*** empty log message ***

This commit is contained in:
Jim Blandy 1991-03-05 23:01:17 +00:00
parent f3a3445b80
commit 92423534d9

View file

@ -140,22 +140,16 @@
(defun gomoku-mode ()
"Major mode for playing Gomoku against Emacs.
You and Emacs play in turn by marking a free square. You mark it with X
and Emacs marks it with O. The winner is the first to get five contiguous
You and Emacs play in turn by marking a free square. You mark it with X
and Emacs marks it with O. The winner is the first to get five contiguous
marks horizontally, vertically or in diagonal.
You play by moving the cursor over the square you choose and hitting RET,
x, .. or whatever has been set locally.
You play by moving the cursor over the square you choose and hitting \\[gomoku-human-plays].
Other useful commands:
C-c r Indicate that you resign,
C-c t Take back your last move,
C-c e Ask for Emacs to play (thus passing).
Commands:
\\{gomoku-mode-map}
Entry to this mode calls the value of gomoku-mode-hook
if that value is non-nil."
Entry to this mode calls the value of `gomoku-mode-hook' if that value
is non-nil."
(interactive)
(setq major-mode 'gomoku-mode
mode-name "Gomoku")
@ -190,7 +184,7 @@ if that value is non-nil."
(defvar gomoku-draw-limit nil
;; This is usually set to 70% of the number of squares.
"After how many moves will Emacs offer a draw ?")
"After how many moves will Emacs offer a draw?")
(defun gomoku-xy-to-index (x y)
@ -316,7 +310,7 @@ if that value is non-nil."
;; winning or loosing.
(defconst gomoku-winning-threshold OOOOscore
"Threshold score beyond which an emacs move is winning.")
"Threshold score beyond which an Emacs move is winning.")
(defconst gomoku-loosing-threshold XXXXscore
"Threshold score beyond which a human move is winning.")
@ -421,7 +415,7 @@ if that value is non-nil."
(defun gomoku-nb-qtuples (i j)
"Return the number of qtuples containing square I,J."
;; This fonction is complicated because we have to deal
;; This function is complicated because we have to deal
;; with ugly cases like 3 by 6 boards, but it works.
;; If you have a simpler (and correct) solution, send it to me. Thanks !
(let ((left (min 4 (1- i)))
@ -648,34 +642,34 @@ that DVAL has been added on SQUARE."
(setq message
(cond
(gomoku-human-took-back
"OK, you won this one. I, for one, never take my moves back...")
"OK, you won this one. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"OK, you won this one... so what ?")
(t
"OK, you won this one. Now, let me play first just once."))))
"OK, you won this one. Now, let me play first just once."))))
((eq result 'human-resigned)
(setq gomoku-number-of-wins (1+ gomoku-number-of-wins))
(setq message "So you resign... That's just one more win for me."))
(setq message "So you resign. That's just one more win for me."))
((eq result 'nobody-won)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(cond
(gomoku-human-took-back
"This is a draw. I, for one, never take my moves back...")
"This is a draw. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"This is a draw... Just chance, I guess.")
"This is a draw. Just chance, I guess.")
(t
"This is a draw. Now, let me play first just once."))))
"This is a draw. Now, let me play first just once."))))
((eq result 'draw-agreed)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(cond
(gomoku-human-took-back
"Draw agreed. I, for one, never take my moves back...")
"Draw agreed. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"Draw agreed. You were lucky.")
"Draw agreed. You were lucky.")
(t
"Draw agreed. Now, let me play first just once."))))
"Draw agreed. Now, let me play first just once."))))
((eq result 'crash-game)
(setq message
"Sorry, I have been interrupted and cannot resume that game...")))
@ -701,12 +695,13 @@ that DVAL has been added on SQUARE."
If a game is in progress, this command allow you to resume it.
If optional arguments N and M are given, an N by M board is used.
You and Emacs play in turn by marking a free square. You mark it with X
You and Emacs play in turn by marking a free square. You mark it with X
and Emacs marks it with O. The winner is the first to get five contiguous
marks horizontally, vertically or in diagonal.
You play by moving the cursor over the square you choose and hitting RET,
x, .. or whatever has been set locally.
Use C-h m for more info."
You play by moving the cursor over the square you choose and hitting
\\<gomoku-mode-map>\\[gomoku-human-plays].
Use \\[describe-mode] for more info."
(interactive)
(gomoku-switch-to-window)
(cond
@ -1067,7 +1062,7 @@ If the game is finished, this command requests for another game."
t))))
(defun gomoku-cross-winning-qtuple ()
"Cross winning qtuple, as found by gomoku-find-filled-qtuple."
"Cross winning qtuple, as found by `gomoku-find-filled-qtuple'."
(gomoku-cross-qtuple gomoku-winning-qtuple-beg
gomoku-winning-qtuple-end
gomoku-winning-qtuple-dx