lisp/skeleton.el (skeleton-insert): Fix last change.

This commit is contained in:
Eli Zaretskii 2014-06-21 16:41:44 +03:00
parent 4e104c7672
commit edd112b7f8
2 changed files with 9 additions and 3 deletions

View file

@ -1,3 +1,7 @@
2014-06-21 Eli Zaretskii <eliz@gnu.org>
* skeleton.el (skeleton-insert): Fix last change.
2014-06-21 Fabián Ezequiel Gallina <fgallina@gnu.org>
Enhancements for outline integration (bug#17796).

View file

@ -200,7 +200,8 @@ not needed, a prompt-string or an expression for complex read functions.
If ELEMENT is a string or a character it gets inserted (see also
`skeleton-transformation-function'). Other possibilities are:
\\n if not at eol, go to next line and indent according to mode
\\n if not the last element of the skeleton, or not at eol,
go to next line and indent according to mode
_ interesting point, interregion here
- interesting point, no interregion interaction, overrides
interesting point set by _
@ -215,8 +216,9 @@ If ELEMENT is a string or a character it gets inserted (see also
After termination, point will be positioned at the last occurrence of -
or at the first occurrence of _ or at the end of the inserted text.
Note that \\n only inserts a newline if not at eol. If you want to insert
a newline unconditionally, use \"\\n\" instead.
Note that \\n as the last element of the skeleton only inserts a
newline if not at eol. If you want to unconditionally insert a newline
at the end of the skeleton, use \"\\n\" instead.
Further elements can be defined via `skeleton-further-elements'.
ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted