Document insert-char changes.
* doc/emacs/basic.texi (Inserting Text): Replace ucs-insert with insert-char. Provide more details of input. * doc/lispref/mule.texi (International Chars, Input Methods): Likewise. * doc/lispref/text.texi (Insertion): Document insert-char changes. * src/editfns.c (Finsert_char): Doc fix.
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@ -1,3 +1,10 @@
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2012-07-17 Chong Yidong <cyd@gnu.org>
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* basic.texi (Inserting Text): Replace ucs-insert with
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insert-char. Provide more details of input.
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* mule.texi (International Chars, Input Methods): Likewise.
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2012-07-13 Chong Yidong <cyd@gnu.org>
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* custom.texi (Examining): Update C-h v message.
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@ -97,28 +97,29 @@ To use decimal or hexadecimal instead of octal, set the variable
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the letters @kbd{a} to @kbd{f} serve as part of a character code,
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just like digits. Case is ignored.
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@findex ucs-insert
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@findex insert-char
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@kindex C-x 8 RET
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@cindex Unicode characters, inserting
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@cindex insert Unicode character
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@cindex characters, inserting by name or code-point
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Instead of @kbd{C-q}, you can use the command @kbd{C-x 8 @key{RET}}
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(@code{ucs-insert}). This prompts for the Unicode name or code-point
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Alternatively, you can use the command @kbd{C-x 8 @key{RET}}
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(@code{insert-char}). This prompts for the Unicode name or code-point
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of a character, using the minibuffer. If you enter a name, the
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command provides completion (@pxref{Completion}). If you enter a
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code-point, it should be a hexadecimal number (which is the convention
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for Unicode). The command then inserts the corresponding character
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into the buffer. For example, both of the following insert the
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infinity sign (Unicode code-point @code{U+221E}):
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code-point, it should be as a hexadecimal number (the convention for
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Unicode), or a number with a specified radix, e.g.@: @code{#o23072}
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(octal); @xref{Integer Basics,,, elisp, The Emacs Lisp Reference
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Manual}. The command then inserts the corresponding character into
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the buffer. For example, both of the following insert the infinity
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sign (Unicode code-point @code{U+221E}):
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@example
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@kbd{C-x 8 @key{RET} infinity @key{RET}}
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@kbd{C-x 8 @key{RET} 221e @key{RET}}
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@end example
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A numeric argument to either @kbd{C-q} or @kbd{C-x 8 @key{RET}}
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specifies how many copies of the character to insert
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(@pxref{Arguments}).
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A numeric argument to @kbd{C-q} or @kbd{C-x 8 @key{RET}} specifies
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how many copies of the character to insert (@pxref{Arguments}).
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@node Moving Point
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@section Changing the Location of Point
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@ -146,7 +146,7 @@ displayed on your terminal, they appear as @samp{?} or as hollow boxes
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used, generally don't have keys for all the characters in them. You
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can insert characters that your keyboard does not support, using
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@kbd{C-q} (@code{quoted-insert}) or @kbd{C-x 8 @key{RET}}
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(@code{ucs-insert}). @xref{Inserting Text}. Emacs also supports
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(@code{insert-char}). @xref{Inserting Text}. Emacs also supports
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various @dfn{input methods}, typically one for each script or
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language, which make it easier to type characters in the script.
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@xref{Input Methods}.
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@ -548,7 +548,7 @@ possible characters to type next is displayed in the echo area (but
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not when you are in the minibuffer).
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Another facility for typing characters not on your keyboard is by
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using @kbd{C-x 8 @key{RET}} (@code{ucs-insert}) to insert a single
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using @kbd{C-x 8 @key{RET}} (@code{insert-char}) to insert a single
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character based on its Unicode name or code-point; see @ref{Inserting
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Text}.
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@ -1,3 +1,7 @@
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2012-07-17 Chong Yidong <cyd@gnu.org>
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* text.texi (Insertion): Document insert-char changes.
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2012-07-15 Leo Liu <sdl.web@gmail.com>
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* display.texi (Fringe Bitmaps): Add exclamation-mark.
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@ -401,19 +401,23 @@ ends at the insertion point, the inserted text falls inside that
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overlay.
