Imported GNU Classpath 0.19 + gcj-import-20051115.

* sources.am: Regenerated.
       * Makefile.in: Likewise.
       * scripts/makemake.tcl: Use glob -nocomplain.

From-SVN: r107049
This commit is contained in:
Mark Wielaard 2005-11-15 23:20:01 +00:00
parent 02e549bfaa
commit 8f523f3a10
1241 changed files with 97711 additions and 25284 deletions

View file

@ -39,42 +39,30 @@ exception statement from your version. */
package javax.swing.plaf.basic;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Insets;
import java.awt.Polygon;
import java.awt.Rectangle;
import javax.swing.ButtonModel;
import javax.swing.JButton;
import javax.swing.SwingConstants;
import javax.swing.border.Border;
/**
* This class draws simple arrow buttons for the Basic Look and Feel.
* A button that displays an arrow (triangle) that points {@link #NORTH},
* {@link #SOUTH}, {@link #EAST} or {@link #WEST}. This button is used by
* the {@link BasicComboBoxUI} class.
*
* @see BasicComboBoxUI#createArrowButton
*/
public class BasicArrowButton extends JButton implements SwingConstants
{
/** The default size of the Arrow buttons. */
private static int defaultSize = 12;
/** The Polygon that points up. */
private static Polygon upIcon = new Polygon(new int[] { 0, 5, 9 },
new int[] { 7, 2, 7 }, 3);
/** The Polygon that points down. */
private static Polygon downIcon = new Polygon(new int[] { 1, 5, 9 },
new int[] { 3, 7, 3 }, 3);
/** The Polygon that points left. */
private static Polygon leftIcon = new Polygon(new int[] { 7, 3, 7 },
new int[] { 1, 5, 9 }, 3);
/** The Polygon that points right. */
private static Polygon rightIcon = new Polygon(new int[] { 3, 7, 3 },
new int[] { 1, 5, 9 }, 3);
/** The direction to point in. */
/**
* The direction that the arrow points.
*
* @see #getDirection()
*/
protected int direction;
/**
@ -89,7 +77,7 @@ public class BasicArrowButton extends JButton implements SwingConstants
* edges of the button.
* This is package-private to avoid an accessor method.
*/
transient Color darkShadow = Color.DARK_GRAY;
transient Color darkShadow = new Color(102, 102, 102);
/**
* The top and left edges of the button.
@ -97,51 +85,15 @@ public class BasicArrowButton extends JButton implements SwingConstants
*/
transient Color highlight = Color.WHITE;
/** The border around the ArrowButton. */
private transient Border buttonBorder = new Border()
{
public Insets getBorderInsets(Component c)
{
return new Insets(2, 2, 2, 2);
}
public boolean isBorderOpaque()
{
return true;
}
public void paintBorder(Component c, Graphics g, int x, int y, int w,
int h)
{
Color saved = g.getColor();
g.setColor(highlight);
g.drawLine(x + 1, y + 1, x + w - 1, y + 1);
g.drawLine(x + 1, y + 1, x + 1, y + h - 1);
g.setColor(shadow);
g.drawLine(x + 1, y + h - 1, x + w - 1, y + h - 1);
g.drawLine(x + w - 1, y + 1, x + w - 1, y + h - 1);
g.setColor(darkShadow);
g.drawLine(x, y + h, x + w, y + h);
g.drawLine(x + w, y, x + w, y + h);
g.setColor(saved);
}
};
/**
* Creates a new BasicArrowButton object.
* Creates a new <code>BasicArrowButton</code> object.
*
* @param direction The direction the arrow points in.
* @param direction The direction the arrow points in (one of:
* {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
*/
public BasicArrowButton(int direction)
{
super();
setBorder(buttonBorder);
setDirection(direction);
}
@ -149,7 +101,8 @@ public class BasicArrowButton extends JButton implements SwingConstants
* Creates a new BasicArrowButton object with the given colors and
* direction.
*
* @param direction The direction to point in.
* @param direction The direction to point in (one of:
* {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
* @param background The background color.
* @param shadow The shadow color.
* @param darkShadow The dark shadow color.
@ -166,9 +119,10 @@ public class BasicArrowButton extends JButton implements SwingConstants
}
/**
* This method returns whether the focus can traverse to this component.
* Returns whether the focus can traverse to this component. This method
* always returns <code>false</code>.
*
* @return Whether the focus can traverse to this component.
* @return <code>false</code>.
*/
public boolean isFocusTraversable()
{
@ -176,7 +130,8 @@ public class BasicArrowButton extends JButton implements SwingConstants
}
/**
* This method returns the direction of the arrow.
* Returns the direction of the arrow (one of: {@link #NORTH},
* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
*
* @return The direction of the arrow.
*/
@ -186,9 +141,10 @@ public class BasicArrowButton extends JButton implements SwingConstants
}
/**
* This method changes the direction of the arrow.
* Sets the direction of the arrow.
*
* @param dir The new direction of the arrow.
