Imported GNU Classpath 0.90
Imported GNU Classpath 0.90 * scripts/makemake.tcl: LocaleData.java moved to gnu/java/locale. * sources.am: Regenerated. * gcj/javaprims.h: Regenerated. * Makefile.in: Regenerated. * gcj/Makefile.in: Regenerated. * include/Makefile.in: Regenerated. * testsuite/Makefile.in: Regenerated. * gnu/java/lang/VMInstrumentationImpl.java: New override. * gnu/java/net/local/LocalSocketImpl.java: Likewise. * gnu/classpath/jdwp/VMMethod.java: Likewise. * gnu/classpath/jdwp/VMVirtualMachine.java: Update to latest interface. * java/lang/Thread.java: Add UncaughtExceptionHandler. * java/lang/reflect/Method.java: Implements GenericDeclaration and isSynthetic(), * java/lang/reflect/Field.java: Likewise. * java/lang/reflect/Constructor.java * java/lang/Class.java: Implements Type, GenericDeclaration, getSimpleName() and getEnclosing*() methods. * java/lang/Class.h: Add new public methods. * java/lang/Math.java: Add signum(), ulp() and log10(). * java/lang/natMath.cc (log10): New function. * java/security/VMSecureRandom.java: New override. * java/util/logging/Logger.java: Updated to latest classpath version. * java/util/logging/LogManager.java: New override. From-SVN: r113887
This commit is contained in:
parent
eaec4980e1
commit
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1640 changed files with 126485 additions and 104808 deletions
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@ -1,5 +1,5 @@
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/* Bidi.java -- Bidirectional Algorithm implementation
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Copyright (C) 2005 Free Software Foundation, Inc.
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Copyright (C) 2005, 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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@ -38,17 +38,938 @@ exception statement from your version. */
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package java.text;
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import java.awt.font.NumericShaper;
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import java.awt.font.TextAttribute;
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import java.util.ArrayList;
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/**
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* Bidirectional Algorithm implementation.
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*
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* TODO/FIXME Only one method <code>requiresBidi</code> is implemented
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* for now by using <code>Character</code>. The full algorithm is <a
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* href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard
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* Annex #9: The Bidirectional Algorithm</a>. A full implementation is
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* <a href="http://fribidi.org/">GNU FriBidi</a>.
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* The full algorithm is
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* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard
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* Annex #9: The Bidirectional Algorithm</a>.
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*
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* @since 1.4
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*/
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public class Bidi
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public final class Bidi
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{
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/**
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* This indicates that a strongly directional character in the text should
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* set the initial direction, but if no such character is found, then the
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* initial direction will be left-to-right.
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*/
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public static final int DIRECTION_DEFAULT_LEFT_TO_RIGHT = -2;
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/**
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* This indicates that a strongly directional character in the text should
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* set the initial direction, but if no such character is found, then the
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* initial direction will be right-to-left.
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*/
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public static final int DIRECTION_DEFAULT_RIGHT_TO_LEFT = -1;
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/**
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* This indicates that the initial direction should be left-to-right.
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*/
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public static final int DIRECTION_LEFT_TO_RIGHT = 0;
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/**
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* This indicates that the initial direction should be right-to-left.
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*/
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public static final int DIRECTION_RIGHT_TO_LEFT = 1;
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// Flags used when computing the result.
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private static final int LTOR = 1 << DIRECTION_LEFT_TO_RIGHT;
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private static final int RTOL = 1 << DIRECTION_RIGHT_TO_LEFT;
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// The text we are examining, and the starting offset.
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// If we had a better way to handle createLineBidi, we wouldn't
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// need this at all -- which for the String case would be an
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// efficiency win.
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private char[] text;
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private int textOffset;
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// The embeddings corresponding to the text, and the starting offset.
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private byte[] embeddings;
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private int embeddingOffset;
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// The length of the text (and embeddings) to use.
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private int length;
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// The flags.
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private int flags;
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// All instance fields following this point are initialized
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// during analysis. Fields before this must be set by the constructor.
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// The initial embedding level.
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private int baseEmbedding;
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// The type of each character in the text.
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private byte[] types;
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// The levels we compute.
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private byte[] levels;
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// A list of indices where a formatting code was found. These
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// are indicies into the original text -- not into the text after
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// the codes have been removed.
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private ArrayList formatterIndices;
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// Indices of the starts of runs in the text.
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private int[] runs;
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// A convenience field where we keep track of what kinds of runs
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// we've seen.
