(mpuz-unsolved-face, mpuz-solved-face)
(mpuz-trivial-face, mpuz-text-face, mpuz-solve-when-trivial) (mpuz-allow-double-multiplicator): new options for nicer look and new features. (mpuz-put-number-on-board, mpuz-paint-number, mpuz-solve): new functions. (mpuz-check-all-solved, mpuz-random-puzzle) (mpuz-paint-statistics, mpuz-paint-digit, mpuz-close-game) (mpuz-show-solution): functions streamlined and removed french style space before punctuation, added face support and optional solving of trivial results.
This commit is contained in:
parent
6d63dcf565
commit
d93196b328
1 changed files with 253 additions and 192 deletions
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@ -1,8 +1,9 @@
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;;; mpuz.el --- multiplication puzzle for GNU Emacs
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;; Copyright (C) 1990 Free Software Foundation, Inc.
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;; Copyright (C) 1990, 2002 Free Software Foundation, Inc.
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;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
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;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
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;; Keywords: games
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;; This file is part of GNU Emacs.
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@ -24,10 +25,10 @@
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;;; Commentary:
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;; When this package is loaded, `M-x mpuz' generates a random multiplication
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;; puzzle. This is a multiplication example in which each digit has been
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;; consistently replaced with some letter. Your job is to reconstruct
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;; the original digits. Type `?' while the mode is active for detailed help.
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;; `M-x mpuz' generates a random multiplication puzzle. This is a
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;; multiplication example in which each digit has been consistently replaced
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;; with some letter. Your job is to reconstruct the original digits. Type
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;; `?' while the mode is active for detailed help.
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;;; Code:
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@ -38,14 +39,47 @@
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(random t) ; randomize
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(defcustom mpuz-silent nil
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"*Set this to t if you don't want dings on inputs."
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(defcustom mpuz-silent 'error
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"*Set this to `nil' if you want dings on inputs.
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`t' means never ding, and `error' means only ding on wrong input."
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:type '(choice (const :tag "No" nil)
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(const :tag "Yes" t)
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(const :tag "If correct" error))
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:group 'mpuz)
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(defcustom mpuz-solve-when-trivial t
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"*Solve any row that can be trivially calculated from what you've found."
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:type 'boolean
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:group 'mpuz)
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(defun mpuz-ding ()
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"Dings, unless global variable `mpuz-silent' forbids it."
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(or mpuz-silent (ding t)))
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(defcustom mpuz-allow-double-multiplicator nil
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"*Allow 2nd factors like 33 or 77."
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:type 'boolean
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:group 'mpuz)
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(defcustom mpuz-unsolved-face
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`(,(facemenu-get-face 'fg:red) bold)
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"*Face to use for letters to be solved."
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:type '(repeat face)
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:group 'mpuz)
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(defcustom mpuz-solved-face
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`(,(facemenu-get-face 'fg:green) bold)
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"*Face to use for solved digits."
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:type '(repeat face)
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:group 'mpuz)
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(defcustom mpuz-trivial-face
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`(,(facemenu-get-face 'fg:blue) bold)
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"*Face to use for trivial digits solved for you."
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:type '(repeat face)
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:group 'mpuz)
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(defcustom mpuz-text-face
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'(variable-pitch)
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"*Face to use for text on right."
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:type '(repeat face)
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:group 'mpuz)
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;; Mpuz mode and keymaps
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"Local keymap to use in Mult Puzzle.")