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@end defun
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@defun insert-char character count &optional inherit
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This function inserts @var{count} instances of @var{character} into the
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current buffer before point. The argument @var{count} should be an
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integer, and @var{character} must be a character. The value is @code{nil}.
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@deffn Command insert-char character &optional count inherit
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This command inserts @var{count} instances of @var{character} into the
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current buffer before point. The argument @var{count} must be an
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integer, and @var{character} must be a character.
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If called interactively, this command prompts for @var{character}
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using its Unicode name or its code point. @xref{Inserting Text,,,
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emacs, The GNU Emacs Manual}.
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This function does not convert unibyte character codes 128 through 255
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to multibyte characters, not even if the current buffer is a multibyte
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buffer. @xref{Converting Representations}.
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If @var{inherit} is non-@code{nil}, then the inserted characters inherit
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If @var{inherit} is non-@code{nil}, the inserted characters inherit
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sticky text properties from the two characters before and after the
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insertion point. @xref{Sticky Properties}.
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@end defun
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@end deffn
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@defun insert-buffer-substring from-buffer-or-name &optional start end
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This function inserts a portion of buffer @var{from-buffer-or-name}
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1
etc/NEWS
1
etc/NEWS
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@ -140,6 +140,7 @@ invokes `set-buffer-file-coding-system'.
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** Setting `enable-remote-dir-locals' to non-nil allows directory
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local variables on remote hosts.
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+++
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** `insert-char' is now a command, and `ucs-insert' an obsolete alias
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for it.
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@ -1,3 +1,7 @@
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2012-07-17 Chong Yidong <cyd@gnu.org>
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* editfns.c (Finsert_char): Doc fix.
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2012-07-17 Dmitry Antipov <dmantipov@yandex.ru>
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Fix previous change to make Fmemory_free always accurate.
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@ -2369,27 +2369,34 @@ usage: (insert-before-markers-and-inherit &rest ARGS) */)
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}
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DEFUN ("insert-char", Finsert_char, Sinsert_char, 1, 3,
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"(list (read-char-by-name \"Unicode (name or hex): \")\
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"(list (read-char-by-name \"Insert character (Unicode name or hex): \")\
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(prefix-numeric-value current-prefix-arg)\
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t))",
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doc: /* Insert COUNT copies of CHARACTER.
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Interactively, prompts for a Unicode character name or a hex number
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using `read-char-by-name'.
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Interactively, prompt for CHARACTER. You can specify CHARACTER in one
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of these ways:
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You can type a few of the first letters of the Unicode name and
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use completion. If you type a substring of the Unicode name
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preceded by an asterisk `*' and use completion, it will show all
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the characters whose names include that substring, not necessarily
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at the beginning of the name.
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- As its Unicode character name, e.g. \"LATIN SMALL LETTER A\".
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Completion is available; if you type a substring of the name
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preceded by an asterisk `*', Emacs shows all names which include
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that substring, not necessarily at the beginning of the name.
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This function also accepts a hexadecimal number of Unicode code
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point or a number in hash notation, e.g. #o21430 for octal,
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#x2318 for hex, or #10r8984 for decimal.
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- As a hexadecimal code point, e.g. 263A. Note that code points in
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Emacs are equivalent to Unicode up to 10FFFF (which is the limit of
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the Unicode code space).
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Point, and before-insertion markers, are relocated as in the function `insert'.
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The optional third arg INHERIT, if non-nil, says to inherit text properties
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from adjoining text, if those properties are sticky. If called
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interactively, INHERIT is t. */)
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- As a code point with a radix specified with #, e.g. #o21430
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(octal), #x2318 (hex), or #10r8984 (decimal).
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If called interactively, COUNT is given by the prefix argument. If
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omitted or nil, it defaults to 1.
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Inserting the character(s) relocates point and before-insertion
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markers in the same ways as the function `insert'.
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The optional third argument INHERIT, if non-nil, says to inherit text
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properties from adjoining text, if those properties are sticky. If
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called interactively, INHERIT is t. */)
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(Lisp_Object character, Lisp_Object count, Lisp_Object inherit)
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{
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int i, stringlen;
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