Avoid crashes when ':eval' deletes our frame
* src/xdisp.c (display_mode_element): Signal an error if ':eval' somehow deletes the frame whose window we are redisplaying. (Bug#29726)
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@ -23685,6 +23685,14 @@ display_mode_element (struct it *it, int depth, int field_width, int precision,
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{
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Lisp_Object spec;
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spec = safe__eval (true, XCAR (XCDR (elt)));
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/* The :eval form could delete the frame stored in the
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iterator, which will cause a crash if we try to
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access faces and other fields (e.g., FRAME_KBOARD)
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on that frame. This is a nonsensical thing to do,
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and signaling an error from redisplay might be
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dangerous, but we cannot continue with an invalid frame. */
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if (!FRAME_LIVE_P (it->f))
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signal_error (":eval deleted the frame being displayed", elt);
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n += display_mode_element (it, depth, field_width - n,
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precision - n, spec, props,
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risky);
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