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(if mpuz-mode-map nil
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(setq mpuz-mode-map (make-sparse-keymap))
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(define-key mpuz-mode-map "a" 'mpuz-try-letter)
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(define-key mpuz-mode-map "b" 'mpuz-try-letter)
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(define-key mpuz-mode-map "c" 'mpuz-try-letter)
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(define-key mpuz-mode-map "d" 'mpuz-try-letter)
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(define-key mpuz-mode-map "e" 'mpuz-try-letter)
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(define-key mpuz-mode-map "f" 'mpuz-try-letter)
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(define-key mpuz-mode-map "g" 'mpuz-try-letter)
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(define-key mpuz-mode-map "h" 'mpuz-try-letter)
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(define-key mpuz-mode-map "i" 'mpuz-try-letter)
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(define-key mpuz-mode-map "j" 'mpuz-try-letter)
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(define-key mpuz-mode-map "A" 'mpuz-try-letter)
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(define-key mpuz-mode-map "B" 'mpuz-try-letter)
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(define-key mpuz-mode-map "C" 'mpuz-try-letter)
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(define-key mpuz-mode-map "D" 'mpuz-try-letter)
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(define-key mpuz-mode-map "E" 'mpuz-try-letter)
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(define-key mpuz-mode-map "F" 'mpuz-try-letter)
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(define-key mpuz-mode-map "G" 'mpuz-try-letter)
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(define-key mpuz-mode-map "H" 'mpuz-try-letter)
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(define-key mpuz-mode-map "I" 'mpuz-try-letter)
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(define-key mpuz-mode-map "J" 'mpuz-try-letter)
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(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
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(define-key mpuz-mode-map "?" 'describe-mode))
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(setq mpuz-mode-map (make-sparse-keymap))
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(define-key mpuz-mode-map "a" 'mpuz-try-letter)
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(define-key mpuz-mode-map "b" 'mpuz-try-letter)
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(define-key mpuz-mode-map "c" 'mpuz-try-letter)
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(define-key mpuz-mode-map "d" 'mpuz-try-letter)
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(define-key mpuz-mode-map "e" 'mpuz-try-letter)
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(define-key mpuz-mode-map "f" 'mpuz-try-letter)
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(define-key mpuz-mode-map "g" 'mpuz-try-letter)
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(define-key mpuz-mode-map "h" 'mpuz-try-letter)
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(define-key mpuz-mode-map "i" 'mpuz-try-letter)
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(define-key mpuz-mode-map "j" 'mpuz-try-letter)
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(define-key mpuz-mode-map "A" 'mpuz-try-letter)
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(define-key mpuz-mode-map "B" 'mpuz-try-letter)
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(define-key mpuz-mode-map "C" 'mpuz-try-letter)
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(define-key mpuz-mode-map "D" 'mpuz-try-letter)
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(define-key mpuz-mode-map "E" 'mpuz-try-letter)
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(define-key mpuz-mode-map "F" 'mpuz-try-letter)
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(define-key mpuz-mode-map "G" 'mpuz-try-letter)
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(define-key mpuz-mode-map "H" 'mpuz-try-letter)
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(define-key mpuz-mode-map "I" 'mpuz-try-letter)
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(define-key mpuz-mode-map "J" 'mpuz-try-letter)
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(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
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(define-key mpuz-mode-map "?" 'describe-mode))
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(defun mpuz-mode ()
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"Multiplication puzzle mode.
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multiplication displayed inside the `*Mult Puzzle*' buffer.
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You may enter a guess for a letter's value by typing first the letter,
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then the digit. Thus, to guess that A=3, type A 3.
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then the digit. Thus, to guess that A=3, type `A 3'.
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To leave the game to do other editing work, just switch buffers.
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Then you may resume the game with M-x mpuz.
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You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
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(interactive)
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(setq major-mode 'mpuz-mode
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mode-name "Mult Puzzle")
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mode-name "Mult Puzzle"
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tab-width 30)
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(use-local-map mpuz-mode-map)
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(run-hooks 'mpuz-mode-hook))
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(defvar mpuz-in-progress nil
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"True if a game is currently in progress.")
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(defvar mpuz-found-digits (make-vector 10 nil)
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(defvar mpuz-found-digits (make-bool-vector 10 nil)
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"A vector recording which digits have been decrypted.")
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(defvar mpuz-trivial-digits (make-bool-vector 10 nil)
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"A vector recording which digits have been solved for you.")
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(defmacro mpuz-digit-solved-p (digit)
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(list 'aref 'mpuz-found-digits digit))
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`(or (aref mpuz-found-digits ,digit)
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(aref mpuz-trivial-digits ,digit)))
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;; A puzzle uses a permutation of [0..9] into itself.
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(defvar mpuz-board (make-vector 10 nil)
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"The board associates to any digit the list of squares where it appears.")
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(defun mpuz-put-digit-on-board (number square)
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"Put (last digit of) NUMBER on SQUARE of the puzzle board."
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;; i.e. push SQUARE on NUMBER square-list
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(setq number (% number 10))
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(aset mpuz-board number (cons square (aref mpuz-board number))))
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(defun mpuz-put-number-on-board (number row &rest l)
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"Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
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(let (digit)
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(while l
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(setq digit (% number 10)
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number (/ number 10))
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(aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
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(setq l (cdr l)))))
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(defun mpuz-check-all-solved ()
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(defun mpuz-check-all-solved (&optional row col)
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"Check whether all digits have been solved. Return t if yes."
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(catch 'found
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(let ((digit -1))
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(while (> 10 (setq digit (1+ digit)))
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(if (and (not (mpuz-digit-solved-p digit)) ; unsolved
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(aref mpuz-board digit)) ; and appearing in the puzzle !
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(throw 'found nil))))
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(catch 'solved
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(let (A B1 B2 C D E squares)
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(and mpuz-solve-when-trivial
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(not row)
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(while
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(cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
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B2 (or B2 (mpuz-check-all-solved 4 9))
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E (or E (mpuz-check-all-solved 10))
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A (or A (mpuz-check-all-solved 2)))
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B1 B2)
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(and E (or A (and B1 B2))))
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(mpuz-solve)
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(mpuz-paint-board)
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(throw 'solved t))
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((and (setq D (or D (mpuz-check-all-solved 8))
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C (or C (mpuz-check-all-solved 6)))
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D (not E))
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(mpuz-solve 10))
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((and E (not (eq C D)))
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(mpuz-solve (if D 6 8)))
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((and A (not (eq B2 C)))
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(mpuz-solve (if C 4 6) (if C 9)))
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((and A (not (eq B1 D)))
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(mpuz-solve (if D 4 8) (if D 7)))
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((and (not A) (or (and B2 C) (and B1 D)))
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(mpuz-solve 2)))))
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(mpuz-paint-board)
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(mapc (lambda (digit)
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(and (not (mpuz-digit-solved-p digit)) ; unsolved
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(setq squares (aref mpuz-board digit))
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(if row
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(if col
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(member (cons row col) squares)
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(assq row squares))
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squares) ; and appearing in the puzzle!
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(throw 'solved nil)))
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[0 1 2 3 4 5 6 7 8 9]))
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t))
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"Draw random values to be multiplied in a puzzle."
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(mpuz-build-random-perm)
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(fillarray mpuz-board nil) ; erase the board
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(let (A B C D E)
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;; A,B,C,D & E, are the five rows of our multiplication.
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;; Choose random values, discarding uninteresting cases.
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(while (progn
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(setq A (random 1000)
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B (random 100)
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C (* A (% B 10))
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D (* A (/ B 10))
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E (* A B))
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(or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
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;; A,B,C,D & E, are the five rows of our multiplication.
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;; Choose random values, discarding cases with leading zeros in C or D.
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(let* ((A (+ 112 (random 888)))
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(min (1+ (/ 1000 A)))
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(B1 (+ min (random (- 10 min))))
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B2 C D E)
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(while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
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(not mpuz-allow-double-multiplicator)))
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(setq C (* A B2)
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D (* A B1)
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E (+ C (* D 10)))
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;; Individual digits are now put on their respective squares.
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;; [NB: A square is a pair <row,column> of the screen.]
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(mpuz-put-digit-on-board A '(2 . 9))
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(mpuz-put-digit-on-board (/ A 10) '(2 . 7))
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(mpuz-put-digit-on-board (/ A 100) '(2 . 5))
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(mpuz-put-digit-on-board B '(4 . 9))
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(mpuz-put-digit-on-board (/ B 10) '(4 . 7))
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(mpuz-put-digit-on-board C '(6 . 9))
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(mpuz-put-digit-on-board (/ C 10) '(6 . 7))
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(mpuz-put-digit-on-board (/ C 100) '(6 . 5))
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(mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
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(mpuz-put-digit-on-board D '(8 . 7))
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(mpuz-put-digit-on-board (/ D 10) '(8 . 5))
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(mpuz-put-digit-on-board (/ D 100) '(8 . 3))
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(mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
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(mpuz-put-digit-on-board E '(10 . 9))
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(mpuz-put-digit-on-board (/ E 10) '(10 . 7))
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(mpuz-put-digit-on-board (/ E 100) '(10 . 5))
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(mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
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(mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
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;; [NB: A square is a pair (row . column) of the screen.]
