Fix violations of self-assignment check in GCC source.
From-SVN: r162492
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5 changed files with 18 additions and 7 deletions
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@ -1,3 +1,13 @@
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2010-07-23 Le-Chun Wu <lcwu@google.com>
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* omega.c (omega_eliminate_redundant): Remove a self-assign statement.
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* tree-ssa-ccp.c (ccp_lattice_meet): Remove a self-assign statement
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and an unnecessary assignment.
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* dbxout.c (DEBUGGER_ARG_OFFSET): Change OFFSET to OFFSET+0 to avoid
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self-assign warning.
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* config/i386/i386.c (ix86_vectorize_builtin_vec_perm): Remove
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unnecessary self-init.
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2010-07-23 Richard Guenther <rguenther@suse.de>
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PR lto/43071
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@ -30012,7 +30012,7 @@ ix86_vectorize_builtin_vec_perm (tree vec_type, tree *mask_type)
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tree itype = TREE_TYPE (vec_type);
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bool u = TYPE_UNSIGNED (itype);
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enum machine_mode vmode = TYPE_MODE (vec_type);
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enum ix86_builtins fcode = fcode; /* Silence bogus warning. */
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enum ix86_builtins fcode;
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bool ok = TARGET_SSE2;
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switch (vmode)
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@ -289,9 +289,12 @@ static const char *base_input_file;
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#endif
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/* A C expression for the integer offset value of an argument (N_PSYM)
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having address X (an RTX). The nominal offset is OFFSET. */
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having address X (an RTX). The nominal offset is OFFSET.
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Note that we use OFFSET + 0 here to avoid the self-assign warning
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when the macro is called in a context like
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number = DEBUGGER_ARG_OFFSET(number, X) */
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#ifndef DEBUGGER_ARG_OFFSET
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#define DEBUGGER_ARG_OFFSET(OFFSET, X) (OFFSET)
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#define DEBUGGER_ARG_OFFSET(OFFSET, X) (OFFSET + 0)
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#endif
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/* This obstack holds the stab string currently being constructed. We
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@ -2213,7 +2213,6 @@ omega_eliminate_redundant (omega_pb pb, bool expensive)
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|| pb->geqs[e3].color == omega_red)
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goto nextE3;
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alpha3 = alpha3;
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/* verify alpha1*v1+alpha2*v2 = alpha3*v3 */
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for (k = pb->num_vars; k >= 1; k--)
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if (alpha3 * pb->geqs[e3].coef[k]
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@ -730,9 +730,8 @@ ccp_lattice_meet (prop_value_t *val1, prop_value_t *val2)
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Ci M Cj = VARYING if (i != j)
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If these two values come from memory stores, make sure that
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they come from the same memory reference. */
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val1->lattice_val = CONSTANT;
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val1->value = val1->value;
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they come from the same memory reference.
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Nothing to do. VAL1 already contains the value we want. */
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}
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else
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{
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