* @param dir The new direction of the arrow (one of: {@link #NORTH},
* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
*/
public void setDirection(int dir)
{
@ -196,7 +152,7 @@ public class BasicArrowButton extends JButton implements SwingConstants
}
/**
* This method paints the arrow button. The painting is delegated to the
* Paints the arrow button. The painting is delegated to the
* paintTriangle method.
*
* @param g The Graphics object to paint with.
@ -204,147 +160,257 @@ public class BasicArrowButton extends JButton implements SwingConstants
public void paint(Graphics g)
{
super.paint(g);
Insets insets = getInsets();
Rectangle bounds = getBounds();
int x = insets.left
+ (bounds.width - insets.left - insets.right - defaultSize) / 2;
int y = insets.top
+ (bounds.height - insets.left - insets.right - defaultSize) / 2;
paintTriangle(g, x, y, defaultSize, direction, isEnabled());
int size = bounds.height / 4;
int x = (bounds.width - size) / 2;
int y = (bounds.height - size) / 2;
ButtonModel m = getModel();
if (m.isArmed())
{
x++;
y++;
}
paintTriangle(g, x, y, size, direction, isEnabled());
}
/** The preferred size for the button. */
private static final Dimension PREFERRED_SIZE = new Dimension(16, 16);
/** The minimum size for the button. */
private static final Dimension MINIMUM_SIZE = new Dimension(5, 5);
/** The maximum size for the button. */
private static final Dimension MAXIMUM_SIZE
= new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
/**
* This method returns the preferred size of the arrow button.
* Returns the preferred size of the arrow button.
*
* @return The preferred size.
* @return The preferred size (always 16 x 16).
*/
public Dimension getPreferredSize()
{
Insets insets = getInsets();
int w = defaultSize + insets.left + insets.right;
int h = defaultSize + insets.top + insets.bottom;
return new Dimension(w, h);
return PREFERRED_SIZE;
}
/**
* This method returns the minimum size of the arrow button.
* Returns the minimum size of the arrow button.
*
* @return The minimum size.
* @return The minimum size (always 5 x 5).
*/
public Dimension getMinimumSize()
{
return getPreferredSize();
return MINIMUM_SIZE;
}
/**
* This method returns the maximum size of the arrow button.
* Returns the maximum size of the arrow button.
*
* @return The maximum size.
*/
public Dimension getMaximumSize()
{
return getPreferredSize();
return MAXIMUM_SIZE;
}
/**
* The method paints a triangle with the given size and direction at the
* given x and y coordinates.
* Paints a triangle with the given size, location and direction. It is
* difficult to explain the rationale behind the positioning of the triangle
* relative to the given (x, y) position - by trial and error we seem to
* match the behaviour of the reference implementation (which is missing a
* specification for this method).
*
* @param g The Graphics object to paint with.
* @param x The x coordinate to paint at.
* @param y The y coordinate to paint at.
* @param size The size of the icon.
* @param direction The direction of the icon.
* @param isEnabled Whether it is enabled.
* @param g the graphics device.
* @param x the x-coordinate for the triangle's location.
* @param y the y-coordinate for the triangle's location.
* @param size the arrow size (depth).
* @param direction the direction of the arrow (one of: {@link #NORTH},
* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
* state, otherwise it is drawn in the disabled state.
*/
public void paintTriangle(Graphics g, int x, int y, int size, int direction,
boolean isEnabled)
{
Polygon arrow = null;
Color savedColor = g.getColor();
switch (direction)
{
case NORTH:
arrow = upIcon;
break;
paintTriangleNorth(g, x, y, size, isEnabled);
break;
case SOUTH:
arrow = downIcon;
break;
case EAST:
case RIGHT:
arrow = rightIcon;
break;
case WEST:
case LEFT:
arrow = leftIcon;
break;
}
int[] xPoints = arrow.xpoints;
int[] yPoints = arrow.ypoints;
int x1;
int y1;
int x2;
int y2;
x1 = y1 = x2 = y2 = 0;
if (size != defaultSize)
{
float scale = size * 1f / defaultSize;
for (int i = 0; i < 3; i++)
{
xPoints[i] *= scale;
yPoints[i] *= scale;
}
}
g.translate(x, y);
switch (direction)
{
case NORTH:
x1 = xPoints[0] + 2;
y1 = yPoints[0];
y2 = y1;
x2 = xPoints[2] - 1;
break;
case SOUTH:
x1 = xPoints[1];
y1 = yPoints[1] + 1;
x2 = xPoints[2] - 1;
y2 = yPoints[2];
break;
paintTriangleSouth(g, x, y, size, isEnabled);
break;
case LEFT:
case WEST:
x1 = xPoints[0] + 1;
y1 = yPoints[0] + 1;
x2 = x1;
y2 = yPoints[2] + 1;
break;
paintTriangleWest(g, x, y, size, isEnabled);
break;
case RIGHT:
case EAST:
x1 = xPoints[2];
y1 = yPoints[2] + 1;
x2 = xPoints[1] - 1;
y2 = yPoints[1] + 1;
break;
paintTriangleEast(g, x, y, size, isEnabled);
break;
}
Color saved = g.getColor();
if (isEnabled)
{
g.setColor(Color.DARK_GRAY);
if (arrow != null)
g.fillPolygon(xPoints, yPoints, 3);
}
else
{
g.setColor(Color.GRAY);
g.fillPolygon(xPoints, yPoints, 3);
g.setColor(Color.WHITE);
g.drawLine(x1, y1, x2, y2);
}
g.setColor(saved);
g.translate(-x, -y);
g.setColor(savedColor);
}
/**
* Paints an upward-pointing triangle. This method is called by the
* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
*
* @param g the graphics device.
