Imported GNU Classpath 0.19 + gcj-import-20051115.
* sources.am: Regenerated. * Makefile.in: Likewise. * scripts/makemake.tcl: Use glob -nocomplain. From-SVN: r107049
This commit is contained in:
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1241 changed files with 97711 additions and 25284 deletions
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@ -39,42 +39,30 @@ exception statement from your version. */
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package javax.swing.plaf.basic;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Insets;
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import java.awt.Polygon;
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import java.awt.Rectangle;
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import javax.swing.ButtonModel;
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import javax.swing.JButton;
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import javax.swing.SwingConstants;
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import javax.swing.border.Border;
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/**
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* This class draws simple arrow buttons for the Basic Look and Feel.
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* A button that displays an arrow (triangle) that points {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} or {@link #WEST}. This button is used by
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* the {@link BasicComboBoxUI} class.
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*
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* @see BasicComboBoxUI#createArrowButton
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*/
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public class BasicArrowButton extends JButton implements SwingConstants
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{
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/** The default size of the Arrow buttons. */
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private static int defaultSize = 12;
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/** The Polygon that points up. */
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private static Polygon upIcon = new Polygon(new int[] { 0, 5, 9 },
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new int[] { 7, 2, 7 }, 3);
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/** The Polygon that points down. */
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private static Polygon downIcon = new Polygon(new int[] { 1, 5, 9 },
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new int[] { 3, 7, 3 }, 3);
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/** The Polygon that points left. */
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private static Polygon leftIcon = new Polygon(new int[] { 7, 3, 7 },
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new int[] { 1, 5, 9 }, 3);
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/** The Polygon that points right. */
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private static Polygon rightIcon = new Polygon(new int[] { 3, 7, 3 },
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new int[] { 1, 5, 9 }, 3);
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/** The direction to point in. */
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/**
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* The direction that the arrow points.
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*
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* @see #getDirection()
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*/
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protected int direction;
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/**
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@ -89,7 +77,7 @@ public class BasicArrowButton extends JButton implements SwingConstants
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* edges of the button.
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* This is package-private to avoid an accessor method.
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*/
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transient Color darkShadow = Color.DARK_GRAY;
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transient Color darkShadow = new Color(102, 102, 102);
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/**
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* The top and left edges of the button.
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@ -97,51 +85,15 @@ public class BasicArrowButton extends JButton implements SwingConstants
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*/
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transient Color highlight = Color.WHITE;
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/** The border around the ArrowButton. */
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private transient Border buttonBorder = new Border()
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{
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public Insets getBorderInsets(Component c)
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{
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return new Insets(2, 2, 2, 2);
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}
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public boolean isBorderOpaque()
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{
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return true;
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}
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public void paintBorder(Component c, Graphics g, int x, int y, int w,
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int h)
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{
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Color saved = g.getColor();
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g.setColor(highlight);
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g.drawLine(x + 1, y + 1, x + w - 1, y + 1);
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g.drawLine(x + 1, y + 1, x + 1, y + h - 1);
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g.setColor(shadow);
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g.drawLine(x + 1, y + h - 1, x + w - 1, y + h - 1);
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g.drawLine(x + w - 1, y + 1, x + w - 1, y + h - 1);
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g.setColor(darkShadow);
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g.drawLine(x, y + h, x + w, y + h);
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g.drawLine(x + w, y, x + w, y + h);
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g.setColor(saved);
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}
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};
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/**
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* Creates a new BasicArrowButton object.
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* Creates a new <code>BasicArrowButton</code> object.
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*
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* @param direction The direction the arrow points in.
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* @param direction The direction the arrow points in (one of:
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* {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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*/
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public BasicArrowButton(int direction)
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{
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super();
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setBorder(buttonBorder);
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setDirection(direction);
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}
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@ -149,7 +101,8 @@ public class BasicArrowButton extends JButton implements SwingConstants
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* Creates a new BasicArrowButton object with the given colors and
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* direction.
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*
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* @param direction The direction to point in.
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* @param direction The direction to point in (one of:
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* {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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* @param background The background color.
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* @param shadow The shadow color.
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* @param darkShadow The dark shadow color.
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@ -166,9 +119,10 @@ public class BasicArrowButton extends JButton implements SwingConstants
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}
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/**
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* This method returns whether the focus can traverse to this component.
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* Returns whether the focus can traverse to this component. This method
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* always returns <code>false</code>.
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*
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* @return Whether the focus can traverse to this component.
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* @return <code>false</code>.
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*/
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public boolean isFocusTraversable()
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{
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@ -176,7 +130,8 @@ public class BasicArrowButton extends JButton implements SwingConstants
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}
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/**
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* This method returns the direction of the arrow.
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* Returns the direction of the arrow (one of: {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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*
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* @return The direction of the arrow.
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*/
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@ -186,9 +141,10 @@ public class BasicArrowButton extends JButton implements SwingConstants
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}
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/**
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* This method changes the direction of the arrow.
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* Sets the direction of the arrow.
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*
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* @param dir The new direction of the arrow.
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* @param dir The new direction of the arrow (one of: {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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*/
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public void setDirection(int dir)
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{
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@ -196,7 +152,7 @@ public class BasicArrowButton extends JButton implements SwingConstants
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}
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/**
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* This method paints the arrow button. The painting is delegated to the
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* Paints the arrow button. The painting is delegated to the
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* paintTriangle method.
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*
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* @param g The Graphics object to paint with.
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@ -204,147 +160,257 @@ public class BasicArrowButton extends JButton implements SwingConstants
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public void paint(Graphics g)
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{
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super.paint(g);
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Insets insets = getInsets();
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Rectangle bounds = getBounds();
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int x = insets.left
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+ (bounds.width - insets.left - insets.right - defaultSize) / 2;
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int y = insets.top
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+ (bounds.height - insets.left - insets.right - defaultSize) / 2;
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paintTriangle(g, x, y, defaultSize, direction, isEnabled());
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int size = bounds.height / 4;
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int x = (bounds.width - size) / 2;
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int y = (bounds.height - size) / 2;
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ButtonModel m = getModel();
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if (m.isArmed())
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{
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x++;
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y++;
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}
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paintTriangle(g, x, y, size, direction, isEnabled());
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}
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/** The preferred size for the button. */
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private static final Dimension PREFERRED_SIZE = new Dimension(16, 16);
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/** The minimum size for the button. */
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private static final Dimension MINIMUM_SIZE = new Dimension(5, 5);
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/** The maximum size for the button. */
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private static final Dimension MAXIMUM_SIZE
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= new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
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/**
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* This method returns the preferred size of the arrow button.
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* Returns the preferred size of the arrow button.
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*
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* @return The preferred size.
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* @return The preferred size (always 16 x 16).
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*/
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public Dimension getPreferredSize()
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{
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Insets insets = getInsets();
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int w = defaultSize + insets.left + insets.right;
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int h = defaultSize + insets.top + insets.bottom;
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return new Dimension(w, h);
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return PREFERRED_SIZE;
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}
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/**
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* This method returns the minimum size of the arrow button.
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* Returns the minimum size of the arrow button.
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*
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* @return The minimum size.
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* @return The minimum size (always 5 x 5).
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*/
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public Dimension getMinimumSize()
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{
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return getPreferredSize();
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return MINIMUM_SIZE;
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}
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/**
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* This method returns the maximum size of the arrow button.
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* Returns the maximum size of the arrow button.
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*
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* @return The maximum size.
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*/
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public Dimension getMaximumSize()
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{
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return getPreferredSize();
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return MAXIMUM_SIZE;
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}
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/**
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* The method paints a triangle with the given size and direction at the
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* given x and y coordinates.
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* Paints a triangle with the given size, location and direction. It is
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* difficult to explain the rationale behind the positioning of the triangle
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* relative to the given (x, y) position - by trial and error we seem to
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* match the behaviour of the reference implementation (which is missing a
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* specification for this method).
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*
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* @param g The Graphics object to paint with.
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* @param x The x coordinate to paint at.
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* @param y The y coordinate to paint at.
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* @param size The size of the icon.
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* @param direction The direction of the icon.
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* @param isEnabled Whether it is enabled.
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* @param g the graphics device.
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* @param x the x-coordinate for the triangle's location.
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* @param y the y-coordinate for the triangle's location.
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* @param size the arrow size (depth).
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* @param direction the direction of the arrow (one of: {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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public void paintTriangle(Graphics g, int x, int y, int size, int direction,
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boolean isEnabled)
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{
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Polygon arrow = null;
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Color savedColor = g.getColor();
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switch (direction)
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{
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case NORTH:
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arrow = upIcon;
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break;
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paintTriangleNorth(g, x, y, size, isEnabled);
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break;
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case SOUTH:
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arrow = downIcon;
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break;
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case EAST:
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case RIGHT:
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arrow = rightIcon;
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break;
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case WEST:
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case LEFT:
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arrow = leftIcon;
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break;
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}
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int[] xPoints = arrow.xpoints;
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int[] yPoints = arrow.ypoints;
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int x1;
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int y1;
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int x2;
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int y2;
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x1 = y1 = x2 = y2 = 0;
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if (size != defaultSize)
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{
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float scale = size * 1f / defaultSize;
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for (int i = 0; i < 3; i++)
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{
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xPoints[i] *= scale;
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yPoints[i] *= scale;
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}
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}
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g.translate(x, y);
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switch (direction)
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{
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case NORTH:
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x1 = xPoints[0] + 2;
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y1 = yPoints[0];
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y2 = y1;
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x2 = xPoints[2] - 1;
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break;
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case SOUTH:
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x1 = xPoints[1];
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y1 = yPoints[1] + 1;
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x2 = xPoints[2] - 1;
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y2 = yPoints[2];
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break;
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paintTriangleSouth(g, x, y, size, isEnabled);
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break;
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case LEFT:
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case WEST:
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x1 = xPoints[0] + 1;
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y1 = yPoints[0] + 1;
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x2 = x1;
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y2 = yPoints[2] + 1;
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break;
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paintTriangleWest(g, x, y, size, isEnabled);
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break;
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case RIGHT:
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case EAST:
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x1 = xPoints[2];
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y1 = yPoints[2] + 1;
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x2 = xPoints[1] - 1;
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y2 = yPoints[1] + 1;
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break;
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paintTriangleEast(g, x, y, size, isEnabled);
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break;
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}
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Color saved = g.getColor();
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if (isEnabled)
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{
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g.setColor(Color.DARK_GRAY);
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if (arrow != null)
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g.fillPolygon(xPoints, yPoints, 3);
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}
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else
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{
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g.setColor(Color.GRAY);
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g.fillPolygon(xPoints, yPoints, 3);
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g.setColor(Color.WHITE);
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g.drawLine(x1, y1, x2, y2);
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}
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g.setColor(saved);
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g.translate(-x, -y);
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g.setColor(savedColor);
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}
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/**
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* Paints an upward-pointing triangle. This method is called by the
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* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the anchor point.
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* @param y the y-coordinate for the anchor point.
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* @param size the arrow size (depth).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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private void paintTriangleNorth(Graphics g, int x, int y, int size,
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boolean isEnabled)
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{
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int tipX = x + (size - 2) / 2;
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int tipY = y;
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int baseX1 = tipX - (size - 1);
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int baseX2 = tipX + (size - 1);
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int baseY = y + (size - 1);
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Polygon triangle = new Polygon();
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triangle.addPoint(tipX, tipY);
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triangle.addPoint(baseX1, baseY);
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triangle.addPoint(baseX2, baseY);
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if (isEnabled)
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{
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g.setColor(Color.DARK_GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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}
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else
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{
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g.setColor(Color.GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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g.setColor(Color.WHITE);
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g.drawLine(baseX1 + 1, baseY + 1, baseX2 + 1, baseY + 1);
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}
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}
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/**
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* Paints an downward-pointing triangle. This method is called by the
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* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the anchor point.
