(gamedir, localstatedir): New variables.
(epaths-force): Insert value of gamedir into PATH_GAME.
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1 changed files with 8 additions and 0 deletions
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@ -121,6 +121,9 @@ man1dir=$(mandir)/man1
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# system, it is inappropriate to imply that it is part of Emacs.
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infodir=@infodir@
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# Directory for local state files for all programs.
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localstatedir=@localstatedir@
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# Where to look for bitmap files.
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bitmapdir=@bitmapdir@
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@ -190,6 +193,9 @@ archlibdir=@archlibdir@
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# Where to put the docstring file.
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docdir=@docdir@
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# Where to install Emacs game score files.
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gamedir=@gamedir@
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# ==================== Utility Programs for the Build ====================
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# Allow the user to specify the install program.
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@ -238,6 +244,7 @@ epaths-force: FRC
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@(lisppath=`echo ${lisppath} | ${removenullpaths}` ; \
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buildlisppath=`echo ${buildlisppath} | ${removenullpaths}` ; \
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x_default_search_path=`echo ${x_default_search_path}`; \
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gamedir=`echo ${gamedir}`; \
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sed < ${srcdir}/src/epaths.in > epaths.h.$$$$ \
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-e 's;\(#.*PATH_LOADSEARCH\).*$$;\1 "'$${lisppath}'";' \
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-e 's;\(#.*PATH_DUMPLOADSEARCH\).*$$;\1 "'$${buildlisppath}'";' \
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@ -246,6 +253,7 @@ epaths-force: FRC
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-e 's;\(#.*PATH_DATA\).*$$;\1 "${etcdir}";' \
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-e 's;\(#.*PATH_BITMAPS\).*$$;\1 "${bitmapdir}";' \
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-e 's;\(#.*PATH_X_DEFAULTS\).*$$;\1 "${x_default_search_path}";' \
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-e 's;\(#.*PATH_GAME\).*$$;\1 "${gamedir}";' \
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-e 's;\(#.*PATH_DOC\).*$$;\1 "${docdir}";') && \
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${srcdir}/move-if-change epaths.h.$$$$ src/epaths.h
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