More updates for documentation.
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3 changed files with 45 additions and 31 deletions
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@ -1,3 +1,11 @@
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2013-10-03 Eli Zaretskii <eliz@gnu.org>
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* keymaps.texi (Defining Menus, Mouse Menus, Menu Bar): Modify
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wording to the effect that menus are supported on TTYs.
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* frames.texi (Pop-Up Menus, Dialog Boxes)
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(Display Feature Testing): Update for menu support on TTYs.
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2013-09-22 Xue Fuqiao <xfq.free@gmail.com>
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* nonascii.texi (Default Coding Systems): Typo fix.
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@ -1741,8 +1741,10 @@ allows to know if the pointer has been hidden.
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@node Pop-Up Menus
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@section Pop-Up Menus
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When using a window system, a Lisp program can pop up a menu so that
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the user can choose an alternative with the mouse.
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A Lisp program can pop up a menu so that the user can choose an
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alternative with the mouse. On a text terminal, if the mouse is not
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available, the user can choose an alternative using the keyboard
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motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
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@defun x-popup-menu position menu
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This function displays a pop-up menu and returns an indication of
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@ -1763,20 +1765,22 @@ pixels, counting from the top left corner of @var{window}. @var{window}
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may be a window or a frame.
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If @var{position} is @code{t}, it means to use the current mouse
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position. If @var{position} is @code{nil}, it means to precompute the
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key binding equivalents for the keymaps specified in @var{menu},
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without actually displaying or popping up the menu.
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position (or the top-left corner of the frame if the mouse is not
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available on a text terminal). If @var{position} is @code{nil}, it
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means to precompute the key binding equivalents for the keymaps
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specified in @var{menu}, without actually displaying or popping up the
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menu.
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The argument @var{menu} says what to display in the menu. It can be a
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keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
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return value is the list of events corresponding to the user's choice.
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This list has more than one element if the choice occurred in a
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submenu. (Note that @code{x-popup-menu} does not actually execute the
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command bound to that sequence of events.) On toolkits that support
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menu titles, the title is taken from the prompt string of @var{menu}
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if @var{menu} is a keymap, or from the prompt string of the first
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keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
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Menus}).
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command bound to that sequence of events.) On text terminals and
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toolkits that support menu titles, the title is taken from the prompt
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string of @var{menu} if @var{menu} is a keymap, or from the prompt
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string of the first keymap in @var{menu} if it is a list of keymaps
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(@pxref{Defining Menus}).
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Alternatively, @var{menu} can have the following form:
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@ -1800,7 +1804,7 @@ cell; this makes a non-selectable menu item.
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If the user gets rid of the menu without making a valid choice, for
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instance by clicking the mouse away from a valid choice or by typing
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keyboard input, then this normally results in a quit and
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@kbd{C-g}, then this normally results in a quit and
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@code{x-popup-menu} does not return. But if @var{position} is a mouse
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button event (indicating that the user invoked the menu with the
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mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
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@ -1872,7 +1876,8 @@ window don't matter; only the frame matters.
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If @var{header} is non-@code{nil}, the frame title for the box is
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@samp{Information}, otherwise it is @samp{Question}. The former is used
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for @code{message-box} (@pxref{message-box}).
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for @code{message-box} (@pxref{message-box}). (On text terminals, the
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box title is not displayed.)
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In some configurations, Emacs cannot display a real dialog box; so
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instead it displays the same items in a pop-up menu in the center of the
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@ -2284,9 +2289,9 @@ obtain information about displays.
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@defun display-popup-menus-p &optional display
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This function returns @code{t} if popup menus are supported on
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@var{display}, @code{nil} if not. Support for popup menus requires that
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the mouse be available, since the user cannot choose menu items without
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a mouse.
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@var{display}, @code{nil} if not. Support for popup menus requires
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that the mouse be available, since the menu is popped up by clicking
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the mouse on some portion of the Emacs display.
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@end defun
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@defun display-graphic-p &optional display
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@ -2023,7 +2023,7 @@ which is a string that appears as an element of the keymap.
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the menu's commands. Emacs displays the overall prompt string as the
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menu title in some cases, depending on the toolkit (if any) used for
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displaying menus.@footnote{It is required for menus which do not use a
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toolkit, e.g., under MS-DOS.} Keyboard menus also display the
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toolkit, e.g., on a text terminal.} Keyboard menus also display the
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overall prompt string.
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The easiest way to construct a keymap with a prompt string is to
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@ -2371,16 +2371,17 @@ if the menu keymap contains a single nested keymap and no other menu
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items, the menu shows the contents of the nested keymap directly, not
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as a submenu.
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However, if Emacs is compiled without X toolkit support, submenus
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are not supported. Each nested keymap is shown as a menu item, but
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clicking on it does not automatically pop up the submenu. If you wish
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to imitate the effect of submenus, you can do that by giving a nested
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keymap an item string which starts with @samp{@@}. This causes Emacs
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to display the nested keymap using a separate @dfn{menu pane}; the
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rest of the item string after the @samp{@@} is the pane label. If
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Emacs is compiled without X toolkit support, menu panes are not used;
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in that case, a @samp{@@} at the beginning of an item string is
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omitted when the menu label is displayed, and has no other effect.
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However, if Emacs is compiled without X toolkit support, or on text
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terminals, submenus are not supported. Each nested keymap is shown as
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a menu item, but clicking on it does not automatically pop up the
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submenu. If you wish to imitate the effect of submenus, you can do
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that by giving a nested keymap an item string which starts with
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@samp{@@}. This causes Emacs to display the nested keymap using a
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separate @dfn{menu pane}; the rest of the item string after the
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@samp{@@} is the pane label. If Emacs is compiled without X toolkit
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support, or if a menu is displayed on a text terminal, menu panes are
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not used; in that case, a @samp{@@} at the beginning of an item string
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is omitted when the menu label is displayed, and has no other effect.
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@node Keyboard Menus
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@subsection Menus and the Keyboard
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@ -2485,10 +2486,10 @@ can do it this way:
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@subsection The Menu Bar
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@cindex menu bar
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On graphical displays, there is usually a @dfn{menu bar} at the top
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of each frame. @xref{Menu Bars,,,emacs, The GNU Emacs Manual}. Menu
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bar items are subcommands of the fake ``function key''
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@code{menu-bar}, as defined in the active keymaps.
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Emacs usually shows a @dfn{menu bar} at the top of each frame.
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@xref{Menu Bars,,,emacs, The GNU Emacs Manual}. Menu bar items are
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subcommands of the fake ``function key'' @code{menu-bar}, as defined
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in the active keymaps.
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To add an item to the menu bar, invent a fake ``function key'' of your
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own (let's call it @var{key}), and make a binding for the key sequence
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@ -2575,7 +2576,7 @@ in Documentation}.
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A @dfn{tool bar} is a row of clickable icons at the top of a frame,
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just below the menu bar. @xref{Tool Bars,,,emacs, The GNU Emacs
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Manual}.
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Manual}. Emacs normally shows a tool bar on graphical displays.
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On each frame, the frame parameter @code{tool-bar-lines} controls
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how many lines' worth of height to reserve for the tool bar. A zero
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