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private int resultFlags;
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/**
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* Create a new Bidi object given an attributed character iterator.
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* This constructor will examine various attributes of the text:
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* <ul>
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* <li> {@link TextAttribute#RUN_DIRECTION} is used to determine the
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* paragraph's base embedding level. This constructor will recognize
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* either {@link TextAttribute#RUN_DIRECTION_LTR} or
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* {@link TextAttribute#RUN_DIRECTION_RTL}. If neither is given,
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* {@link #DIRECTION_DEFAULT_LEFT_TO_RIGHT} is assumed.
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* </li>
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*
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* <li> If {@link TextAttribute#NUMERIC_SHAPING} is seen, then numeric
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* shaping will be done before the Bidi algorithm is run.
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* </li>
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*
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* <li> If {@link TextAttribute#BIDI_EMBEDDING} is seen on a given
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* character, then the value of this attribute will be used as an
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* embedding level override.
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* </li>
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* </ul>
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* @param iter the attributed character iterator to use
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*/
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public Bidi(AttributedCharacterIterator iter)
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{
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// If set, this attribute should be set on all characters.
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// We don't check this (should we?) but we do assume that we
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// can simply examine the first character.
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Object val = iter.getAttribute(TextAttribute.RUN_DIRECTION);
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if (val == TextAttribute.RUN_DIRECTION_LTR)
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this.flags = DIRECTION_LEFT_TO_RIGHT;
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else if (val == TextAttribute.RUN_DIRECTION_RTL)
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this.flags = DIRECTION_RIGHT_TO_LEFT;
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else
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this.flags = DIRECTION_DEFAULT_LEFT_TO_RIGHT;
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// Likewise this attribute should be specified on the whole text.
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// We read it here and then, if it is set, we apply the numeric shaper
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// to the text before processing it.
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NumericShaper shaper = null;
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val = iter.getAttribute(TextAttribute.NUMERIC_SHAPING);
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if (val instanceof NumericShaper)
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shaper = (NumericShaper) val;
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char[] text = new char[iter.getEndIndex() - iter.getBeginIndex()];
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this.embeddings = new byte[this.text.length];
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this.embeddingOffset = 0;
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this.length = text.length;
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for (int i = 0; i < this.text.length; ++i)
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{
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this.text[i] = iter.current();
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val = iter.getAttribute(TextAttribute.BIDI_EMBEDDING);
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if (val instanceof Integer)
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{
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int ival = ((Integer) val).intValue();
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byte bval;
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if (ival < -62 || ival > 62)
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bval = 0;
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else
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bval = (byte) ival;
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this.embeddings[i] = bval;
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}
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}
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// Invoke the numeric shaper, if specified.
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if (shaper != null)
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shaper.shape(this.text, 0, this.length);
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runBidi();
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}
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/**
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* Create a new Bidi object with the indicated text and, possibly, explicit
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* embedding settings.
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*
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* If the embeddings array is null, it is ignored. Otherwise it is taken to
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* be explicit embedding settings corresponding to the text. Positive values
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* from 1 to 61 are embedding levels, and negative values from -1 to -61 are
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* embedding overrides. (FIXME: not at all clear what this really means.)
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*
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* @param text the text to use
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* @param offset the offset of the first character of the text
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* @param embeddings the explicit embeddings, or null if there are none
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* @param embedOffset the offset of the first embedding value to use
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* @param length the length of both the text and the embeddings
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* @param flags a flag indicating the base embedding direction
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*/
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public Bidi(char[] text, int offset, byte[] embeddings, int embedOffset,
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int length, int flags)
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{
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if (flags != DIRECTION_DEFAULT_LEFT_TO_RIGHT
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&& flags != DIRECTION_DEFAULT_RIGHT_TO_LEFT
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&& flags != DIRECTION_LEFT_TO_RIGHT
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&& flags != DIRECTION_RIGHT_TO_LEFT)
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throw new IllegalArgumentException("unrecognized 'flags' argument: "
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+ flags);
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this.text = text;
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this.textOffset = offset;
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this.embeddings = embeddings;
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this.embeddingOffset = embedOffset;
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this.length = length;
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this.flags = flags;
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runBidi();
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}
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/**
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* Create a new Bidi object using the contents of the given String
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* as the text.
