(Position Parameters): Clarify the description of left' and
top',
using information from "Geometry". (Geometry): Give a pointer to "Position Parameters", rather than repeating information.
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@ -1,3 +1,10 @@
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2008-02-22 Glenn Morris <rgm@gnu.org>
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* frames.texi (Position Parameters): Clarify the description of
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`left' and `top', using information from "Geometry".
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(Geometry): Give a pointer to "Position Parameters", rather than
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repeating information.
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2008-02-11 Glenn Morris <rgm@gnu.org>
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* objects.texi (Equality Predicates): No longer talk about "two"
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@ -396,26 +396,34 @@ text-only terminals they count characters or lines instead.
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@table @code
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@item left
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The screen position of the left edge, in pixels, with respect to the
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left edge of the screen. The value may be a positive number @var{pos},
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or a list of the form @code{(+ @var{pos})} which permits specifying a
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negative @var{pos} value.
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The screen position of the left (or right) edge, in pixels, with respect
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to the left (or right) edge of the screen. The value may be:
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A negative number @minus{}@var{pos}, or a list of the form @code{(-
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@var{pos})}, actually specifies the position of the right edge of the
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window with respect to the right edge of the screen. A positive value
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of @var{pos} counts toward the left. @strong{Reminder:} if the
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parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
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positive.
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@table @asis
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@item an integer
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A positive integer relates the left edge of the frame to the left edge
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of the screen. A negative integer relates the right frame edge to the
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right screen edge.
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@item @code{(+ @var{pos})}
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This specifies the position of the left frame edge relative to the left
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screen edge. The integer @var{pos} may be positive or negative; a
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negative value specifies a position outside the screen.
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@item @code{(- @var{pos})}
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This specifies the position of the right frame edge relative to the right
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screen edge. The integer @var{pos} may be positive or negative; a
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negative value specifies a position outside the screen.
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@end table
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Some window managers ignore program-specified positions. If you want to
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be sure the position you specify is not ignored, specify a
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non-@code{nil} value for the @code{user-position} parameter as well.
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@item top
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The screen position of the top edge, in pixels, with respect to the
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top edge of the screen. It works just like @code{left}, except vertically
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instead of horizontally.
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The screen position of the top (or bottom) edge, in pixels, with respect
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to the top (or bottom) edge of the screen. It works just like
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@code{left}, except vertically instead of horizontally.
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@item icon-left
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The screen position of the left edge @emph{of the frame's icon}, in
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@ -884,28 +892,9 @@ values are @code{left}, @code{top}, @code{width}, and @code{height}.
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For the size parameters, the value must be an integer. The position
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parameter names @code{left} and @code{top} are not totally accurate,
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because some values indicate the position of the right or bottom edges
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instead. These are the @var{value} possibilities for the position
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parameters:
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@table @asis
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@item an integer
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A positive integer relates the left edge or top edge of the window to
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the left or top edge of the screen. A negative integer relates the
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right or bottom edge of the window to the right or bottom edge of the
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screen.
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@item @code{(+ @var{position})}
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This specifies the position of the left or top edge of the window
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relative to the left or top edge of the screen. The integer
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@var{position} may be positive or negative; a negative value specifies a
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position outside the screen.
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@item @code{(- @var{position})}
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This specifies the position of the right or bottom edge of the window
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relative to the right or bottom edge of the screen. The integer
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@var{position} may be positive or negative; a negative value specifies a
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position outside the screen.
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@end table
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instead. The @var{value} possibilities for the position parameters are:
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an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
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as previously described (@pxref{Position Parameters}).
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Here is an example:
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