Fix touch screen hscroll when initiated from widgets

* lisp/wid-edit.el (widget-button--check-and-call-button):
Return to the position of point during the tracking loop if a
touch event is canceled.
This commit is contained in:
Po Lu 2024-04-16 15:38:53 +08:00
parent c59e67a41c
commit f5e0fb11db

View file

@ -1093,77 +1093,92 @@ If nothing was called, return non-nil."
(mouse-1 (memq (event-basic-type event) '(mouse-1 down-mouse-1)))
(pos (widget-event-point event))
newpoint)
(catch 'button-press-cancelled
;; Mouse click on a widget button. Do the following
;; in a save-excursion so that the click on the button
;; doesn't change point.
(save-selected-window
(select-window (posn-window (event-start event)))
(save-excursion
(goto-char (posn-point (event-start event)))
(let* ((overlay (widget-get button :button-overlay))
(pressed-face (or (widget-get button :pressed-face)
widget-button-pressed-face))
(face (overlay-get overlay 'face))
(mouse-face (overlay-get overlay 'mouse-face)))
(unwind-protect
;; Read events, including mouse-movement events,
;; waiting for a release event. If we began with a
;; mouse-1 event and receive a movement event, that
;; means the user wants to perform drag-selection, so
;; cancel the button press and do the default mouse-1
;; action. For mouse-2, just highlight/ unhighlight
;; the button the mouse was initially on when we move
;; over it.
;;
;; If this function was called in response to a
;; touchscreen event, then wait for a corresponding
;; touchscreen-end event instead.
(save-excursion
(when face ; avoid changing around image
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(if (eq (car event) 'touchscreen-begin)
;; This a touchscreen event and must be handled
;; specially through `touch-screen-track-tap'.
(progn
(unless (touch-screen-track-tap event nil nil t)
(throw 'button-press-cancelled t)))
(unless (widget-apply button :mouse-down-action event)
(let ((track-mouse t))
(while (not (widget-button-release-event-p event))
(setq event (read--potential-mouse-event))
(when (and mouse-1 (mouse-movement-p event))
(push event unread-command-events)
(setq event oevent)
(throw 'button-press-cancelled t))
(unless (or (integerp event)
(memq (car event)
'(switch-frame select-window))
(eq (car event) 'scroll-bar-movement))
(setq pos (widget-event-point event))
(if (and pos
(eq (get-char-property pos 'button)
button))
(when face
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face)))))))
(setq newpoint
(catch 'button-press-cancelled
;; Mouse click on a widget button. Do the following
;; in a save-excursion so that the click on the button
;; doesn't change point.
(save-selected-window
(select-window (posn-window (event-start event)))
(save-excursion
(goto-char (posn-point (event-start event)))
(let* ((overlay (widget-get button :button-overlay))
(pressed-face (or (widget-get button :pressed-face)
widget-button-pressed-face))
(face (overlay-get overlay 'face))
(mouse-face (overlay-get overlay 'mouse-face)))
(unwind-protect
;; Read events, including mouse-movement events,
;; waiting for a release event. If we began with
;; a mouse-1 event and receive a movement event,
;; that means the user wants to perform
;; drag-selection, so cancel the button press and
;; do the default mouse-1 action. For mouse-2,
;; just highlight/ unhighlight the button the
;; mouse was initially on when we move over it.
;;
;; If this function was called in response to a
;; touchscreen event, then wait for a
;; corresponding touchscreen-end event instead.
(save-excursion
(when face ; avoid changing around image
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(if (eq (car event) 'touchscreen-begin)
;; This a touchscreen event and must be
;; handled specially through
;; `touch-screen-track-tap'.
(progn
(unless (touch-screen-track-tap event nil nil t)
;; Report the current position of point
;; to the catch block.
(throw 'button-press-cancelled (point))))
(unless (widget-apply button :mouse-down-action event)
(let ((track-mouse t))
(while (not (widget-button-release-event-p event))
(setq event (read--potential-mouse-event))
(when (and mouse-1 (mouse-movement-p event))
(push event unread-command-events)
(setq event oevent)
(throw 'button-press-cancelled t))
(unless (or (integerp event)
(memq (car event)
'(switch-frame select-window))
(eq (car event)
'scroll-bar-movement))
(setq pos (widget-event-point event))
(if (and pos
(eq (get-char-property pos 'button)
button))
(when face
(overlay-put overlay
'face pressed-face)
(overlay-put overlay
'mouse-face pressed-face))
(overlay-put overlay
'face face)
(overlay-put overlay
'mouse-face mouse-face)))))))
;; When mouse is released over the button, run
;; its action function.
(when (and pos (eq (get-char-property pos 'button) button))
(goto-char pos)
(widget-apply-action button event)
(if widget-button-click-moves-point
(setq newpoint (point)))))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))
(when newpoint
(goto-char newpoint)))
nil)))
;; When mouse is released over the button, run
;; its action function.
(when (and pos (eq (get-char-property pos 'button)
button))
(goto-char pos)
(widget-apply-action button event)
(if widget-button-click-moves-point
(setq newpoint (point)))))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))
(when newpoint
(goto-char newpoint)))
nil))
;; Return to the position of point as it existed during the
;; button-tracking loop if the event being tracked is a touch screen
;; event, to prevent hscroll from being disturbed by movement of
;; point to any previous location outside the visible confines of
;; the window.
(when newpoint (goto-char newpoint))))
(defun widget-button-click (event)
"Invoke the button that the mouse is pointing at."