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* @param y the y-coordinate for the anchor point.
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* @param size the arrow size (depth).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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private void paintTriangleSouth(Graphics g, int x, int y, int size,
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boolean isEnabled)
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{
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int tipX = x + (size - 2) / 2;
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int tipY = y + (size - 1);
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int baseX1 = tipX - (size - 1);
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int baseX2 = tipX + (size - 1);
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int baseY = y;
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Polygon triangle = new Polygon();
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triangle.addPoint(tipX, tipY);
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triangle.addPoint(baseX1, baseY);
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triangle.addPoint(baseX2, baseY);
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if (isEnabled)
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{
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g.setColor(Color.DARK_GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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}
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else
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{
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g.setColor(Color.GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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g.setColor(Color.WHITE);
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g.drawLine(tipX + 1, tipY, baseX2, baseY + 1);
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g.drawLine(tipX + 1, tipY + 1, baseX2 + 1, baseY + 1);
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}
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}
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/**
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* Paints a right-pointing triangle. This method is called by the
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* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the anchor point.
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* @param y the y-coordinate for the anchor point.
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* @param size the arrow size (depth).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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private void paintTriangleEast(Graphics g, int x, int y, int size,
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boolean isEnabled)
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{
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int tipX = x + (size - 1);
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int tipY = y + (size - 2) / 2;
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int baseX = x;
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int baseY1 = tipY - (size - 1);
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int baseY2 = tipY + (size - 1);
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Polygon triangle = new Polygon();
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triangle.addPoint(tipX, tipY);
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triangle.addPoint(baseX, baseY1);
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triangle.addPoint(baseX, baseY2);
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if (isEnabled)
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{
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g.setColor(Color.DARK_GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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}
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else
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{
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||||
g.setColor(Color.GRAY);
|
||||
g.fillPolygon(triangle);
|
||||
g.drawPolygon(triangle);
|
||||
g.setColor(Color.WHITE);
|
||||
g.drawLine(baseX + 1, baseY2, tipX, tipY + 1);
|
||||
g.drawLine(baseX + 1, baseY2 + 1, tipX + 1, tipY + 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Paints a left-pointing triangle. This method is called by the
|
||||
* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
|
||||
*
|
||||
* @param g the graphics device.
|
||||
* @param x the x-coordinate for the anchor point.
|
||||
* @param y the y-coordinate for the anchor point.
|
||||
* @param size the arrow size (depth).
|
||||
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
|
||||
* state, otherwise it is drawn in the disabled state.
|
||||
*/
|
||||
private void paintTriangleWest(Graphics g, int x, int y, int size,
|
||||
boolean isEnabled)
|
||||
{
|
||||
int tipX = x;
|
||||
int tipY = y + (size - 2) / 2;
|
||||
int baseX = x + (size - 1);
|
||||
int baseY1 = tipY - (size - 1);
|
||||
int baseY2 = tipY + (size - 1);
|
||||
|
||||
Polygon triangle = new Polygon();
|
||||
triangle.addPoint(tipX, tipY);
|
||||
triangle.addPoint(baseX, baseY1);
|
||||
triangle.addPoint(baseX, baseY2);
|
||||
if (isEnabled)
|
||||
{
|
||||
g.setColor(Color.DARK_GRAY);
|
||||
g.fillPolygon(triangle);
|
||||
g.drawPolygon(triangle);
|
||||
}
|
||||
else
|
||||
{
|
||||
g.setColor(Color.GRAY);
|
||||
g.fillPolygon(triangle);
|
||||
g.drawPolygon(triangle);
|
||||
g.setColor(Color.WHITE);
|
||||
g.drawLine(baseX + 1, baseY1 + 1, baseX + 1, baseY2 + 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue