c++: Tweak reshape_init_array_1 [PR94124]
Isn't it wasteful to first copy perhaps a large constructor (recursively) and then truncate it to very few elts (zero in this case)? > We should certainly avoid copying if they're the same. The code above for > only copying the bits that aren't going to be thrown away seems pretty > straightforward, might as well use it even if the savings aren't likely to > be large. Calling vec_safe_truncate with the same number of elts the vector already has is a nop, so IMHO we just should make sure we only unshare if it changed. 2020-03-12 Jakub Jelinek <jakub@redhat.com> PR c++/94124 * decl.c (reshape_init_array_1): Don't unshare constructor if there aren't any trailing zero elts, otherwise only unshare the first nelts.
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2 changed files with 23 additions and 5 deletions
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2020-03-12 Jakub Jelinek <jakub@redhat.com>
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PR c++/94124
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* decl.c (reshape_init_array_1): Don't unshare constructor if there
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aren't any trailing zero elts, otherwise only unshare the first
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nelts.
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2020-03-11 Jason Merrill <jason@redhat.com>
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PR c++/93907
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@ -27,7 +34,7 @@
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2020-03-10 Jason Merrill <jason@redhat.com>
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PR c++/93956
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PR c++/93596
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* pt.c (maybe_aggr_guide): Check BRACE_ENCLOSED_INITIALIZER_P.
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2020-03-10 Jason Merrill <jason@redhat.com>
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@ -6066,10 +6066,21 @@ reshape_init_array_1 (tree elt_type, tree max_index, reshape_iter *d,
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overload resolution. E.g., initializing a class from
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{{0}} might be invalid while initializing the same class
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from {{}} might be valid. */
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if (reuse)
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new_init = unshare_constructor (new_init);
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vec_safe_truncate (CONSTRUCTOR_ELTS (new_init), nelts);
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if (reuse && nelts < CONSTRUCTOR_NELTS (new_init))
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{
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vec<constructor_elt, va_gc> *v;
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vec_alloc (v, nelts);
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for (unsigned int i = 0; i < nelts; i++)
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{
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constructor_elt elt = *CONSTRUCTOR_ELT (new_init, i);
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if (TREE_CODE (elt.value) == CONSTRUCTOR)
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elt.value = unshare_constructor (elt.value);
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v->quick_push (elt);
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}
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new_init = build_constructor (TREE_TYPE (new_init), v);
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}
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else
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vec_safe_truncate (CONSTRUCTOR_ELTS (new_init), nelts);
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}
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return new_init;
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