Improve tracking of modified regions on Haiku

* src/haiku_support.cc (class EmacsView): New field
`invalid_region'.
(FlipBuffers): Only invalidate that region.
(SetUpDoubleBuffering): Clear that region.
(BView_draw_lock): New parameters for denoting the region
to invalidate.
(BView_invalidate_region): New function.
* src/haiku_support.h: Update prototypes.
* src/haikufns.c (haiku_set_background_color):
* src/haikumenu.c (digest_menu_items):
* src/haikuterm.c (haiku_clip_to_string):
(haiku_flip_buffers):
(haiku_clear_frame_area):
(haiku_clear_frame):
(haiku_draw_glyph_string):
(haiku_after_update_window_line):
(haiku_draw_window_cursor):
(haiku_draw_vertical_window_border):
(haiku_draw_window_divider):
(haiku_draw_fringe_bitmap):
(haiku_scroll_run):
(haiku_read_socket):
(haiku_flash):
(haiku_clear_under_internal_border): Mark appropriate region as
invalid before buffer flip.
This commit is contained in:
Po Lu 2022-02-25 08:05:11 +00:00
parent 6fd6bea8c4
commit a95c43976f
5 changed files with 82 additions and 27 deletions

View file

@ -1197,6 +1197,7 @@ class EmacsView : public BView
uint32_t previous_buttons = 0;
int looper_locked_count = 0;
BRegion sb_region;
BRegion invalid_region;
BView *offscreen_draw_view = NULL;
BBitmap *offscreen_draw_bitmap_1 = NULL;
@ -1403,7 +1404,8 @@ class EmacsView : public BView
SetViewBitmap (copy_bitmap,
Frame (), Frame (), B_FOLLOW_NONE, 0);
Invalidate ();
Invalidate (&invalid_region);
invalid_region.MakeEmpty ();
UnlockLooper ();
return;
}
@ -1431,6 +1433,7 @@ class EmacsView : public BView
gui_abort ("Failed to lock bitmap after double buffering was set up");
}
invalid_region.MakeEmpty ();
UnlockLooper ();
Invalidate ();
}
@ -2147,14 +2150,23 @@ BView_invalidate (void *view)
/* Lock VIEW in preparation for drawing operations. This should be
called before any attempt to draw onto VIEW or to lock it for Cairo
drawing. `BView_draw_unlock' should be called afterwards. */
drawing. `BView_draw_unlock' should be called afterwards.
If any drawing is going to take place, INVALID_REGION should be
true, and X, Y, WIDTH, HEIGHT should specify a rectangle in which
the drawing will take place. */
void
BView_draw_lock (void *view)
BView_draw_lock (void *view, bool invalidate_region,
int x, int y, int width, int height)
{
EmacsView *vw = (EmacsView *) view;
if (vw->looper_locked_count)
{
vw->looper_locked_count++;
if (invalidate_region && vw->offscreen_draw_view)
vw->invalid_region.Include (BRect (x, y, x + width - 1,
y + height - 1));
return;
}
BView *v = (BView *) find_appropriate_view_for_draw (vw);
@ -2168,9 +2180,23 @@ BView_draw_lock (void *view)
if (v != vw && !vw->LockLooper ())
gui_abort ("Failed to lock view while acquiring draw lock");
if (invalidate_region && vw->offscreen_draw_view)
vw->invalid_region.Include (BRect (x, y, x + width - 1,
y + height - 1));
vw->looper_locked_count++;
}
void
BView_invalidate_region (void *view, int x, int y, int width, int height)
{
EmacsView *vw = (EmacsView *) view;
if (vw->offscreen_draw_view)
vw->invalid_region.Include (BRect (x, y, x + width - 1,
y + height - 1));
}
void
BView_draw_unlock (void *view)
{

View file

@ -621,7 +621,11 @@ extern "C"
BView_invalidate (void *view);
extern void
BView_draw_lock (void *view);
BView_draw_lock (void *view, bool invalidate_region,
int x, int y, int width, int height);
extern void
BView_invalidate_region (void *view, int x, int y, int width, int height);
extern void
BView_draw_unlock (void *view);

View file

@ -1374,7 +1374,7 @@ haiku_set_background_color (struct frame *f, Lisp_Object arg, Lisp_Object oldval
{
struct face *defface;
BView_draw_lock (FRAME_HAIKU_VIEW (f));
BView_draw_lock (FRAME_HAIKU_VIEW (f), false, 0, 0, 0, 0);
BView_SetViewColor (FRAME_HAIKU_VIEW (f), color.pixel);
BView_draw_unlock (FRAME_HAIKU_VIEW (f));

View file

@ -63,7 +63,7 @@ digest_menu_items (void *first_menu, int start, int menu_items_used,
}
if (view)
BView_draw_lock (view);
BView_draw_lock (view, false, 0, 0, 0, 0);
while (i < menu_items_used)
{

View file

@ -161,8 +161,12 @@ haiku_clip_to_string (struct glyph_string *s)
FRAME_PIXEL_HEIGHT (s->f),
10, 10);
else
BView_ClipToRect (FRAME_HAIKU_VIEW (s->f), r[0].x,
r[0].y, r[0].width, r[0].height);
{
BView_ClipToRect (FRAME_HAIKU_VIEW (s->f), r[0].x,
r[0].y, r[0].width, r[0].height);
BView_invalidate_region (FRAME_HAIKU_VIEW (s->f), r[0].x,
r[0].y, r[0].width, r[0].height);
}
}
if (n > 1)
@ -175,8 +179,12 @@ haiku_clip_to_string (struct glyph_string *s)
FRAME_PIXEL_HEIGHT (s->f),
10, 10);
else
BView_ClipToRect (FRAME_HAIKU_VIEW (s->f), r[1].x, r[1].y,
r[1].width, r[1].height);
{
BView_ClipToRect (FRAME_HAIKU_VIEW (s->f), r[1].x, r[1].y,
r[1].width, r[1].height);
BView_invalidate_region (FRAME_HAIKU_VIEW (s->f), r[1].x,
r[1].y, r[1].width, r[1].height);
}
}
}
@ -193,7 +201,7 @@ haiku_flip_buffers (struct frame *f)
void *view = FRAME_OUTPUT_DATA (f)->view;
block_input ();
BView_draw_lock (view);
BView_draw_lock (view, false, 0, 0, 0, 0);
FRAME_DIRTY_P (f) = 0;
EmacsView_flip_and_blit (view);
BView_draw_unlock (view);
@ -224,7 +232,7 @@ haiku_clear_frame_area (struct frame *f, int x, int y,
{
void *vw = FRAME_HAIKU_VIEW (f);
block_input ();
BView_draw_lock (vw);
BView_draw_lock (vw, true, x, y, width, height);
BView_StartClip (vw);
BView_ClipToRect (vw, x, y, width, height);
BView_SetHighColor (vw, FRAME_BACKGROUND_PIXEL (f));
@ -242,7 +250,8 @@ haiku_clear_frame (struct frame *f)
mark_window_cursors_off (XWINDOW (FRAME_ROOT_WINDOW (f)));
block_input ();
BView_draw_lock (view);
BView_draw_lock (view, true, 0, 0, FRAME_PIXEL_WIDTH (f),
FRAME_PIXEL_HEIGHT (f));
BView_StartClip (view);
BView_ClipToRect (view, 0, 0, FRAME_PIXEL_WIDTH (f),
FRAME_PIXEL_HEIGHT (f));
@ -1462,7 +1471,7 @@ haiku_draw_glyph_string (struct glyph_string *s)
block_input ();
view = FRAME_HAIKU_VIEW (s->f);
BView_draw_lock (view);
BView_draw_lock (view, false, 0, 0, 0, 0);
prepare_face_for_display (s->f, s->face);
struct face *face = s->face;
@ -1645,13 +1654,17 @@ haiku_after_update_window_line (struct window *w,
if (face)
{
void *view = FRAME_HAIKU_VIEW (f);
BView_draw_lock (view);
BView_draw_lock (view, false, 0, 0, 0, 0);
BView_StartClip (view);
BView_SetHighColor (view, face->background_defaulted_p ?
FRAME_BACKGROUND_PIXEL (f) : face->background);
BView_FillRectangle (view, 0, y, width, height);
BView_FillRectangle (view, FRAME_PIXEL_WIDTH (f) - width,
y, width, height);
BView_invalidate_region (FRAME_HAIKU_VIEW (f),
0, y, width, height);
BView_invalidate_region (view, FRAME_PIXEL_WIDTH (f) - width,
y, width, height);
BView_EndClip (view);
BView_draw_unlock (view);
}
@ -1739,7 +1752,7 @@ haiku_draw_window_cursor (struct window *w,
h = cursor_height;
}
BView_draw_lock (view);
BView_draw_lock (view, false, 0, 0, 0, 0);
BView_StartClip (view);
if (cursor_type == BAR_CURSOR)
@ -1771,13 +1784,20 @@ haiku_draw_window_cursor (struct window *w,
break;
case HBAR_CURSOR:
BView_FillRectangle (view, fx, fy, w->phys_cursor_width, h);
BView_invalidate_region (view, fx, fy, w->phys_cursor_width, h);
break;
case BAR_CURSOR:
if (cursor_glyph->resolved_level & 1)
BView_FillRectangle (view, fx + cursor_glyph->pixel_width - w->phys_cursor_width,
fy, w->phys_cursor_width, h);
{
BView_FillRectangle (view, fx + cursor_glyph->pixel_width - w->phys_cursor_width,
fy, w->phys_cursor_width, h);
BView_invalidate_region (view, fx + cursor_glyph->pixel_width - w->phys_cursor_width,
fy, w->phys_cursor_width, h);
}
