*** empty log message ***

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Richard M. Stallman 1993-03-07 07:32:47 +00:00
parent a3b75b3f69
commit ecc71b7f7d

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@ -23,125 +23,11 @@
;; It is not possible to emulate current-mouse-event as a variable,
;; though it is not hard to obtain the data from (this-command-keys).
;; We don't have variables last-command-event and last-input-event;
;; instead, we made last-...-char have these values.
;; We do not have a variable unread-command-event;
;; instead, we have the more general unread-command-events.
;; We could support those variables with C code as part of a merge.
;;current-mouse-event
;;The mouse-button event which invoked this command, or nil.
;;This is what (interactive "e") returns.
;;------------------------------
;;last-command-event
;;Last keyboard or mouse button event that was part of a command. This
;;variable is off limits: you may not set its value or modify the event that
;;is its value, as it is destructively modified by read-key-sequence. If
;;you want to keep a pointer to this value, you must use copy-event.
;;------------------------------
;;last-input-event
;;Last keyboard or mouse button event recieved. This variable is off
;;limits: you may not set its value or modify the event that is its value, as
;;it is destructively modified by next-event. If you want to keep a pointer
;;to this value, you must use copy-event.
;;------------------------------
;;unread-command-event
;;Set this to an event object to simulate the reciept of an event from
;;the user. Normally this is nil.
;;[The variable unread-command-char no longer exists, because with the new event
;; model, it is incorrect for code to do (setq unread-command-char (read-char)),
;; because all user-input can't be represented as ASCII characters.
;; A compatibility hack could be added to check unread-command-char as well as
;; unread-command-event; or to only use unread-command-char and allow it to be
;; an ASCII code or an event, but I think that's a bad idea because it would
;; allow incorrect code to work so long as someone didn't type a character
;; without an ASCII equivalent, making it likely that such code would not get
;; fixed.]
;;Other related functions:
;;==============================
;;read-char ()
;;Read a character from the command input (keyboard or macro).
;;If a mouse click is detected, an error is signalled. The character typed
;;is returned as an ASCII value. This is most likely the wrong thing for you
;;to be using: consider using the `next-command-event' function instead.
;;------------------------------
;;read-key-sequence (prompt)
;;Read a sequence of keystrokes or mouse clicks and return a vector of the
;;event objects read. The vector is newly created, but the event objects are
;;reused: if you want to hold a pointer to them beyond the next call to this
;;function, you must copy them first.
;;The sequence read is sufficient to specify a non-prefix command starting
;;from the current local and global keymaps. A C-g typed while in this
;;function is treated like any other character, and quit-flag is not set.
;;One arg, PROMPT, is a prompt string, or nil meaning do not prompt specially.
;;If the user selects a menu item while we are prompting for a key-sequence,
;;the returned value will be a vector of a single menu-selection event.
;;An error will be signalled if you pass this value to lookup-key or a
;;related function.
;;------------------------------
;;recent-keys ()
;;Return vector of last 100 keyboard or mouse button events read.
;;This copies 100 event objects and a vector; it is safe to keep and modify
;;them.
;;------------------------------
;;Other related variables:
;;==============================
;;executing-kbd-macro
;;Currently executing keyboard macro (a vector of events);
;;nil if none executing.
;;------------------------------
;;executing-macro
;;Currently executing keyboard macro (a vector of events);
;;nil if none executing.
;;------------------------------
;;last-command-char
;;If the value of last-command-event is a keyboard event, then
;;this is the nearest ASCII equivalent to it. This the the value that
;;self-insert-command will put in the buffer. Remember that there is
;;NOT a 1:1 mapping between keyboard events and ASCII characters: the set
;;of keyboard events is much larger, so writing code that examines this
;;variable to determine what key has been typed is bad practice, unless
;;you are certain that it will be one of a small set of characters.
;;------------------------------
;;last-input-char
;;If the value of last-input-event is a keyboard event, then
;;this is the nearest ASCII equivalent to it. Remember that there is
;;NOT a 1:1 mapping between keyboard events and ASCII characters: the set
;;of keyboard events is much larger, so writing code that examines this
;;variable to determine what key has been typed is bad practice, unless
;;you are certain that it will be one of a small set of characters.
;; Our read-key-sequence and read-char are not precisely
;; compatible with those in Lucid Emacs, but they should work ok.
;;; Code: