re PR tree-optimization/30186 (accessing an element via a "pointer" on a vector does not cause vec_extract to be used (non-zero index))

2008-03-31  Andrew Pinski  <andrew_pinski@playstation.sony.com>

        PR middle-end/30186
        * fold-const.c (fold_indirect_ref_1): Support accessing non first
        element of the vector via a pointer.

2008-03-31  Andrew Pinski  <andrew_pinski@playstation.sony.com>

        PR middle-end/30186
        * gcc.dg/tree-ssa/vector-1.c: New testcase.
        * gcc.c-torture/execute/vector-1.c: New testcase.
        * gcc.c-torture/execute/vector-2.c: New testcase.

From-SVN: r133766
This commit is contained in:
Andrew Pinski 2008-03-31 18:22:05 +00:00 committed by Andrew Pinski
parent 2d4bba805e
commit a12bdb97c9
6 changed files with 155 additions and 0 deletions

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@ -1,3 +1,9 @@
2008-03-31 Andrew Pinski <andrew_pinski@playstation.sony.com>
PR middle-end/30186
* fold-const.c (fold_indirect_ref_1): Support accessing non first
element of the vector via a pointer.
2008-03-31 Ian Lance Taylor <iant@google.com>
* tlink.c (scan_linker_output): Look for symbol name in single

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@ -14963,6 +14963,34 @@ fold_indirect_ref_1 (tree type, tree op0)
}
}
/* ((foo*)&vectorfoo)[1] => BIT_FIELD_REF<vectorfoo,...> */
if (TREE_CODE (sub) == POINTER_PLUS_EXPR
&& TREE_CODE (TREE_OPERAND (sub, 1)) == INTEGER_CST)
{
tree op00 = TREE_OPERAND (sub, 0);
tree op01 = TREE_OPERAND (sub, 1);
tree op00type;
STRIP_NOPS (op00);
op00type = TREE_TYPE (op00);
if (TREE_CODE (op00) == ADDR_EXPR
&& TREE_CODE (TREE_TYPE (op00type)) == VECTOR_TYPE
&& type == TREE_TYPE (TREE_TYPE (op00type)))
{
HOST_WIDE_INT offset = tree_low_cst (op01, 0);
tree part_width = TYPE_SIZE (type);
unsigned HOST_WIDE_INT part_widthi = tree_low_cst (part_width, 0)/BITS_PER_UNIT;
unsigned HOST_WIDE_INT indexi = offset * BITS_PER_UNIT;
tree index = bitsize_int (indexi);
if (offset/part_widthi <= TYPE_VECTOR_SUBPARTS (TREE_TYPE (op00type)))
return fold_build3 (BIT_FIELD_REF, type, TREE_OPERAND (op00, 0),
part_width, index);
}
}
/* ((foo*)&complexfoo)[1] => __imag__ complexfoo */
if (TREE_CODE (sub) == POINTER_PLUS_EXPR
&& TREE_CODE (TREE_OPERAND (sub, 1)) == INTEGER_CST)

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@ -1,3 +1,10 @@
2008-03-31 Andrew Pinski <andrew_pinski@playstation.sony.com>
PR middle-end/30186
* gcc.dg/tree-ssa/vector-1.c: New testcase.
* gcc.c-torture/execute/vector-1.c: New testcase.
* gcc.c-torture/execute/vector-2.c: New testcase.
2008-03-31 Olivier Hainque <hainque@adacore.com>
* gnat.dg/assign_from_packed_pixels.ads: Support for ...

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@ -0,0 +1,36 @@
/* Check that vector extraction works correctly. */
#define vector __attribute__((vector_size(16) ))
int f0(vector int t)
{
return ((int*)&t)[0];
}
int f1(vector int t)
{
return ((int*)&t)[1];
}
int f2(vector int t)
{
return ((int*)&t)[2];
}
int f3(vector int t)
{
return ((int*)&t)[3];
}
int main(void)
{
vector int a = {0, 1, 2, 3};
/* Make sure that we have the correct size for the vectors. */
if (sizeof(int) != 4)
__builtin_exit (0);
if (f0(a) != 0)
__builtin_abort ();
if (f1(a) != 1)
__builtin_abort ();
if (f2(a) != 2)
__builtin_abort ();
if (f3(a) != 3)
__builtin_abort ();
return 0;
}

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@ -0,0 +1,46 @@
/* Check that vector insertion works correctly. */
#define vector __attribute__((vector_size(16) ))
vector int f0(vector int t, int a)
{
((int*)&t)[0] = a;
return t;
}
vector int f1(vector int t, int a)
{
((int*)&t)[1] = a;
return t;
}
vector int f2(vector int t, int a)
{
((int*)&t)[2] = a;
return t;
}
vector int f3(vector int t, int a)
{
((int*)&t)[3] = a;
return t;
}
int main(void)
{
vector int a = {0, 0, 0, 0};
vector int b = {1, 0, 0, 0};
vector int c = {0, 1, 0, 0};
vector int d = {0, 0, 1, 0};
vector int e = {0, 0, 0, 1};
vector int a0;
a0 = f0(a, 1);
if (memcmp (&a0, &b, sizeof(a0)))
__builtin_abort ();
a0 = f1(a, 1);
if (memcmp (&a0, &c, sizeof(a0)))
__builtin_abort ();
a0 = f2(a, 1);
if (memcmp (&a0, &d, sizeof(a0)))
__builtin_abort ();
a0 = f3(a, 1);
if (memcmp (&a0, &e, sizeof(a0)))
__builtin_abort ();
return 0;
}

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@ -0,0 +1,32 @@
/* { dg-do compile } */
/* { dg-options "-w -O1 -fdump-tree-gimple" } */
/* We should be able to produce a BIT_FIELD_REF for each of these vector access. */
#define vector __attribute__((vector_size(16)))
float f0(vector float t)
{
return ((float*)&t)[0];
}
float f1(vector float t)
{
return ((float*)&t)[1];
}
float f2(vector float t)
{
return ((float*)&t)[2];
}
float f3(vector float t)
{
return ((float*)&t)[3];
}
/* { dg-final { scan-tree-dump-times "BIT_FIELD_REF" 4 "gimple"} } */
/* { dg-final { cleanup-tree-dump "gimple" } } */