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* @param text the text to use
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* @param flags a flag indicating the base embedding direction
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*/
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public Bidi(String text, int flags)
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{
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if (flags != DIRECTION_DEFAULT_LEFT_TO_RIGHT
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&& flags != DIRECTION_DEFAULT_RIGHT_TO_LEFT
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&& flags != DIRECTION_LEFT_TO_RIGHT
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&& flags != DIRECTION_RIGHT_TO_LEFT)
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throw new IllegalArgumentException("unrecognized 'flags' argument: "
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+ flags);
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// This is inefficient, but it isn't clear whether it matters.
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// If it does we can change our implementation a bit to allow either
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// a String or a char[].
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this.text = text.toCharArray();
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this.textOffset = 0;
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this.embeddings = null;
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this.embeddingOffset = 0;
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this.length = text.length();
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this.flags = flags;
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runBidi();
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}
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/**
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* Implementation function which computes the initial type of
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* each character in the input.
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*/
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private void computeTypes()
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{
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types = new byte[length];
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for (int i = 0; i < length; ++i)
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types[i] = Character.getDirectionality(text[textOffset + i]);
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}
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/**
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* An internal function which implements rules P2 and P3.
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* This computes the base embedding level.
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* @return the paragraph's base embedding level
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*/
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private int computeParagraphEmbeddingLevel()
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{
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// First check to see if the user supplied a directionality override.
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if (flags == DIRECTION_LEFT_TO_RIGHT
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|| flags == DIRECTION_RIGHT_TO_LEFT)
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return flags;
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// This implements rules P2 and P3.
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// (Note that we don't need P1, as the user supplies
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// a paragraph.)
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for (int i = 0; i < length; ++i)
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{
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int dir = types[i];
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if (dir == Character.DIRECTIONALITY_LEFT_TO_RIGHT)
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return DIRECTION_LEFT_TO_RIGHT;
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if (dir == Character.DIRECTIONALITY_RIGHT_TO_LEFT
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|| dir == Character.DIRECTIONALITY_RIGHT_TO_LEFT)
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return DIRECTION_RIGHT_TO_LEFT;
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}
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return (flags == DIRECTION_DEFAULT_LEFT_TO_RIGHT
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? DIRECTION_LEFT_TO_RIGHT
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: DIRECTION_RIGHT_TO_LEFT);
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}
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/**
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* An internal function which implements rules X1 through X9.
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* This computes the initial levels for the text, handling
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* explicit overrides and embeddings.
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*/
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private void computeExplicitLevels()
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{
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levels = new byte[length];
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byte currentEmbedding = (byte) baseEmbedding;
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// The directional override is a Character directionality
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// constant. -1 means there is no override.
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byte directionalOverride = -1;
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// The stack of pushed embeddings, and the stack pointer.
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// Note that because the direction is inherent in the depth,
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// and because we have a bit left over in a byte, we can encode
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// the override, if any, directly in this value on the stack.
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final int MAX_DEPTH = 62;
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byte[] embeddingStack = new byte[MAX_DEPTH];
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int sp = 0;
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for (int i = 0; i < length; ++i)
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{
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// If we see an explicit embedding, we use that, even if
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// the current character is itself a directional override.
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if (embeddings != null && embeddings[embeddingOffset + i] != 0)
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{
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// It isn't at all clear what we're supposed to do here.
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// What does a negative value really mean?
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// Should we push on the embedding stack here?
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currentEmbedding = embeddings[embeddingOffset + i];
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if (currentEmbedding < 0)
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{
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currentEmbedding = (byte) -currentEmbedding;
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directionalOverride
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= (((currentEmbedding % 2) == 0)
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? Character.DIRECTIONALITY_LEFT_TO_RIGHT
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: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
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}
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else
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directionalOverride = -1;
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continue;
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}
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// No explicit embedding.
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boolean isLtoR = false;
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boolean isSpecial = true;
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switch (types[i])
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{
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case Character.DIRECTIONALITY_LEFT_TO_RIGHT_EMBEDDING:
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case Character.DIRECTIONALITY_LEFT_TO_RIGHT_OVERRIDE:
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isLtoR = true;
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// Fall through.
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case Character.DIRECTIONALITY_RIGHT_TO_LEFT_EMBEDDING:
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case Character.DIRECTIONALITY_RIGHT_TO_LEFT_OVERRIDE:
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{
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byte newEmbedding;
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if (isLtoR)
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{
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// Least greater even.
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newEmbedding = (byte) ((currentEmbedding & ~1) + 2);
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}
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else
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{
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// Least greater odd.
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newEmbedding = (byte) ((currentEmbedding + 1) | 1);
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}
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// FIXME: we don't properly handle invalid pushes.
