src/xdisp.c: Remove extraneous definition of get_glyph_face_and_encoding.
@ Revision: emacs@sv.gnu.org/emacs--unicode--0--patch-259
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74
src/xdisp.c
74
src/xdisp.c
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@ -19037,80 +19037,6 @@ append_glyph_string (head, tail, s)
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}
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/* Get face and two-byte form of character C in face FACE_ID on frame
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F. The encoding of C is returned in *CHAR2B. MULTIBYTE_P non-zero
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means we want to display multibyte text. DISPLAY_P non-zero means
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make sure that X resources for the face returned are allocated.
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Value is a pointer to a realized face that is ready for display if
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DISPLAY_P is non-zero. */
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static INLINE struct face *
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get_char_face_and_encoding (f, c, face_id, char2b, multibyte_p, display_p)
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struct frame *f;
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int c, face_id;
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XChar2b *char2b;
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int multibyte_p, display_p;
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{
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struct face *face = FACE_FROM_ID (f, face_id);
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#ifdef USE_FONT_BACKEND
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if (enable_font_backend)
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{
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struct font *font = (struct font *) face->font_info;
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if (font)
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{
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unsigned code = font->driver->encode_char (font, c);
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if (code != FONT_INVALID_CODE)
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STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF));
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else
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STORE_XCHAR2B (char2b, 0, 0);
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}
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}
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else
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#endif /* USE_FONT_BACKEND */
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if (!multibyte_p)
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{
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/* Unibyte case. We don't have to encode, but we have to make
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sure to use a face suitable for unibyte. */
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STORE_XCHAR2B (char2b, 0, c);
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face_id = FACE_FOR_CHAR (f, face, c, -1, Qnil);
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face = FACE_FROM_ID (f, face_id);
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}
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else if (c < 128)
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{
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/* Case of ASCII in a face known to fit ASCII. */
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STORE_XCHAR2B (char2b, 0, c);
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}
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else if (face->font != NULL)
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{
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struct font_info *font_info
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= FONT_INFO_FROM_ID (f, face->font_info_id);
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struct charset *charset = CHARSET_FROM_ID (font_info->charset);
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unsigned code = ENCODE_CHAR (charset, c);
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if (CHARSET_DIMENSION (charset) == 1)
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STORE_XCHAR2B (char2b, 0, code);
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else
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STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF));
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/* Maybe encode the character in *CHAR2B. */
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FRAME_RIF (f)->encode_char (c, char2b, font_info, charset, NULL);
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}
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/* Make sure X resources of the face are allocated. */
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#ifdef HAVE_X_WINDOWS
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if (display_p)
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#endif
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{
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xassert (face != NULL);
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PREPARE_FACE_FOR_DISPLAY (f, face);
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}
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return face;
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}
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/* Get face and two-byte form of character glyph GLYPH on frame F.
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The encoding of GLYPH->u.ch is returned in *CHAR2B. Value is
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a pointer to a realized face that is ready for display. */
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