Exchange meanings of scroll-up-aggressively and scroll-down-aggressively.
Delete text erroneously added for scroll-conservatively.
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@ -1363,28 +1363,26 @@ window. If the value is a positive integer @var{n}, then redisplay
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scrolls the window up to @var{n} lines in either direction, if that will
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bring point back into view. Otherwise, it centers point. The default
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value is zero.
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A value of @code{nil} is equivalent to .5, since it centers point. This
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variable automatically becomes buffer-local when set in any fashion.
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@end defopt
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@defopt scroll-up-aggressively
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@tindex scroll-up-aggressively
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@defopt scroll-down-aggressively
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@tindex scroll-down-aggressively
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The value of this variable should be either @code{nil} or a fraction
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@var{f} between 0 and 1. If it is a fraction, that specifies where on
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the screen to put point when scrolling upward. More precisely, when a
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window scrolls up because point is above the window start, the new start
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position is chosen to put point @var{f} part of the window height from
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the top. The larger @var{f}, the more aggressive the scrolling.
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the screen to put point when scrolling down. More precisely, when a
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window scrolls down because point is above the window start, the new
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start position is chosen to put point @var{f} part of the window
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height from the top. The larger @var{f}, the more aggressive the
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scrolling.
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A value of @code{nil} is equivalent to .5, since its effect is to center
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point. This variable automatically becomes buffer-local when set in any
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fashion.
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@end defopt
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@defopt scroll-down-aggressively
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@tindex scroll-down-aggressively
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Likewise, for scrolling down. The value, @var{f}, specifies how far
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@defopt scroll-up-aggressively
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@tindex scroll-up-aggressively
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Likewise, for scrolling up. The value, @var{f}, specifies how far
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point should be placed from the bottom of the window; thus, as with
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@code{scroll-up-aggressively}, a larger value scrolls more aggressively.
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@end defopt
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