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if (newEmbedding < MAX_DEPTH)
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{
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// The new level is valid. Push the old value.
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// See above for a comment on the encoding here.
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if (directionalOverride != -1)
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currentEmbedding |= Byte.MIN_VALUE;
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embeddingStack[sp++] = currentEmbedding;
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currentEmbedding = newEmbedding;
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if (types[i] == Character.DIRECTIONALITY_LEFT_TO_RIGHT_OVERRIDE)
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directionalOverride = Character.DIRECTIONALITY_LEFT_TO_RIGHT;
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else if (types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT_OVERRIDE)
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directionalOverride = Character.DIRECTIONALITY_RIGHT_TO_LEFT;
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else
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directionalOverride = -1;
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}
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}
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break;
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case Character.DIRECTIONALITY_POP_DIRECTIONAL_FORMAT:
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{
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// FIXME: we don't properly handle a pop with a corresponding
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// invalid push.
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if (sp == 0)
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{
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// We saw a pop without a push. Just ignore it.
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break;
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}
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byte newEmbedding = embeddingStack[--sp];
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currentEmbedding = (byte) (newEmbedding & 0x7f);
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if (newEmbedding < 0)
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directionalOverride
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= (((newEmbedding & 1) == 0)
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? Character.DIRECTIONALITY_LEFT_TO_RIGHT
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: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
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else
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directionalOverride = -1;
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}
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break;
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default:
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isSpecial = false;
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break;
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}
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levels[i] = currentEmbedding;
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if (isSpecial)
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{
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// Mark this character for removal.
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if (formatterIndices == null)
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formatterIndices = new ArrayList();
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formatterIndices.add(Integer.valueOf(i));
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}
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else if (directionalOverride != -1)
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types[i] = directionalOverride;
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}
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// Remove the formatting codes and update both the arrays
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// and 'length'. It would be more efficient not to remove
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// these codes, but it is also more complicated. Also, the
|
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// Unicode algorithm reference does not properly describe
|
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// how this is to be done -- from what I can tell, their suggestions
|
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// in this area will not yield the correct results.
|
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if (formatterIndices == null)
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return;
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int output = 0, input = 0;
|
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final int size = formatterIndices.size();
|
||||
for (int i = 0; i <= size; ++i)
|
||||
{
|
||||
int nextFmt;
|
||||
if (i == size)
|
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nextFmt = length;
|
||||
else
|
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nextFmt = ((Integer) formatterIndices.get(i)).intValue();
|
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// Non-formatter codes are from 'input' to 'nextFmt'.
|
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int len = nextFmt - input;
|
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System.arraycopy(levels, input, levels, output, len);
|
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System.arraycopy(types, input, types, output, len);
|
||||
output += len;
|
||||
input = nextFmt + 1;
|
||||
}
|
||||
length -= formatterIndices.size();
|
||||
}
|
||||
|
||||
/**
|
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* An internal function to compute the boundaries of runs
|
||||
* in the text. It isn't strictly necessary to do this, but
|
||||
* it lets us write some following passes in a less complicated
|
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* way. Also it lets us efficiently implement some of the public
|
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* methods. A run is simply a sequence of characters at the
|
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* same level.
|
||||
*/
|
||||
private void computeRuns()
|
||||
{
|
||||
int runCount = 0;
|
||||
int currentEmbedding = baseEmbedding;
|
||||
for (int i = 0; i < length; ++i)
|
||||
{
|
||||
if (levels[i] != currentEmbedding)
|
||||
{
|
||||
currentEmbedding = levels[i];
|
||||
++runCount;
|
||||
}
|
||||
}
|
||||
|
||||
// This may be called multiple times. If so, and if
|
||||
// the number of runs has not changed, then don't bother
|
||||
// allocating a new array.
|
||||
if (runs == null || runs.length != runCount + 1)
|
||||
runs = new int[runCount + 1];
|
||||
int where = 0;
|
||||
int lastRunStart = 0;
|
||||
currentEmbedding = baseEmbedding;
|
||||
for (int i = 0; i < length; ++i)
|
||||
{
|
||||
if (levels[i] != currentEmbedding)
|
||||
{
|
||||
runs[where++] = lastRunStart;
|
||||
lastRunStart = i;
|
||||
currentEmbedding = levels[i];
|
||||
}
|
||||
}
|
||||
runs[where++] = lastRunStart;
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||||
}
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||||
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||||
/**
|
||||
* An internal method to resolve weak types. This implements
|
||||
* rules W1 through W7.
|
||||
*/
|
||||
private void resolveWeakTypes()
|
||||
{
|
||||
final int runCount = getRunCount();
|
||||
|
||||
int previousLevel = baseEmbedding;
|
||||
for (int run = 0; run < runCount; ++run)
|
||||
{
|
||||
int start = getRunStart(run);
|
||||
int end = getRunLimit(run);
|
||||
int level = getRunLevel(run);
|
||||
|
||||
// These are the names used in the Bidi algorithm.
|
||||
byte sor = (((Math.max(previousLevel, level) % 2) == 0)
|
||||
? Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
|
||||
int nextLevel;
|
||||
if (run == runCount - 1)
|
||||
nextLevel = baseEmbedding;
|
||||
else
|
||||
nextLevel = getRunLevel(run + 1);
|
||||
byte eor = (((Math.max(level, nextLevel) % 2) == 0)
|
||||
? Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
|
||||
|
||||
byte prevType = sor;
|
||||
byte prevStrongType = sor;
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
final byte nextType = (i == end - 1) ? eor : types[i + 1];
|
||||
|
||||
// Rule W1: change NSM to the prevailing direction.
|
||||
if (types[i] == Character.DIRECTIONALITY_NONSPACING_MARK)
|
||||
types[i] = prevType;
|
||||
else
|
||||
prevType = types[i];
|
||||
|
||||
// Rule W2: change EN to AN in some cases.
|
||||
if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
{
|
||||
if (prevStrongType == Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC)
|
||||
types[i] = Character.DIRECTIONALITY_ARABIC_NUMBER;
|
||||
}
|
||||
else if (types[i] == Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
|| types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT
|
||||
|| types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC)
|
||||
prevStrongType = types[i];
|
||||
|
||||
// Rule W3: change AL to R.
|
||||
if (types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC)
|
||||
types[i] = Character.DIRECTIONALITY_RIGHT_TO_LEFT;
|
||||
|
||||
// Rule W4: handle separators between two numbers.
|
||||
if (prevType == Character.DIRECTIONALITY_EUROPEAN_NUMBER
|
||||
&& nextType == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
{
|
||||
if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_SEPARATOR
|
||||
|| types[i] == Character.DIRECTIONALITY_COMMON_NUMBER_SEPARATOR)
|
||||
types[i] = nextType;
|
||||
}
|
||||
else if (prevType == Character.DIRECTIONALITY_ARABIC_NUMBER
|
||||
&& nextType == Character.DIRECTIONALITY_ARABIC_NUMBER
|
||||
&& types[i] == Character.DIRECTIONALITY_COMMON_NUMBER_SEPARATOR)
|
||||
types[i] = nextType;
|
||||
|
||||
// Rule W5: change a sequence of european terminators to
|
||||
// european numbers, if they are adjacent to european numbers.
|
||||
// We also include BN characters in this.
|
||||
if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR
|
||||
|| types[i] == Character.DIRECTIONALITY_BOUNDARY_NEUTRAL)
|
||||
{
|
||||
if (prevType == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
types[i] = prevType;
|
||||
else
|
||||
{
|
||||
// Look ahead to see if there is an EN terminating this
|
||||
// sequence of ETs.
|
||||
int j = i + 1;
|
||||
while (j < end
|
||||
&& (types[j] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR
|
||||
|| types[j] == Character.DIRECTIONALITY_BOUNDARY_NEUTRAL))
|
||||
++j;
|
||||
if (j < end
|
||||
&& types[j] == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
{
|
||||
// Change them all to EN now.
|
||||
for (int k = i; k < j; ++k)
|
||||
types[k] = Character.DIRECTIONALITY_EUROPEAN_NUMBER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rule W6: separators and terminators change to ON.
|
||||
// Again we include BN.
|
||||
if (types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR
|
||||
|| types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER_TERMINATOR
|
||||
|| types[i] == Character.DIRECTIONALITY_COMMON_NUMBER_SEPARATOR
|
||||
|| types[i] == Character.DIRECTIONALITY_BOUNDARY_NEUTRAL)
|
||||
types[i] = Character.DIRECTIONALITY_OTHER_NEUTRALS;
|
||||
|
||||
// Rule W7: change european number types.
|
||||
if (prevStrongType == Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
&& types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
types[i] = prevStrongType;
|
||||
}
|
||||
|
||||
previousLevel = level;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* An internal method to resolve neutral types. This implements
|
||||
* rules N1 and N2.
