
}
else if (current == 9)
return SEG_CLOSE;
else
throw new NoSuchElementException("rect iterator out of bounds");
if (at != null)
at.transform(coords, 0, coords, 0, 1);
return current == 0 ? SEG_MOVETO : SEG_LINETO;
}
};
}
/** Return true if the given rectangle intersects this shape.