More minor copyedits in the Emacs manual
* doc/emacs/basic.texi (Arguments): * doc/emacs/display.texi (Recentering, Text Display): * doc/emacs/regs.texi (Text Registers, Rectangle Registers): * doc/emacs/mark.texi (Disabled Transient Mark): Fix inaccuracies and typos. (Bug#35885)
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4 changed files with 18 additions and 17 deletions
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@ -816,9 +816,9 @@ more convenient, and they are documented in that command's
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documentation string.
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We use the term @dfn{prefix argument} to emphasize that you type
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such arguments before the command, and to distinguish them from
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minibuffer arguments (@pxref{Minibuffer}), which are entered after
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invoking the command.
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such arguments @emph{before} the command, and to distinguish them from
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minibuffer arguments (@pxref{Minibuffer}), which are entered
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@emph{after} invoking the command.
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On graphical displays, @kbd{C-0}, @kbd{C-1}, etc.@ act the same as
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@kbd{M-0}, @kbd{M-1}, etc.
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@ -199,12 +199,13 @@ screen lines between point and the top or bottom of the window
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(@pxref{Auto Scrolling}).
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You can also give @kbd{C-l} a prefix argument. A plain prefix
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argument, @kbd{C-u C-l}, simply recenters point. A positive argument
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@var{n} puts point @var{n} lines down from the top of the window. An
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argument of zero puts point on the topmost line. A negative argument
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@var{-n} puts point @var{n} lines from the bottom of the window. When
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given an argument, @kbd{C-l} does not clear the screen or cycle
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through different screen positions.
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argument, @kbd{C-u C-l}, simply recenters the line showing point. A
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positive argument @var{n} moves line showing point @var{n} lines down
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from the top of the window. An argument of zero moves point's line to
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the top of the window. A negative argument @var{-n} moves point's
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line @var{n} lines from the bottom of the window. When given an
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argument, @kbd{C-l} does not clear the screen or cycle through
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different screen positions.
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@vindex recenter-redisplay
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If the variable @code{recenter-redisplay} has a non-@code{nil}
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@ -1484,9 +1485,9 @@ a new line, while the tab character (@code{U+0009}) is displayed as a
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space that extends to the next tab stop column (normally every 8
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columns). The number of spaces per tab is controlled by the
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buffer-local variable @code{tab-width}, which must have an integer
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value between 1 and 1000, inclusive. Note that how the tab character
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in the buffer is displayed has nothing to do with the definition of
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@key{TAB} as a command.
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value between 1 and 1000, inclusive. Note that the way the tab
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character in the buffer is displayed has nothing to do with the
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definition of @key{TAB} as a command.
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Other @acronym{ASCII} control characters, whose codes are below
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@code{U+0020} (octal 40, decimal 32), are displayed as a caret
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@ -420,9 +420,9 @@ commands.
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The default behavior of the mark and region, in which setting the
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mark activates it and highlights the region, is called Transient Mark
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mode. This is a minor mode that is enabled by default. It can be
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toggled with @kbd{M-x transient-mark-mode}, or with the @samp{Active
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Region Highlighting} menu item in the @samp{Options} menu. Turning it
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off switches Emacs to an alternative mode of operation:
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toggled with @kbd{M-x transient-mark-mode}, or with the
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@samp{Highlight Active Region} menu item in the @samp{Options} menu.
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Turning it off switches Emacs to an alternative mode of operation:
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@itemize @bullet
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@item
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@ -152,7 +152,7 @@ during the collection process, you can use the following setting.
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@findex insert-register
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@kbd{C-x r i @var{r}} inserts in the buffer the text from register
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@var{r}. Normally it leaves point after the text and sets the mark
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before, without activating it. With a numeric argument, it instead
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before, without activating it. With a prefix argument, it instead
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puts point before the text and the mark after.
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@node Rectangle Registers
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@ -168,7 +168,7 @@ in the buffer.
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@kindex C-x r r
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@item C-x r r @var{r}
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Copy the region-rectangle into register @var{r}
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(@code{copy-rectangle-to-register}). With numeric argument, delete it as
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(@code{copy-rectangle-to-register}). With prefix argument, delete it as
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well.
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@item C-x r i @var{r}
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Insert the rectangle stored in register @var{r} (if it contains a
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