|
||||
*/
|
||||
private void resolveNeutralTypes()
|
||||
{
|
||||
// This implements rules N1 and N2.
|
||||
final int runCount = getRunCount();
|
||||
|
||||
int previousLevel = baseEmbedding;
|
||||
for (int run = 0; run < runCount; ++run)
|
||||
{
|
||||
int start = getRunStart(run);
|
||||
int end = getRunLimit(run);
|
||||
int level = getRunLevel(run);
|
||||
|
||||
byte embeddingDirection
|
||||
= (((level % 2) == 0) ? Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
|
||||
// These are the names used in the Bidi algorithm.
|
||||
byte sor = (((Math.max(previousLevel, level) % 2) == 0)
|
||||
? Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
|
||||
int nextLevel;
|
||||
if (run == runCount - 1)
|
||||
nextLevel = baseEmbedding;
|
||||
else
|
||||
nextLevel = getRunLevel(run + 1);
|
||||
byte eor = (((Math.max(level, nextLevel) % 2) == 0)
|
||||
? Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
: Character.DIRECTIONALITY_RIGHT_TO_LEFT);
|
||||
|
||||
byte prevStrong = sor;
|
||||
int neutralStart = -1;
|
||||
for (int i = start; i <= end; ++i)
|
||||
{
|
||||
byte newStrong = -1;
|
||||
byte thisType = i == end ? eor : types[i];
|
||||
switch (thisType)
|
||||
{
|
||||
case Character.DIRECTIONALITY_LEFT_TO_RIGHT:
|
||||
newStrong = Character.DIRECTIONALITY_LEFT_TO_RIGHT;
|
||||
break;
|
||||
case Character.DIRECTIONALITY_RIGHT_TO_LEFT:
|
||||
case Character.DIRECTIONALITY_ARABIC_NUMBER:
|
||||
case Character.DIRECTIONALITY_EUROPEAN_NUMBER:
|
||||
newStrong = Character.DIRECTIONALITY_RIGHT_TO_LEFT;
|
||||
break;
|
||||
case Character.DIRECTIONALITY_BOUNDARY_NEUTRAL:
|
||||
case Character.DIRECTIONALITY_OTHER_NEUTRALS:
|
||||
case Character.DIRECTIONALITY_SEGMENT_SEPARATOR:
|
||||
case Character.DIRECTIONALITY_PARAGRAPH_SEPARATOR:
|
||||
if (neutralStart == -1)
|
||||
neutralStart = i;
|
||||
break;
|
||||
}
|
||||
// If we see a strong character, update all the neutrals.
|
||||
if (newStrong != -1)
|
||||
{
|
||||
if (neutralStart != -1)
|
||||
{
|
||||
byte override = (prevStrong == newStrong
|
||||
? prevStrong
|
||||
: embeddingDirection);
|
||||
for (int j = neutralStart; j < i; ++j)
|
||||
types[i] = override;
|
||||
}
|
||||
prevStrong = newStrong;
|
||||
neutralStart = -1;
|
||||
}
|
||||
}
|
||||
|
||||
previousLevel = level;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* An internal method to resolve implicit levels.
|
||||
* This implements rules I1 and I2.
|
||||
*/
|
||||
private void resolveImplicitLevels()
|
||||
{
|
||||
// This implements rules I1 and I2.
|
||||
for (int i = 0; i < length; ++i)
|
||||
{
|
||||
if ((levels[i] & 1) == 0)
|
||||
{
|
||||
if (types[i] == Character.DIRECTIONALITY_RIGHT_TO_LEFT)
|
||||
++levels[i];
|
||||
else if (types[i] == Character.DIRECTIONALITY_ARABIC_NUMBER
|
||||
|| types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
levels[i] += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (types[i] == Character.DIRECTIONALITY_LEFT_TO_RIGHT
|
||||
|| types[i] == Character.DIRECTIONALITY_ARABIC_NUMBER
|
||||
|| types[i] == Character.DIRECTIONALITY_EUROPEAN_NUMBER)
|
||||
++levels[i];
|
||||
}
|
||||
|
||||
// Update the result flags.
|
||||
resultFlags |= 1 << (levels[i] & 1);
|
||||
}
|
||||
// One final update of the result flags, using the base level.
|
||||
resultFlags |= 1 << baseEmbedding;
|
||||
}
|
||||
|
||||
/**
|
||||
* This reinserts the formatting codes that we removed early on.
|
||||
* Actually it does not insert formatting codes per se, but rather
|
||||
* simply inserts new levels at the appropriate locations in the
|
||||
* 'levels' array.
|
||||
*/
|
||||
private void reinsertFormattingCodes()
|
||||
{
|
||||
if (formatterIndices == null)
|
||||
return;
|
||||
int input = length;
|
||||
int output = levels.length;
|
||||
// Process from the end as we are copying the array over itself here.
|
||||
for (int index = formatterIndices.size() - 1; index >= 0; --index)
|
||||
{
|
||||
int nextFmt = ((Integer) formatterIndices.get(index)).intValue();
|
||||
|
||||
// nextFmt points to a location in the original array. So,
|
||||
// nextFmt+1 is the target of our copying. output is the location
|
||||
// to which we last copied, thus we can derive the length of the
|
||||
// copy from it.
|
||||
int len = output - nextFmt - 1;
|
||||
output = nextFmt;
|
||||
input -= len;
|
||||
// Note that we no longer need 'types' at this point, so we
|
||||
// only edit 'levels'.
|
||||
if (nextFmt + 1 < levels.length)
|
||||
System.arraycopy(levels, input, levels, nextFmt + 1, len);
|
||||
|
||||
// Now set the level at the reinsertion point.
|
||||
int rightLevel;
|
||||
if (output == levels.length - 1)
|
||||
rightLevel = baseEmbedding;
|
||||
else
|
||||
rightLevel = levels[output + 1];
|
||||
int leftLevel;
|
||||
if (input == 0)
|
||||
leftLevel = baseEmbedding;
|
||||
else
|
||||
leftLevel = levels[input];
|
||||
levels[output] = (byte) Math.max(leftLevel, rightLevel);
|
||||
}
|
||||
length = levels.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the main internal entry point. After a constructor
|
||||
* has initialized the appropriate local state, it will call
|
||||
* this method to do all the work.
|
||||
*/
|
||||
private void runBidi()
|
||||
{
|
||||
computeTypes();
|
||||
baseEmbedding = computeParagraphEmbeddingLevel();
|
||||
computeExplicitLevels();
|
||||
computeRuns();
|
||||
resolveWeakTypes();
|
||||
resolveNeutralTypes();
|
||||
resolveImplicitLevels();
|
||||
// We're done with the types. Let the GC clean up.
|
||||
types = null;
|
||||
reinsertFormattingCodes();
|
||||
// After resolving the implicit levels, the number
|
||||
// of runs may have changed.
|
||||
computeRuns();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the paragraph base embedding is left-to-right,
|
||||
* false otherwise.
|
||||
*/
|
||||
public boolean baseIsLeftToRight()
|
||||
{
|
||||
return baseEmbedding == DIRECTION_LEFT_TO_RIGHT;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new Bidi object for a single line of text, taken
|
||||
* from the text used when creating the current Bidi object.
|
||||
* @param start the index of the first character of the line
|
||||
* @param end the index of the final character of the line
|
||||
* @return a new Bidi object for the indicated line of text
|
||||
*/
|
||||
public Bidi createLineBidi(int start, int end)
|
||||
{
|
||||
// This isn't the most efficient implementation possible.
|
||||
// This probably does not matter, so we choose simplicity instead.
|
||||
int level = getLevelAt(start);
|
||||
int flag = (((level % 2) == 0)
|
||||
? DIRECTION_LEFT_TO_RIGHT
|
||||
: DIRECTION_RIGHT_TO_LEFT);
|
||||
return new Bidi(text, textOffset + start,
|
||||
embeddings, embeddingOffset + start,
|
||||
end - start, flag);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the base embedding level of the paragraph.
|
||||
*/
|
||||
public int getBaseLevel()
|
||||
{
|
||||
return baseEmbedding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the length of the paragraph, in characters.
|
||||
*/
|
||||
public int getLength()
|
||||
{
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the level at the indicated character. If the
|
||||
* supplied index is less than zero or greater than the length
|
||||
* of the text, then the paragraph's base embedding level will
|
||||
* be returned.
|
||||
* @param offset the character to examine
|
||||
* @return the level of that character
|
||||
*/
|
||||
public int getLevelAt(int offset)
|
||||
{
|
||||
if (offset < 0 || offset >= length)
|
||||
return getBaseLevel();
|
||||
return levels[offset];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of runs in the result. A run is
|
||||
* a sequence of characters at the same embedding level.
|
||||
*/
|
||||
public int getRunCount()
|
||||
{
|
||||
return runs.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the level of the indicated run.
|
||||
* @param which the run to examine
|
||||
* @return the level of that run
|
||||
*/
|
||||
public int getRunLevel(int which)
|
||||
{
|
||||
return levels[runs[which]];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the index of the character just following the end
|
||||
* of the indicated run.
|
||||
* @param which the run to examine
|
||||
* @return the index of the character after the final character
|
||||
* of the run
|
||||
*/
|
||||
public int getRunLimit(int which)
|
||||
{
|
||||
if (which == runs.length - 1)
|
||||
return length;
|
||||
return runs[which + 1];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the index of the first character in the indicated run.
|
||||
* @param which the run to examine
|
||||
* @return the index of the first character of the run
|
||||
*/
|
||||
public int getRunStart(int which)
|
||||
{
|
||||
return runs[which];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the text is entirely left-to-right, and the
|
||||
* base embedding is also left-to-right.
|
||||
*/
|
||||
public boolean isLeftToRight()
|
||||
{
|
||||
return resultFlags == LTOR;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the text consists of mixed left-to-right and
|
||||
* right-to-left runs, or if the text consists of one kind of run
|
||||
* which differs from the base embedding direction.
|
||||
*/
|
||||
public boolean isMixed()
|
||||
{
|
||||
return resultFlags == (LTOR | RTOL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the text is entirely right-to-left, and the
|
||||
* base embedding is also right-to-left.
|
||||
*/
|
||||
public boolean isRightToLeft()
|
||||
{
|
||||
return resultFlags == RTOL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a String describing the internal state of this object.
|
||||
* This is only useful for debugging.
|
||||
*/
|
||||
public String toString()
|
||||
{
|
||||
return "Bidi Bidi Bidi I like you, Buck!";
|
||||
}
|
||||
|
||||
/**
|
||||
* Reorder objects according to the levels passed in. This implements
|
||||
* reordering as defined by the Unicode bidirectional layout specification.
|
||||
* The levels are integers from 0 to 62; even numbers represent left-to-right
|
||||
* runs, and odd numbers represent right-to-left runs.
|
||||
*
|
||||
* @param levels the levels associated with each object
|
||||
* @param levelOffset the index of the first level to use
|
||||
* @param objs the objects to reorder according to the levels
|
||||
* @param objOffset the index of the first object to use
|
||||
* @param count the number of objects (and levels) to manipulate
|
||||
*/
|
||||
public static void reorderVisually(byte[] levels, int levelOffset,
|
||||
Object[] objs, int objOffset, int count)
|
||||
{
|
||||
// We need a copy of the 'levels' array, as we are going to modify it.
|
||||
// This is unfortunate but difficult to avoid.
|
||||
byte[] levelCopy = new byte[count];
|
||||
// Do this explicitly so we can also find the maximum depth at the
|
||||
// same time.
|
||||
int max = 0;
|
||||
int lowestOdd = 63;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
levelCopy[i] = levels[levelOffset + i];
|
||||
max = Math.max(levelCopy[i], max);
|
||||
if (levelCopy[i] % 2 != 0)
|
||||
lowestOdd = Math.min(lowestOdd, levelCopy[i]);
|
||||
}
|
||||
|
||||
// Reverse the runs starting with the deepest.
|
||||
for (int depth = max; depth >= lowestOdd; --depth)
|
||||
{
|
||||
int start = 0;
|
||||
while (start < count)
|
||||
{
|
||||
// Find the start of a run >= DEPTH.
|
||||
while (start < count && levelCopy[start] < depth)
|
||||
++start;
|
||||
if (start == count)
|
||||
break;
|
||||
// Find the end of the run.
|
||||
int end = start + 1;
|
||||
while (end < count && levelCopy[end] >= depth)
|
||||
++end;
|
||||
|
||||
// Reverse this run.
|
||||
for (int i = 0; i < (end - start) / 2; ++i)
|
||||
{
|
||||
byte tmpb = levelCopy[end - i - 1];
|
||||
levelCopy[end - i - 1] = levelCopy[start + i];
|
||||
levelCopy[start + i] = tmpb;
|
||||
Object tmpo = objs[objOffset + end - i - 1];
|
||||
objs[objOffset + end - i - 1] = objs[objOffset + start + i];
|
||||
objs[objOffset + start + i] = tmpo;
|
||||
}
|
||||
|
||||
// Handle the next run.
|
||||
start = end + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns false if all characters in the text between start and end
|
||||
* are all left-to-right text. This implementation is just calls
|
||||
|
|
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