Make sure thread stack is properly aligned on MS-Windows

* src/systhread.c: Include w32term.h instead of windows.h.
(w32_beginthread_wrapper): Add ALIGN_STACK attribute, to ensure
the thread's stack is correctly aligned.
* src/w32term.h (ALIGN_STACK): Update commentary.
This commit is contained in:
Eli Zaretskii 2017-10-14 11:13:47 +03:00
parent d7038020aa
commit aa0c38f358
2 changed files with 12 additions and 10 deletions

View file

@ -187,7 +187,7 @@ sys_thread_yield (void)
#elif defined (WINDOWSNT)
#include <windows.h>
#include <w32term.h>
/* Cannot include <process.h> because of the local header by the same
name, sigh. */
@ -326,8 +326,9 @@ sys_thread_self (void)
static thread_creation_function *thread_start_address;
/* _beginthread wants a void function, while we are passed a function
that returns a pointer. So we use a wrapper. */
static void
that returns a pointer. So we use a wrapper. See the command in
w32term.h about the need for ALIGN_STACK attribute. */
static void ALIGN_STACK
w32_beginthread_wrapper (void *arg)
{
(void)thread_start_address (arg);

View file

@ -22,13 +22,14 @@ along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
#include "frame.h"
#include "atimer.h"
/* Stack alignment stuff. Every CALLBACK function should have the
ALIGN_STACK attribute if it manipulates Lisp objects, because
Windows x86 32-bit ABI only guarantees 4-byte stack alignment, and
that is what we will get when a Windows function calls us. The
ALIGN_STACK attribute forces GCC to emit a preamble code to
re-align the stack at function entry. Further details about this
can be found in http://www.peterstock.co.uk/games/mingw_sse/. */
/* Stack alignment stuff. Every CALLBACK and thread function should
have the ALIGN_STACK attribute if it manipulates Lisp objects,
because Windows x86 32-bit ABI only guarantees 4-byte stack
alignment, and that is what we will get when a Windows function
calls us. The ALIGN_STACK attribute forces GCC to emit a preamble
code to re-align the stack at function entry. Further details
about this can be found in
http://www.peterstock.co.uk/games/mingw_sse/. */
#ifdef __GNUC__
# if USE_STACK_LISP_OBJECTS && !defined _WIN64 && !defined __x86_64__ \
&& __GNUC__ + (__GNUC_MINOR__ > 1) >= 5