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(mpuz-put-number-on-board A 2 9 7 5)
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(mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
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(mpuz-put-number-on-board C 6 9 7 5 3)
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(mpuz-put-number-on-board D 8 7 5 3 1)
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(mpuz-put-number-on-board E 10 9 7 5 3 1)))
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;; Display
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;;--------
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(defconst mpuz-framework
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"
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. . .
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Number of errors (this game): 0
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Number of errors (this game): 0
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x . .
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-------
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. . . .
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Number of completed games: 0
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Number of completed games: 0
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. . . .
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--------- Average number of errors: 0.00
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--------- Average number of errors: 0.00
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. . . . ."
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"The general picture of the puzzle screen, as a string.")
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(defun mpuz-create-buffer ()
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"Create (or recreate) the puzzle buffer. Return it."
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(let ((buff (get-buffer-create "*Mult Puzzle*")))
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(let ((buf (get-buffer-create "*Mult Puzzle*"))
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(face `(face ,mpuz-text-face))
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buffer-read-only)
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(save-excursion
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(set-buffer buff)
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(let ((buffer-read-only nil))
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(erase-buffer)
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(insert mpuz-framework)
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(mpuz-paint-board)
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(mpuz-paint-errors)
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(mpuz-paint-statistics)))
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buff))
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(set-buffer buf)
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(erase-buffer)
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(insert mpuz-framework)
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(set-text-properties 13 42 face)
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(set-text-properties 79 105 face)
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(set-text-properties 128 153 face)
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(mpuz-paint-board)
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(mpuz-paint-errors)
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(mpuz-paint-statistics))
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buf))
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(defun mpuz-paint-number (n &optional eol words)
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(end-of-line eol)
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(let (buffer-read-only)
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(delete-region (point)
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(progn (backward-word (or words 1)) (point)))
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(insert n)))
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(defun mpuz-paint-errors ()
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"Paint error count on the puzzle screen."
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(mpuz-switch-to-window)
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(let ((buffer-read-only nil))
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(goto-line 3)
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(move-to-column 49)
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(mpuz-delete-line)
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(insert (prin1-to-string mpuz-nb-errors))))
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(goto-line 3)
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(mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
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(defun mpuz-paint-statistics ()
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"Paint statistics about previous games on the puzzle screen."
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(let* ((mean (if (zerop mpuz-nb-completed-games) 0
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(/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
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(* 2 mpuz-nb-completed-games))))
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(frac-part (% mean 100)))
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(let ((buffer-read-only nil))
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(goto-line 7)
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(move-to-column 51)
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(mpuz-delete-line)
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(insert (prin1-to-string mpuz-nb-completed-games))
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(goto-line 9)
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(move-to-column 50)
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(mpuz-delete-line)
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(insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
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(goto-line 7)
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(mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
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(mpuz-paint-number
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(format "%.2f"
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(if (zerop mpuz-nb-completed-games)
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0
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(/ (+ 0.0 mpuz-nb-cumulated-errors)
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mpuz-nb-completed-games)))
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3 2))
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(defun mpuz-paint-board ()
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"Paint board situation on the puzzle screen."
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(mpuz-switch-to-window)
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(let ((letter -1))
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(while (> 10 (setq letter (1+ letter)))
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(mpuz-paint-digit (mpuz-to-digit letter))))
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(mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
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(goto-char (point-min)))
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(defun mpuz-paint-digit (digit)
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"Paint all occurrences of DIGIT on the puzzle board."
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;; (mpuz-switch-to-window)
|
||||
(let ((char (if (mpuz-digit-solved-p digit)
|
||||
(+ digit ?0)
|
||||
(+ (mpuz-to-letter digit) ?A)))
|
||||
(square-l (aref mpuz-board digit)))
|
||||
(let ((buffer-read-only nil))
|
||||
(while square-l
|
||||
(goto-line (car (car square-l))) ; line before column !
|
||||
(move-to-column (cdr (car square-l)))
|
||||
(insert char)
|
||||
(delete-char 1)
|
||||
(backward-char 1)
|
||||
(setq square-l (cdr square-l))))))
|
||||
|
||||
(defun mpuz-delete-line ()
|
||||
"Clear from point to next newline." ; & put nothing in the kill ring
|
||||
(while (not (= ?\n (char-after (point))))
|
||||
(delete-char 1)))
|
||||
(+ (mpuz-to-letter digit) ?A)))
|
||||
(face `(face
|
||||
,(cond ((aref mpuz-trivial-digits digit) mpuz-trivial-face)
|
||||
((aref mpuz-found-digits digit) mpuz-solved-face)
|
||||
(mpuz-unsolved-face))))
|
||||
buffer-read-only)
|
||||
(mapc (lambda (square)
|
||||
(goto-line (car square)) ; line before column!
|
||||
(move-to-column (cdr square))
|
||||
(insert char)
|
||||
(set-text-properties (1- (point)) (point) face)
|
||||
(delete-char 1))
|
||||
(aref mpuz-board digit))))
|
||||
|
||||
(defun mpuz-get-buffer ()
|
||||
"Get the puzzle buffer if it exists."
|
||||
|
@ -305,42 +365,28 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
|
|||
|
||||
(defun mpuz-switch-to-window ()
|
||||
"Find or create the Mult-Puzzle buffer, and display it."
|
||||
(let ((buff (mpuz-get-buffer)))
|
||||
(or buff (setq buff (mpuz-create-buffer)))
|
||||
(switch-to-buffer buff)
|
||||
(let ((buf (mpuz-get-buffer)))
|
||||
(or buf (setq buf (mpuz-create-buffer)))
|
||||
(switch-to-buffer buf)
|
||||
(or buffer-read-only (toggle-read-only))
|
||||
(mpuz-mode)))
|
||||
|
||||
|
||||
;; Game control
|
||||
;;-------------
|
||||
(defun mpuz-abort-game ()
|
||||
"Abort any puzzle in progress."
|
||||
(message "Mult Puzzle aborted.")
|
||||
(setq mpuz-in-progress nil
|
||||
mpuz-nb-errors 0)
|
||||
(fillarray mpuz-board nil)
|
||||
(let ((buff (mpuz-get-buffer)))
|
||||
(if buff (kill-buffer buff))))
|
||||
|
||||
(defun mpuz-start-new-game ()
|
||||
"Start a new puzzle."
|
||||
(message "Here we go...")
|
||||
(setq mpuz-nb-errors 0
|
||||
mpuz-in-progress t)
|
||||
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
|
||||
(fillarray mpuz-trivial-digits nil)
|
||||
(mpuz-random-puzzle)
|
||||
(mpuz-switch-to-window)
|
||||
(mpuz-paint-board)
|
||||
(mpuz-paint-errors)
|
||||
(mpuz-ask-for-try))
|
||||
|
||||
(defun mpuz-offer-new-game ()
|
||||
"Ask if user wants to start a new puzzle."
|
||||
(if (y-or-n-p "Start a new game ")
|
||||
(mpuz-start-new-game)
|
||||
(message "OK. I won't.")))
|
||||
|
||||
;;;###autoload
|
||||
(defun mpuz ()
|
||||
"Multiplication puzzle with GNU Emacs."
|
||||
|
@ -349,18 +395,29 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
|
|||
(mpuz-switch-to-window)
|
||||
(if mpuz-in-progress
|
||||
(mpuz-offer-abort)
|
||||
(mpuz-start-new-game)))
|
||||
(mpuz-start-new-game)))
|
||||
|
||||
(defun mpuz-offer-abort ()
|
||||
"Ask if user wants to abort current puzzle."
|
||||
(interactive)
|
||||
(if (y-or-n-p "Abort game ")
|
||||
(mpuz-abort-game)
|
||||
(mpuz-ask-for-try)))
|
||||
(let ((buf (mpuz-get-buffer)))
|
||||
(message "Mult Puzzle aborted.")
|
||||
(setq mpuz-in-progress nil
|
||||
mpuz-nb-errors 0)
|
||||
(fillarray mpuz-board nil)
|
||||
(if buf (kill-buffer buf)))
|
||||
(mpuz-ask-for-try)))
|
||||
|
||||
(defun mpuz-ask-for-try ()
|
||||
"Ask for user proposal in puzzle."
|
||||
(message "Your try ?"))
|
||||
(message "Your try?"))
|
||||
|
||||
(defun mpuz-ding (error)
|
||||
"Dings, unless global variable `mpuz-silent' forbids it."
|
||||
(cond ((eq mpuz-silent t))
|
||||
((not mpuz-silent) (ding t))
|
||||
(error (ding t))))
|
||||
|
||||
(defun mpuz-try-letter ()
|
||||
"Propose a digit for a letter in puzzle."
|
||||
|
@ -370,9 +427,11 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
|
|||
(setq letter-char (upcase last-command-char)
|
||||
digit (mpuz-to-digit (- letter-char ?A)))
|
||||
(cond ((mpuz-digit-solved-p digit)
|
||||
(message "%c already solved." letter-char))
|
||||
(message "%c already solved." letter-char)
|
||||
(mpuz-ding t))
|
||||
((null (aref mpuz-board digit))
|
||||
(message "%c does not appear." letter-char))
|
||||
(message "%c does not appear." letter-char)
|
||||
(mpuz-ding t))
|
||||
((progn (message "%c = " letter-char)
|
||||
;; <char> has been entered.
|
||||
;; Print "<char> =" and
|
||||
|
@ -380,78 +439,80 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
|
|||
(setq digit-char (read-char))
|
||||
(if (eq digit-char ?=)
|
||||
(setq digit-char (read-char)))
|
||||
(message "%c = %c" letter-char digit-char)
|
||||
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
|
||||
(ding t))
|
||||
(message "%c = %c" letter-char digit-char)
|
||||
(mpuz-ding t))
|
||||
(t
|
||||
(mpuz-try-proposal letter-char digit-char))))
|
||||
(mpuz-offer-new-game)))
|
||||
(if (y-or-n-p "Start a new game ")
|
||||
(mpuz-start-new-game)
|
||||
(message "OK. I won't."))))
|
||||
|
||||
(defun mpuz-try-proposal (letter-char digit-char)
|
||||
"Propose LETTER-CHAR as code for DIGIT-CHAR."
|
||||
(let* ((letter (- letter-char ?A))
|
||||
(digit (- digit-char ?0))
|
||||
(correct-digit (mpuz-to-digit letter)))
|
||||
(correct-digit (mpuz-to-digit letter))
|
||||
(game mpuz-nb-completed-games))
|
||||
(cond ((mpuz-digit-solved-p correct-digit)
|
||||
(message "%c has already been found." (+ correct-digit ?0)))
|
||||
((mpuz-digit-solved-p digit)
|
||||
(message "%c has already been placed." digit-char))
|
||||
((= digit correct-digit)
|
||||
(message "%c = %c correct !" letter-char digit-char)
|
||||
(mpuz-ding)
|
||||
(mpuz-correct-guess digit))
|
||||
(message "%c = %c correct!" letter-char digit-char)
|
||||
(mpuz-ding nil)
|
||||
(aset mpuz-found-digits digit t) ; Mark digit as solved
|
||||
(and (mpuz-check-all-solved)
|
||||
(mpuz-close-game)))
|
||||
(t ;;; incorrect guess
|
||||
(message "%c = %c incorrect !" letter-char digit-char)
|
||||
(mpuz-ding)
|
||||
(message "%c = %c incorrect!" letter-char digit-char)
|
||||
(mpuz-ding t)
|
||||
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
|
||||
(mpuz-paint-errors)))))
|
||||
|
||||
(defun mpuz-correct-guess (digit)
|
||||
"Handle correct guessing of DIGIT."
|
||||
(aset mpuz-found-digits digit t) ; Mark digit as solved
|
||||
(mpuz-paint-digit digit) ; Repaint it (now as a digit)
|
||||
(if (mpuz-check-all-solved)
|
||||
(mpuz-close-game)))
|
||||
|
||||
(defun mpuz-close-game ()
|
||||
"Housecleaning when puzzle has been solved."
|
||||
(setq mpuz-in-progress nil
|
||||
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
|
||||
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
|
||||
(mpuz-paint-statistics)
|
||||
(let ((message (mpuz-congratulate)))
|
||||
(let ((message (format "Puzzle solved with %d error%s. That's %s"
|
||||
mpuz-nb-errors
|
||||
(if (= mpuz-nb-errors 1) "" "s")
|
||||
(cond ((= mpuz-nb-errors 0) "perfect!")
|
||||
((= mpuz-nb-errors 1) "very good!")
|
||||
((= mpuz-nb-errors 2) "good.")
|
||||
((= mpuz-nb-errors 3) "not bad.")
|
||||
((= mpuz-nb-errors 4) "not too bad...")
|
||||
((< mpuz-nb-errors 10) "bad!")
|
||||
((< mpuz-nb-errors 15) "awful.")
|
||||
(t "not serious.")))))
|
||||
(message message)
|
||||
(sit-for 4)
|
||||
(if (y-or-n-p (concat message " Start a new game "))
|
||||
(mpuz-start-new-game)
|
||||
(message "Good Bye !"))))
|
||||
(message "Good Bye!"))))
|
||||
|
||||
(defun mpuz-congratulate ()
|
||||
"Build a congratulation message when puzzle is solved."
|
||||
(format "Puzzle solved with %d error%s. %s"
|
||||
mpuz-nb-errors
|
||||
(if (= mpuz-nb-errors 1) "" "s")
|
||||
(cond ((= mpuz-nb-errors 0) "That's perfect !")
|
||||
((= mpuz-nb-errors 1) "That's very good !")
|
||||
((= mpuz-nb-errors 2) "That's good.")
|
||||
((= mpuz-nb-errors 3) "That's not bad.")
|
||||
((= mpuz-nb-errors 4) "That's not too bad...")
|
||||
((and (>= mpuz-nb-errors 5)
|
||||
(< mpuz-nb-errors 10)) "That's bad !")
|
||||
((and (>= mpuz-nb-errors 10)
|
||||
(< mpuz-nb-errors 15)) "That's awful.")
|
||||
((>= mpuz-nb-errors 15) "That's not serious."))))
|
||||
(defun mpuz-solve (&optional row col)
|
||||
"Find solution for autosolving."
|
||||
(mapc (lambda (digit)
|
||||
(or (mpuz-digit-solved-p digit)
|
||||
(if row
|
||||
(not (if col
|
||||
(member (cons row col) (aref mpuz-board digit))
|
||||
(assq row (aref mpuz-board digit)))))
|
||||
(aset mpuz-trivial-digits digit t)))
|
||||
[0 1 2 3 4 5 6 7 8 9])
|
||||
t)
|
||||
|
||||
(defun mpuz-show-solution ()
|
||||
(defun mpuz-show-solution (row)
|
||||
"Display solution for debugging purposes."
|
||||
(interactive)
|
||||
(interactive "P")
|
||||
(mpuz-switch-to-window)
|
||||
(let (digit list)
|
||||
(setq digit -1)
|
||||
(while (> 10 (setq digit (1+ digit)))
|
||||
(or (mpuz-digit-solved-p digit)
|
||||
(setq list (cons digit list))))
|
||||
(mapcar 'mpuz-correct-guess list)))
|
||||
(mpuz-solve (if row (* 2 (prefix-numeric-value row))))
|
||||
(mpuz-paint-board)
|
||||
(if (mpuz-check-all-solved)
|
||||
(mpuz-close-game)))
|
||||
|
||||
(provide 'mpuz)
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue