(Text Representations, Converting Representations, Character Sets,

Scanning Charsets, Translation of Characters): Make text more accurate.
This commit is contained in:
Eli Zaretskii 2008-11-28 13:26:43 +00:00
parent e8e2bd9310
commit 8b80cdf500
2 changed files with 51 additions and 23 deletions

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@ -1,3 +1,9 @@
2008-11-28 Eli Zaretskii <eliz@gnu.org>
* nonascii.texi (Text Representations, Converting Representations)
(Character Sets, Scanning Charsets, Translation of Characters):
Make text more accurate.
2008-11-28 Glenn Morris <rgm@gnu.org>
* files.texi (Format Conversion Round-Trip): Improve previous change.

View file

@ -44,7 +44,7 @@ text in most any known written language.
follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
unique number, called a @dfn{codepoint}, to each and every character.
The range of codepoints defined by Unicode, or the Unicode
@dfn{codespace}, is @code{0..10FFFF} (in hex) inclusive. Emacs
@dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
extends this range with codepoints in the range @code{110000..3FFFFF},
which it uses for representing characters that are not unified with
Unicode and raw 8-bit bytes that cannot be interpreted as characters
@ -62,7 +62,8 @@ bytes, depending on the magnitude of its codepoint@footnote{
This internal representation is based on one of the encodings defined
by the Unicode Standard, called @dfn{UTF-8}, for representing any
Unicode codepoint, but Emacs extends UTF-8 to represent the additional
codepoints it uses for raw 8-bit bytes.}.
codepoints it uses for raw 8-bit bytes and characters not unified with
Unicode.}.
For example, any @acronym{ASCII} character takes up only 1 byte, a
Latin-1 character takes up 2 bytes, etc. We call this representation
of text @dfn{multibyte}, because it uses several bytes for each
@ -157,7 +158,7 @@ result a unibyte string.
Emacs can convert unibyte text to multibyte; it can also convert
multibyte text to unibyte, provided that the multibyte text contains
only @acronym{ASCII} and 8-bit characters. In general, these
only @acronym{ASCII} and 8-bit raw bytes. In general, these
conversions happen when inserting text into a buffer, or when putting
text from several strings together in one string. You can also
explicitly convert a string's contents to either representation.
@ -194,25 +195,32 @@ newly created string with no text properties.
@defun string-to-multibyte string
This function returns a multibyte string containing the same sequence
of characters as @var{string}. If @var{string} is a multibyte string,
it is returned unchanged.
it is returned unchanged. The function assumes that @var{string}
includes only @acronym{ASCII} characters and raw 8-bit bytes; the
latter are converted to their multibyte representation corresponding
to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
Representations, codepoints}).
@end defun
@defun string-to-unibyte string
This function returns a unibyte string containing the same sequence of
characters as @var{string}. It signals an error if @var{string}
contains a non-@acronym{ASCII} character. If @var{string} is a
unibyte string, it is returned unchanged.
unibyte string, it is returned unchanged. Use this function for
@var{string} arguments that contain only @acronym{ASCII} and eight-bit
characters.
@end defun
@defun multibyte-char-to-unibyte char
This convert the multibyte character @var{char} to a unibyte
character. If @var{char} is a non-@acronym{ASCII} character, the
value is -1.
character. If @var{char} is a character that is neither
@acronym{ASCII} nor eight-bit, the value is -1.
@end defun
@defun unibyte-char-to-multibyte char
This convert the unibyte character @var{char} to a multibyte
character.
character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
byte.
@end defun
@node Selecting a Representation
@ -320,7 +328,7 @@ string instead of the current buffer.
@cindex coded character set
An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
in which each character is assigned a numeric code point. (The
Unicode standard calls this a @dfn{coded character set}.) Each
Unicode standard calls this a @dfn{coded character set}.) Each Emacs
charset has a name which is a symbol. A single character can belong
to any number of different character sets, but it will generally have
a different code point in each charset. Examples of character sets
@ -387,30 +395,42 @@ This command displays a list of characters in the character set
@var{charset}.
@end deffn
Emacs can convert between its internal representation of a character
and the character's codepoint in a specific charset. The following
two functions support these conversions.
@c FIXME: decode-char and encode-char accept and ignore an additional
@c argument @var{restriction}. When that argument actually makes a
@c difference, it should be documented here.
@defun decode-char charset code-point
This function decodes a character that is assigned a @var{code-point}
in @var{charset}, to the corresponding Emacs character, and returns
that character. If @var{charset} doesn't contain a character of that
code point, the value is @code{nil}. If @var{code-point} doesnt't fit
in a Lisp integer (@pxref{Integer Basics, most-positive-fixnum}), it
can be specified as a cons cell @code{(@var{high} . @var{low})}, where
it. If @var{charset} doesn't contain a character of that code point,
the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
specified as a cons cell @code{(@var{high} . @var{low})}, where
@var{low} are the lower 16 bits of the value and @var{high} are the
high 16 bits.
@end defun
@defun encode-char char charset
This function returns the code point assigned to the character
@var{char} in @var{charset}. If @var{charset} doesn't contain
@var{char}, the value is @code{nil}.
@var{char} in @var{charset}. If the result does not fit in a Lisp
integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
that fits the second argument of @code{decode-char} above. If
@var{charset} doesn't have a codepoint for @var{char}, the value is
@code{nil}.
@end defun
@node Scanning Charsets
@section Scanning for Character Sets
Sometimes it is useful to find out which character sets appear in a
part of a buffer or a string. One use for this is in determining which
coding systems (@pxref{Coding Systems}) are capable of representing all
of the text in question.
Sometimes it is useful to find out, for characters that appear in a
certain part of a buffer or a string, to which character sets they
belong. One use for this is in determining which coding systems
(@pxref{Coding Systems}) are capable of representing all of the text
in question; another is to determine the font(s) for displaying that
text.
@defun charset-after &optional pos
This function returns the charset of highest priority containing the
@ -421,7 +441,7 @@ If @var{pos} is out of range, the value is @code{nil}.
@defun find-charset-region beg end &optional translation
This function returns a list of the character sets of highest priority
that contain charcters in the current buffer between positions
that contain characters in the current buffer between positions
@var{beg} and @var{end}.
The optional argument @var{translation} specifies a translation table to
@ -453,7 +473,8 @@ systems.
A translation table has two extra slots. The first is either
@code{nil} or a translation table that performs the reverse
translation; the second is the maximum number of characters to look up
for translation.
for translating sequences of characters (see the description of
@code{make-translation-table-from-alist} below).
@defun make-translation-table &rest translations
This function returns a translation table based on the argument
@ -504,7 +525,7 @@ This function returns a translation table made from @var{vec} that is
an array of 256 elements to map byte values 0 through 255 to
characters. Elements may be @code{nil} for untranslated bytes. The
returned table has a translation table for reverse mapping in the
first extra slot.
first extra slot, and the value @code{1} in the second extra slot.
This function provides an easy way to make a private coding system
that maps each byte to a specific character. You can specify the
@ -524,7 +545,8 @@ character, that character is translated to @var{to} (i.e.@: to a
character or a character sequence). If @var{from} is a vector of
characters, that sequence is translated to @var{to}. The returned
table has a translation table for reverse mapping in the first extra
slot.
slot, and the maximum length of all the @var{from} character sequences
in the second extra slot.
@end defun
@node Coding Systems