; Add a new item to TODO
* etc/TODO (redisplay): Add an item for making redisplay cycle more scalable when there are many frames.
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@ -536,6 +536,42 @@ This should go with point, so that motion commands can also move
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through tall images. This value would be to point as window-vscroll
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is to window-start.
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** Make redisplay smarter about which parts to redraw
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Currently, redisplay has only 2 levels of redrawing: either it
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redisplays only the selected window on the selected frame, or it
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redisplays all the windows on all the frames. This doesn't scale well
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when the number of visible frames is large.
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Currently, two variables are used to make the decision what to
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redisplay: update_mode_lines and windows_or_buffers_changed. These
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are set by various functions called from Lisp, and if redisplay finds
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one of them to be non-zero, it considers all the windows on all the
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frames for redisplay.
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The idea is to make the decision which parts need to be redrawn more
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fine-grained. Instead of simple boolean variables, we could have a
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bitmapped variable which records the kinds of changes done by Lisp
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since the previous redisplay cycle. Then the decision what exactly
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needs to be redrawn could be made based on the bits that are set.
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For example, one reason to consider all frames is that some scrolling
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command sets the update_mode_lines variable non-zero. This is done
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because the frame title, which doesn't belong to any window, needs to
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be reconsidered when the selected window is scrolled. But considering
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the frame title doesn't have to redisplay all the other windows on the
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frame, doesn't need to recompute the menu items and the tool-bar
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buttons, and doesn't need to consider frames other than the selected
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one. Being selective about what parts of the Emacs display need to be
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reconsidered and redrawn given the changes since the last redisplay
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will go along way towards making redisplay more scalable.
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One way of making this change is to go through all the places that set
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update_mode_lines and windows_or_buffers_changed, figure out which
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portions of the Emacs display could be affected by each change, and
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then implement the bitmap which will record each of these affected
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display portions. The logic in redisplay_internal will then need to
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be restructured so as to support this fine-grained redisplay.
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** Address internationalization of symbols names
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Essentially as if they were documentation, e.g. in command names and
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Custom.
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