Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
be eaten by a grue.
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2 changed files with 7 additions and 2 deletions
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@ -1,3 +1,6 @@
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2014-06-14 Ron Schnell <ronnie@driver-aces.com>
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* play/dunnet.el If a lamp is in the room, you won't be eaten by a grue.
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2014-06-13 Glenn Morris <rgm@gnu.org>
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* Makefile.in ($(lisp)/cus-load.el, $(lisp)/finder-inf.el)
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@ -100,7 +100,8 @@
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(defun dun-describe-room (room)
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(if (and (not (member (abs room) dun-light-rooms))
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(not (member obj-lamp dun-inventory)))
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(not (member obj-lamp dun-inventory))
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(not (member obj-lamp (nth dun-current-room dun-room-objects))))
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(dun-mprincl "It is pitch dark. You are likely to be eaten by a grue.")
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(dun-mprincl (cadr (nth (abs room) dun-rooms)))
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(if (and (and (or (member room dun-visited)
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@ -615,7 +616,8 @@ just try dropping it.")
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(defun dun-move (dir)
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(if (and (not (member dun-current-room dun-light-rooms))
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(not (member obj-lamp dun-inventory)))
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(not (member obj-lamp dun-inventory))
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(not (member obj-lamp (nth dun-current-room dun-room-objects))))
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(progn
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(dun-mprinc
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"You trip over a grue and fall into a pit and break every bone in your
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