splay-tree.c (rotate_left): New function.
2005-11-07 Richard Guenther <rguenther@suse.de> * splay-tree.c (rotate_left): New function. (rotate_right): Likewise. (splay_tree_splay_helper): Remove. (splay_tree_splay): Re-implement. From-SVN: r106584
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2 changed files with 89 additions and 113 deletions
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@ -1,3 +1,10 @@
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2005-11-06 Richard Guenther <rguenther@suse.de>
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* splay-tree.c (rotate_left): New function.
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(rotate_right): Likewise.
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(splay_tree_splay_helper): Remove.
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(splay_tree_splay): Re-implement.
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2005-10-31 Mark Kettenis <kettenis@gnu.org>
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* floatformat.c (floatformat_vax_aingle, floatformat_vax_double):
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@ -38,12 +38,11 @@ Boston, MA 02110-1301, USA. */
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#include "splay-tree.h"
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static void splay_tree_delete_helper (splay_tree, splay_tree_node);
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static inline void rotate_left (splay_tree_node *,
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splay_tree_node, splay_tree_node);
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static inline void rotate_right (splay_tree_node *,
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splay_tree_node, splay_tree_node);
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static void splay_tree_splay (splay_tree, splay_tree_key);
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static splay_tree_node splay_tree_splay_helper (splay_tree,
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splay_tree_key,
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splay_tree_node*,
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splay_tree_node*,
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splay_tree_node*);
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static int splay_tree_foreach_helper (splay_tree, splay_tree_node,
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splay_tree_foreach_fn, void*);
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@ -107,116 +106,33 @@ splay_tree_delete_helper (splay_tree sp, splay_tree_node node)
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#undef VDEL
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}
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/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
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and grandparent, respectively, of NODE. */
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/* Rotate the edge joining the left child N with its parent P. PP is the
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grandparents pointer to P. */
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static splay_tree_node
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splay_tree_splay_helper (splay_tree sp, splay_tree_key key,
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splay_tree_node *node, splay_tree_node *parent,
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splay_tree_node *grandparent)
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static inline void
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rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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{
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splay_tree_node *next;
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splay_tree_node n;
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int comparison;
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n = *node;
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if (!n)
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return *parent;
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comparison = (*sp->comp) (key, n->key);
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if (comparison == 0)
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/* We've found the target. */
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next = 0;
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else if (comparison < 0)
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/* The target is to the left. */
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next = &n->left;
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else
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/* The target is to the right. */
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next = &n->right;
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if (next)
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{
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/* Continue down the tree. */
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n = splay_tree_splay_helper (sp, key, next, node, parent);
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/* The recursive call will change the place to which NODE
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points. */
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if (*node != n)
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return n;
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}
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if (!parent)
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/* NODE is the root. We are done. */
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return n;
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/* First, handle the case where there is no grandparent (i.e.,
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*PARENT is the root of the tree.) */
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if (!grandparent)
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{
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if (n == (*parent)->left)
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{
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*node = n->right;
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n->right = *parent;
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}
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else
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{
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*node = n->left;
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n->left = *parent;
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}
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*parent = n;
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return n;
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}
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/* Next handle the cases where both N and *PARENT are left children,
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or where both are right children. */
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if (n == (*parent)->left && *parent == (*grandparent)->left)
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{
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splay_tree_node p = *parent;
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(*grandparent)->left = p->right;
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p->right = *grandparent;
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p->left = n->right;
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n->right = p;
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*grandparent = n;
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return n;
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}
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else if (n == (*parent)->right && *parent == (*grandparent)->right)
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{
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splay_tree_node p = *parent;
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(*grandparent)->right = p->left;
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p->left = *grandparent;
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p->right = n->left;
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n->left = p;
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*grandparent = n;
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return n;
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}
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/* Finally, deal with the case where N is a left child, but *PARENT
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is a right child, or vice versa. */
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if (n == (*parent)->left)
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{
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(*parent)->left = n->right;
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n->right = *parent;
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(*grandparent)->right = n->left;
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n->left = *grandparent;
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*grandparent = n;
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return n;
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}
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else
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{
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(*parent)->right = n->left;
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n->left = *parent;
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(*grandparent)->left = n->right;
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n->right = *grandparent;
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*grandparent = n;
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return n;
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}
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splay_tree_node tmp;
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tmp = n->right;
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n->right = p;
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p->left = tmp;
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*pp = n;
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}
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/* Splay SP around KEY. */
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/* Rotate the edge joining the right child N with its parent P. PP is the
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grandparents pointer to P. */
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static inline void
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rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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{
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splay_tree_node tmp;
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tmp = n->left;
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n->left = p;
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p->right = tmp;
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*pp = n;
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}
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/* Bottom up splay of key. */
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static void
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splay_tree_splay (splay_tree sp, splay_tree_key key)
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@ -224,8 +140,61 @@ splay_tree_splay (splay_tree sp, splay_tree_key key)
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if (sp->root == 0)
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return;
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splay_tree_splay_helper (sp, key, &sp->root,
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/*grandparent=*/0, /*parent=*/0);
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do {
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int cmp1, cmp2;
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splay_tree_node n, c;
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n = sp->root;
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cmp1 = (*sp->comp) (key, n->key);
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/* Found. */
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if (cmp1 == 0)
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return;
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/* Left or right? If no child, then we're done. */
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if (cmp1 < 0)
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c = n->left;
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else
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c = n->right;
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if (!c)
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return;
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/* Next one left or right? If found or no child, we're done
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after one rotation. */
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cmp2 = (*sp->comp) (key, c->key);
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if (cmp2 == 0
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|| (cmp2 < 0 && !c->left)
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|| (cmp2 > 0 && !c->right))
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{
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if (cmp1 < 0)
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rotate_left (&sp->root, n, c);
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else
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rotate_right (&sp->root, n, c);
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return;
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}
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/* Now we have the four cases of double-rotation. */
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if (cmp1 < 0 && cmp2 < 0)
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{
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rotate_left (&n->left, c, c->left);
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rotate_left (&sp->root, n, n->left);
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}
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else if (cmp1 > 0 && cmp2 > 0)
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{
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rotate_right (&n->right, c, c->right);
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rotate_right (&sp->root, n, n->right);
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}
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else if (cmp1 < 0 && cmp2 > 0)
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{
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rotate_right (&n->left, c, c->right);
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rotate_left (&sp->root, n, n->left);
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}
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else if (cmp1 > 0 && cmp2 < 0)
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{
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rotate_left (&n->right, c, c->left);
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rotate_right (&sp->root, n, n->right);
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}
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} while (1);
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}
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/* Call FN, passing it the DATA, for every node below NODE, all of
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