(list-load-path-shadows): Fix ambiguous wording.
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1 changed files with 21 additions and 20 deletions
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@ -88,7 +88,7 @@ See the documentation for `list-load-path-shadows' for further information."
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(or noninteractive
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(and (car path)
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(not (string= (car path) "."))
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(message "Ignoring redundant directory '%s'." (car path))))
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(message "Ignoring redundant directory %s" (car path))))
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(setq true-names (append true-names (list dir)))
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(setq dir (or (car path) "."))
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@ -96,7 +96,7 @@ See the documentation for `list-load-path-shadows' for further information."
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(directory-files dir nil ".\\.elc?$" t)))
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(and curr-files
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(not noninteractive)
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(message "Checking %d files in '%s' ..." (length curr-files) dir))
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(message "Checking %d files in %s..." (length curr-files) dir))
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(setq files-seen-this-dir nil)
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@ -176,26 +176,27 @@ buffer called `*Shadows*'. Shadowings are located by calling the
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(interactive)
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(let* ((shadows (find-emacs-lisp-shadows))
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(n (/ (length shadows) 2))
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(msg (format "%s Emacs Lisp load-path shadowing%s found."
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(msg (format "%s Emacs Lisp load-path shadowing%s found"
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(if (zerop n) "No" (concat "\n" (number-to-string n)))
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(if (= n 1) " was" "s were"))))
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(if (interactive-p)
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(save-excursion
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;; We are interactive.
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;; Create the *Shadows* buffer and display shadowings there.
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(let ((output-buffer (get-buffer-create "*Shadows*")))
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(display-buffer output-buffer)
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(set-buffer output-buffer)
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(erase-buffer)
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(while shadows
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(insert (format "%s shadows %s\n" (car shadows) (car (cdr shadows))))
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(setq shadows (cdr (cdr shadows))))
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(insert msg "\n")))
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;; We are non-interactive, print shadows via message.
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(while shadows
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(message "%s shadows %s" (car shadows) (car (cdr shadows)))
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(setq shadows (cdr (cdr shadows))))
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(message "%s" msg))))
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(if (interactive-p)
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(save-excursion
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;; We are interactive.
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;; Create the *Shadows* buffer and display shadowings there.
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(let ((output-buffer (get-buffer-create "*Shadows*")))
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(display-buffer output-buffer)
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(set-buffer output-buffer)
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(erase-buffer)
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(while shadows
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(insert (format "%s hides %s\n" (car shadows)
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(car (cdr shadows))))
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(setq shadows (cdr (cdr shadows))))
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(insert msg "\n")))
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;; We are non-interactive, print shadows via message.
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(while shadows
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(message "%s hides %s" (car shadows) (car (cdr shadows)))
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(setq shadows (cdr (cdr shadows))))
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(message "%s" msg))))
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(provide 'shadow)
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