rust: Use FLOAT_TYPE_P instead of manual checking

This moves is_floating_point over to using FLOAT_TYPE_P instead
of manually checking. Note before it would return true for all
COMPLEX_TYPE but complex types' inner type could be integral.

Also fixes up the comment to be in more of the GNU style.

Bootstrapped and tested on x86_64-linux-gnu.

gcc/rust/ChangeLog:

	* rust-gcc.cc (is_floating_point): Use FLOAT_TYPE_P
	instead of manually checking the type.

Signed-off-by: Andrew Pinski <quic_apinski@quicinc.com>
This commit is contained in:
Andrew Pinski 2025-03-19 17:29:59 -07:00 committed by Arthur Cohen
parent d45a6502d1
commit 3eb76b8c62

View file

@ -1021,12 +1021,12 @@ operator_to_tree_code (LazyBooleanOperator op)
}
}
/* Helper function for deciding if a tree is a floating point node. */
/* Returns true if the type of EXP is a floating point type.
False otherwise. */
bool
is_floating_point (tree t)
is_floating_point (tree exp)
{
auto tree_type = TREE_CODE (TREE_TYPE (t));
return tree_type == REAL_TYPE || tree_type == COMPLEX_TYPE;
return FLOAT_TYPE_P (TREE_TYPE (exp));
}
// Return an expression for the negation operation OP EXPR.