i386: Use reference of struct ix86_frame to avoid copy

When there is no need to make a copy of ix86_frame, we can use reference
of struct ix86_frame to avoid copy.

Tested on x86-64.

	* config/i386/i386.c (ix86_can_use_return_insn_p): Use reference
	of struct ix86_frame.
	(ix86_initial_elimination_offset): Likewise.
	(ix86_expand_split_stack_prologue): Likewise.

From-SVN: r254480
This commit is contained in:
H.J. Lu 2017-11-06 23:04:15 +00:00 committed by H.J. Lu
parent 53d855e09d
commit 9f8760ed72
2 changed files with 10 additions and 6 deletions

View file

@ -1,3 +1,10 @@
2017-11-06 H.J. Lu <hongjiu.lu@intel.com>
* config/i386/i386.c (ix86_can_use_return_insn_p): Use reference
of struct ix86_frame.
(ix86_initial_elimination_offset): Likewise.
(ix86_expand_split_stack_prologue): Likewise.
2017-11-06 Marc Glisse <marc.glisse@inria.fr>
* tree-vrp.h (enum value_range_type): Update stale comment.

View file

@ -10486,8 +10486,6 @@ symbolic_reference_mentioned_p (rtx op)
bool
ix86_can_use_return_insn_p (void)
{
struct ix86_frame frame;
if (ix86_function_naked (current_function_decl))
return false;
@ -10502,7 +10500,7 @@ ix86_can_use_return_insn_p (void)
if (crtl->args.pops_args && crtl->args.size >= 32768)
return 0;
frame = cfun->machine->frame;
struct ix86_frame &frame = cfun->machine->frame;
return (frame.stack_pointer_offset == UNITS_PER_WORD
&& (frame.nregs + frame.nsseregs) == 0);
}
@ -10996,7 +10994,7 @@ ix86_can_eliminate (const int from, const int to)
HOST_WIDE_INT
ix86_initial_elimination_offset (int from, int to)
{
struct ix86_frame frame = cfun->machine->frame;
struct ix86_frame &frame = cfun->machine->frame;
if (from == ARG_POINTER_REGNUM && to == HARD_FRAME_POINTER_REGNUM)
return frame.hard_frame_pointer_offset;
@ -14334,7 +14332,6 @@ ix86_split_stack_guard (void)
void
ix86_expand_split_stack_prologue (void)
{
struct ix86_frame frame;
HOST_WIDE_INT allocate;
unsigned HOST_WIDE_INT args_size;
rtx_code_label *label;
@ -14346,7 +14343,7 @@ ix86_expand_split_stack_prologue (void)
gcc_assert (flag_split_stack && reload_completed);
ix86_finalize_stack_frame_flags ();
frame = cfun->machine->frame;
struct ix86_frame &frame = cfun->machine->frame;
allocate = frame.stack_pointer_offset - INCOMING_FRAME_SP_OFFSET;
/* This is the label we will branch to if we have enough stack