* @param x the x-coordinate for the anchor point.
* @param y the y-coordinate for the anchor point.
* @param size the arrow size (depth).
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
* state, otherwise it is drawn in the disabled state.
*/
private void paintTriangleNorth(Graphics g, int x, int y, int size,
boolean isEnabled)
{
int tipX = x + (size - 2) / 2;
int tipY = y;
int baseX1 = tipX - (size - 1);
int baseX2 = tipX + (size - 1);
int baseY = y + (size - 1);
Polygon triangle = new Polygon();
triangle.addPoint(tipX, tipY);
triangle.addPoint(baseX1, baseY);
triangle.addPoint(baseX2, baseY);
if (isEnabled)
{
g.setColor(Color.DARK_GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
}
else
{
g.setColor(Color.GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
g.setColor(Color.WHITE);
g.drawLine(baseX1 + 1, baseY + 1, baseX2 + 1, baseY + 1);
}
}
/**
* Paints an downward-pointing triangle. This method is called by the
* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
*
* @param g the graphics device.
* @param x the x-coordinate for the anchor point.
* @param y the y-coordinate for the anchor point.
* @param size the arrow size (depth).
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
* state, otherwise it is drawn in the disabled state.
*/
private void paintTriangleSouth(Graphics g, int x, int y, int size,
boolean isEnabled)
{
int tipX = x + (size - 2) / 2;
int tipY = y + (size - 1);
int baseX1 = tipX - (size - 1);
int baseX2 = tipX + (size - 1);
int baseY = y;
Polygon triangle = new Polygon();
triangle.addPoint(tipX, tipY);
triangle.addPoint(baseX1, baseY);
triangle.addPoint(baseX2, baseY);
if (isEnabled)
{
g.setColor(Color.DARK_GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
}
else
{
g.setColor(Color.GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
g.setColor(Color.WHITE);
g.drawLine(tipX + 1, tipY, baseX2, baseY + 1);
g.drawLine(tipX + 1, tipY + 1, baseX2 + 1, baseY + 1);
}
}
/**
* Paints a right-pointing triangle. This method is called by the
* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
*
* @param g the graphics device.
* @param x the x-coordinate for the anchor point.
* @param y the y-coordinate for the anchor point.
* @param size the arrow size (depth).
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
* state, otherwise it is drawn in the disabled state.
*/
private void paintTriangleEast(Graphics g, int x, int y, int size,
boolean isEnabled)
{
int tipX = x + (size - 1);
int tipY = y + (size - 2) / 2;
int baseX = x;
int baseY1 = tipY - (size - 1);
int baseY2 = tipY + (size - 1);
Polygon triangle = new Polygon();
triangle.addPoint(tipX, tipY);
triangle.addPoint(baseX, baseY1);
triangle.addPoint(baseX, baseY2);
if (isEnabled)
{
g.setColor(Color.DARK_GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
}
else
{
g.setColor(Color.GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
g.setColor(Color.WHITE);
g.drawLine(baseX + 1, baseY2, tipX, tipY + 1);
g.drawLine(baseX + 1, baseY2 + 1, tipX + 1, tipY + 1);
}
}
/**
* Paints a left-pointing triangle. This method is called by the
* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
*
* @param g the graphics device.
* @param x the x-coordinate for the anchor point.
* @param y the y-coordinate for the anchor point.
* @param size the arrow size (depth).
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
* state, otherwise it is drawn in the disabled state.
*/
private void paintTriangleWest(Graphics g, int x, int y, int size,
boolean isEnabled)
{
int tipX = x;
int tipY = y + (size - 2) / 2;
int baseX = x + (size - 1);
int baseY1 = tipY - (size - 1);
int baseY2 = tipY + (size - 1);
Polygon triangle = new Polygon();
triangle.addPoint(tipX, tipY);
triangle.addPoint(baseX, baseY1);
triangle.addPoint(baseX, baseY2);
if (isEnabled)
{
g.setColor(Color.DARK_GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
}
else
{
g.setColor(Color.GRAY);
g.fillPolygon(triangle);
g.drawPolygon(triangle);
g.setColor(Color.WHITE);
g.drawLine(baseX + 1, baseY1 + 1, baseX + 1, baseY2 + 1);
}
}
}