else
BView_FillRectangle (view, fx, fy, w->phys_cursor_width, h);
BView_invalidate_region (view, fx, fy, w->phys_cursor_width, h);
break;
case HOLLOW_BOX_CURSOR:
if (phys_cursor_glyph->type != IMAGE_GLYPH)
@ -1787,6 +1807,8 @@ haiku_draw_window_cursor (struct window *w,
}
else
draw_phys_cursor_glyph (w, glyph_row, DRAW_CURSOR);
BView_invalidate_region (view, fx, fy, w->phys_cursor_width, h);
break;
case FILLED_BOX_CURSOR:
draw_phys_cursor_glyph (w, glyph_row, DRAW_CURSOR);
@ -1865,7 +1887,7 @@ haiku_draw_vertical_window_border (struct window *w,
face = FACE_FROM_ID_OR_NULL (f, VERTICAL_BORDER_FACE_ID);
void *view = FRAME_HAIKU_VIEW (f);
BView_draw_lock (view);
BView_draw_lock (view, true, x, y_0, 1, y_1);
BView_StartClip (view);
if (face)
BView_SetHighColor (view, face->foreground);
@ -1910,7 +1932,7 @@ haiku_draw_window_divider (struct window *w, int x0, int x1, int y0, int y1)
: FRAME_FOREGROUND_PIXEL (f));
void *view = FRAME_HAIKU_VIEW (f);
BView_draw_lock (view);
BView_draw_lock (view, true, x0, y0, x1 - x0 + 1, y1 - y0 + 1);
BView_StartClip (view);
if ((y1 - y0 > x1 - x0) && (x1 - x0 >= 3))
@ -2240,7 +2262,7 @@ haiku_draw_fringe_bitmap (struct window *w, struct glyph_row *row,
struct face *face = p->face;
block_input ();
BView_draw_lock (view);
BView_draw_lock (view, true, p->x, p->y, p->wd, p->h);
BView_StartClip (view);
haiku_clip_to_row (w, row, ANY_AREA);
@ -2345,7 +2367,7 @@ haiku_scroll_run (struct window *w, struct run *run)
block_input ();
gui_clear_cursor (w);
BView_draw_lock (view);
BView_draw_lock (view, true, x, to_y, width, height);
BView_StartClip (view);
BView_CopyBits (view, x, from_y, width, height,
x, to_y, width, height);
@ -2630,7 +2652,7 @@ haiku_read_socket (struct terminal *terminal, struct input_event *hold_quit)
continue;
}
BView_draw_lock (FRAME_HAIKU_VIEW (f));
BView_draw_lock (FRAME_HAIKU_VIEW (f), false, 0, 0, 0, 0);
BView_resize_to (FRAME_HAIKU_VIEW (f), width, height);
BView_draw_unlock (FRAME_HAIKU_VIEW (f));
@ -3222,7 +3244,7 @@ haiku_read_socket (struct terminal *terminal, struct input_event *hold_quit)
menu bar. */
if (!b->no_lock)
{
BView_draw_lock (FRAME_HAIKU_VIEW (f));
BView_draw_lock (FRAME_HAIKU_VIEW (f), false, 0, 0, 0, 0);
/* This shouldn't be here, but nsmenu does it, so
it should probably be safe. */
int was_waiting_for_input_p = waiting_for_input;
@ -3440,7 +3462,8 @@ haiku_flash (struct frame *f)
delay = make_timespec (0, 150 * 1000 * 1000);
wakeup = timespec_add (current_timespec (), delay);
BView_draw_lock (view);
BView_draw_lock (view, true, 0, 0, FRAME_PIXEL_WIDTH (f),
FRAME_PIXEL_HEIGHT (f));
BView_StartClip (view);
/* If window is tall, flash top and bottom line. */
if (height > 3 * FRAME_LINE_HEIGHT (f))
@ -3484,7 +3507,8 @@ haiku_flash (struct frame *f)
pselect (0, NULL, NULL, NULL, &timeout, NULL);
}
BView_draw_lock (view);
BView_draw_lock (view, true, 0, 0, FRAME_PIXEL_WIDTH (f),
FRAME_PIXEL_HEIGHT (f));
BView_StartClip (view);
/* If window is tall, flash top and bottom line. */
if (height > 3 * FRAME_LINE_HEIGHT (f))
@ -3709,7 +3733,8 @@ haiku_clear_under_internal_border (struct frame *f)
struct face *face = FACE_FROM_ID_OR_NULL (f, face_id);
void *view = FRAME_HAIKU_VIEW (f);
block_input ();
BView_draw_lock (view);
BView_draw_lock (view, true, 0, 0, FRAME_PIXEL_WIDTH (f),
FRAME_PIXEL_HEIGHT (f));
BView_StartClip (view);
BView_ClipToRect (view, 0, 0, FRAME_PIXEL_WIDTH (f),
FRAME_PIXEL_HEIGHT (f));