Add missing SLP discovery for CFN[_MASK][_LEN]_SCATTER_STORE
This was responsible for a bunch of SVE FAILs with --param vect-force-slp=1 * tree-vect-slp.cc (arg1_arg3_map): New. (arg1_arg3_arg4_map): Likewise. (vect_get_operand_map): Handle IFN_SCATTER_STORE, IFN_MASK_SCATTER_STORE and IFN_MASK_LEN_SCATTER_STORE. (vect_build_slp_tree_1): Likewise. * tree-vect-stmts.cc (vectorizable_store): For SLP masked gather/scatter record the mask with proper number of copies. * tree-vect-loop.cc (vectorizable_recurr): Avoid costing the initial value construction in the prologue twice with SLP.
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3 changed files with 26 additions and 6 deletions
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@ -9623,9 +9623,12 @@ vectorizable_recurr (loop_vec_info loop_vinfo, stmt_vec_info stmt_info,
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return false;
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/* The recurrence costs the initialization vector and one permute
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for each copy. */
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unsigned prologue_cost = record_stmt_cost (cost_vec, 1, scalar_to_vec,
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stmt_info, 0, vect_prologue);
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for each copy. With SLP the prologue value is explicitly
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represented and costed separately. */
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unsigned prologue_cost = 0;
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if (!slp_node)
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prologue_cost = record_stmt_cost (cost_vec, 1, scalar_to_vec,
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stmt_info, 0, vect_prologue);
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unsigned inside_cost = record_stmt_cost (cost_vec, ncopies, vector_stmt,
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stmt_info, 0, vect_body);
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if (dump_enabled_p ())
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@ -512,7 +512,9 @@ static const int no_arg_map[] = { 0 };
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static const int arg0_map[] = { 1, 0 };
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static const int arg1_map[] = { 1, 1 };
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static const int arg2_map[] = { 1, 2 };
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static const int arg1_arg3_map[] = { 2, 1, 3 };
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static const int arg1_arg4_map[] = { 2, 1, 4 };
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static const int arg1_arg3_arg4_map[] = { 3, 1, 3, 4 };
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static const int arg3_arg2_map[] = { 2, 3, 2 };
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static const int op1_op0_map[] = { 2, 1, 0 };
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static const int off_map[] = { 1, -3 };
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@ -573,6 +575,13 @@ vect_get_operand_map (const gimple *stmt, bool gather_scatter_p = false,
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case IFN_MASK_LEN_GATHER_LOAD:
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return arg1_arg4_map;
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case IFN_SCATTER_STORE:
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return arg1_arg3_map;
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case IFN_MASK_SCATTER_STORE:
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case IFN_MASK_LEN_SCATTER_STORE:
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return arg1_arg3_arg4_map;
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case IFN_MASK_STORE:
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return gather_scatter_p ? off_arg3_arg2_map : arg3_arg2_map;
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@ -1187,7 +1196,10 @@ vect_build_slp_tree_1 (vec_info *vinfo, unsigned char *swap,
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if (cfn == CFN_MASK_LOAD
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|| cfn == CFN_GATHER_LOAD
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|| cfn == CFN_MASK_GATHER_LOAD
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|| cfn == CFN_MASK_LEN_GATHER_LOAD)
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|| cfn == CFN_MASK_LEN_GATHER_LOAD
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|| cfn == CFN_SCATTER_STORE
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|| cfn == CFN_MASK_SCATTER_STORE
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|| cfn == CFN_MASK_LEN_SCATTER_STORE)
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ldst_p = true;
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else if (cfn == CFN_MASK_STORE)
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{
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@ -1473,6 +1485,9 @@ vect_build_slp_tree_1 (vec_info *vinfo, unsigned char *swap,
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&& rhs_code != CFN_GATHER_LOAD
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&& rhs_code != CFN_MASK_GATHER_LOAD
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&& rhs_code != CFN_MASK_LEN_GATHER_LOAD
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&& rhs_code != CFN_SCATTER_STORE
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&& rhs_code != CFN_MASK_SCATTER_STORE
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&& rhs_code != CFN_MASK_LEN_SCATTER_STORE
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&& !STMT_VINFO_GATHER_SCATTER_P (stmt_info)
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/* Not grouped loads are handled as externals for BB
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vectorization. For loop vectorization we can handle
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@ -9162,7 +9162,8 @@ vectorizable_store (vec_info *vinfo,
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{
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if (loop_masks)
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final_mask = vect_get_loop_mask (loop_vinfo, gsi,
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loop_masks, ncopies,
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loop_masks,
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ncopies * vec_num,
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vectype, j);
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if (vec_mask)
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final_mask = prepare_vec_mask (loop_vinfo, mask_vectype,
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@ -9188,7 +9189,8 @@ vectorizable_store (vec_info *vinfo,
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{
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if (loop_lens)
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final_len = vect_get_loop_len (loop_vinfo, gsi,
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loop_lens, ncopies,
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loop_lens,
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ncopies * vec_num,
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vectype, j, 1);
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else
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final_len = size_int (TYPE_VECTOR_SUBPARTS (vectype));
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